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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Replace debug QObject models with Pydantic.
This requires less duplication and paves the way for us replacing QWebChannel with FastAPI, which in turn gets us closer to not needing Qt.
This commit is contained in:
@@ -1106,25 +1106,27 @@ function drawIpZones() {
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return;
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}
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L.polygon(game.ipZones.homeBubble, {
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const iz = JSON.parse(game.ipZones);
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L.polygon(iz.homeBubble, {
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color: Colors.Highlight,
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(ipZones);
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L.polygon(game.ipZones.ipBubble, {
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L.polygon(iz.ipBubble, {
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color: "#bb89ff",
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(ipZones);
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L.polygon(game.ipZones.permissibleZone, {
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L.polygon(iz.permissibleZone, {
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color: "#ffffff",
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(ipZones);
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for (const zone of game.ipZones.safeZones) {
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for (const zone of iz.safeZones) {
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L.polygon(zone, {
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color: Colors.Green,
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fillOpacity: 0.1,
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@@ -1140,25 +1142,27 @@ function drawJoinZones() {
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return;
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}
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L.polygon(game.joinZones.homeBubble, {
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const jz = JSON.parse(game.joinZones);
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L.polygon(jz.homeBubble, {
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color: Colors.Highlight,
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(joinZones);
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L.polygon(game.joinZones.targetBubble, {
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L.polygon(jz.targetBubble, {
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color: "#bb89ff",
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(joinZones);
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L.polygon(game.joinZones.ipBubble, {
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L.polygon(jz.ipBubble, {
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color: "#ffffff",
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(joinZones);
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for (const zone of game.joinZones.excludedZones) {
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for (const zone of jz.excludedZones) {
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L.polygon(zone, {
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color: "#ffa500",
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fillOpacity: 0.2,
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@@ -1167,14 +1171,14 @@ function drawJoinZones() {
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}).addTo(joinZones);
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}
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for (const zone of game.joinZones.permissibleZones) {
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for (const zone of jz.permissibleZones) {
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L.polygon(zone, {
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color: Colors.Green,
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interactive: false,
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}).addTo(joinZones);
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}
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for (const line of game.joinZones.preferredLines) {
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for (const line of jz.preferredLines) {
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L.polyline(line, {
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color: Colors.Green,
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interactive: false,
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@@ -1189,25 +1193,27 @@ function drawHoldZones() {
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return;
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}
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L.polygon(game.holdZones.homeBubble, {
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const hz = JSON.parse(game.holdZones);
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L.polygon(hz.homeBubble, {
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color: Colors.Highlight,
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(holdZones);
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L.polygon(game.holdZones.targetBubble, {
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L.polygon(hz.targetBubble, {
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color: Colors.Highlight,
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(holdZones);
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L.polygon(game.holdZones.joinBubble, {
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L.polygon(hz.joinBubble, {
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color: Colors.Highlight,
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fillOpacity: 0.1,
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interactive: false,
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}).addTo(holdZones);
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for (const zone of game.holdZones.excludedZones) {
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for (const zone of hz.excludedZones) {
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L.polygon(zone, {
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color: "#ffa500",
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fillOpacity: 0.2,
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@@ -1216,14 +1222,14 @@ function drawHoldZones() {
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}).addTo(holdZones);
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}
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for (const zone of game.holdZones.permissibleZones) {
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for (const zone of hz.permissibleZones) {
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L.polygon(zone, {
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color: Colors.Green,
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interactive: false,
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}).addTo(holdZones);
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}
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for (const line of game.holdZones.preferredLines) {
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for (const line of hz.preferredLines) {
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L.polyline(line, {
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color: Colors.Green,
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interactive: false,
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