This commit is contained in:
Khopa
2020-08-03 19:43:12 +02:00
parent ccf2cd3425
commit 6f4b7e0f1a
10 changed files with 122 additions and 33 deletions

View File

@@ -1,5 +1,5 @@
from dcs.action import AITaskPush, AITaskSet
from dcs.condition import TimeAfter, UnitDamaged, Or
from dcs.condition import TimeAfter, UnitDamaged, Or, GroupLifeLess
from dcs.task import *
from dcs.triggers import TriggerOnce, Event
@@ -93,13 +93,11 @@ class GroundConflictGenerator:
self.gen_infantry_group_for_group(g, False, self.mission.country(self.game.enemy_country), self.conflict.heading - 90)
# Plan combat actions for groups
self.plan_action_for_groups(self.player_stance, player_groups, enemy_groups, self.conflict.heading + 90, self.conflict.from_cp, self.conflict.to_cp)
self.plan_action_for_groups(self.enemy_stance, enemy_groups, player_groups, self.conflict.heading - 90, self.conflict.to_cp, self.conflict.from_cp)
def gen_infantry_group_for_group(self, group, is_player, side:Country, forward_heading):
# Disable infantry unit gen if disabled
@@ -161,8 +159,7 @@ class GroundConflictGenerator:
dcs_group.add_trigger_action(hold_task)
# Artillery strike random start
artillery_trigger = TriggerOnce(Event.NoEvent,
"ArtilleryFireTask #" + str(dcs_group.id))
artillery_trigger = TriggerOnce(Event.NoEvent, "ArtilleryFireTask #" + str(dcs_group.id))
artillery_trigger.add_condition(TimeAfter(seconds=random.randint(1, 45)* 60))
fire_task = FireAtPoint(target, len(group.units) * 10, 100)
@@ -179,7 +176,7 @@ class GroundConflictGenerator:
# Hold position
dcs_group.points[0].tasks.append(Hold())
retreat = self.find_retreat_point(dcs_group, forward_heading)
retreat = self.find_retreat_point(dcs_group, forward_heading, (int)(RETREAT_DISTANCE/8))
dcs_group.add_waypoint(dcs_group.position.point_from_heading(forward_heading, 1), PointAction.OffRoad)
dcs_group.points[1].tasks.append(Hold())
dcs_group.add_waypoint(retreat, PointAction.OffRoad)
@@ -190,12 +187,15 @@ class GroundConflictGenerator:
if i < len(dcs_group.units) - 1:
artillery_fallback.add_condition(Or())
hold_2 = Hold()
hold_2.number = 3
dcs_group.add_trigger_action(hold_2)
retreat_task = GoToWaypoint(toIndex=3)
retreat_task.number = 3
retreat_task.number = 4
dcs_group.add_trigger_action(retreat_task)
artillery_fallback.add_action(AITaskSet(dcs_group.id, len(dcs_group.tasks)))
artillery_fallback.add_action(AITaskPush(dcs_group.id, len(dcs_group.tasks)))
self.mission.triggerrules.triggers.append(artillery_fallback)
for u in dcs_group.units:
@@ -232,12 +232,16 @@ class GroundConflictGenerator:
i = 1
for target in targets:
rand_offset = Point(random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK), random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK))
dcs_group.add_waypoint(target.points[0].position+rand_offset,PointAction.OffRoad)
dcs_group.add_waypoint(target.points[0].position+rand_offset, PointAction.OffRoad)
dcs_group.points[i].tasks.append(AttackGroup(target.id))
i = i + 1
if to_cp.position.distance_to_point(dcs_group.points[0].position) <= AGGRESIVE_MOVE_DISTANCE:
attack_point = to_cp.position.random_point_within(500, 0)
dcs_group.add_waypoint(attack_point)
if stance != CombatStance.RETREAT:
self.add_morale_trigger(dcs_group, forward_heading)
elif group.role in [CombatGroupRole.APC, CombatGroupRole.ATGM]:
if stance in [CombatStance.AGGRESIVE, CombatStance.BREAKTHROUGH, CombatStance.ELIMINATION]:
@@ -248,6 +252,9 @@ class GroundConflictGenerator:
attack_point = self.find_offensive_point(dcs_group, forward_heading, AGGRESIVE_MOVE_DISTANCE)
dcs_group.add_waypoint(attack_point, PointAction.OnRoad)
if stance != CombatStance.RETREAT:
self.add_morale_trigger(dcs_group, forward_heading)
if stance == CombatStance.RETREAT:
# In retreat mode, the units will fall back
# If the ally base is close enough, the units will even regroup there
@@ -260,14 +267,51 @@ class GroundConflictGenerator:
dcs_group.add_waypoint(reposition_point, PointAction.OffRoad)
def find_retreat_point(self, dcs_group, frontline_heading):
def add_morale_trigger(self, dcs_group, forward_heading):
"""
This add a trigger to manage units fleeing whenever their group is hit hard, or being engaged by CAS
"""
if len(dcs_group.units) == 1:
return
# Units should hold position on last waypoint
dcs_group.points[len(dcs_group.points) - 1].tasks.append(Hold())
# Force unit heading
for unit in dcs_group.units:
unit.heading = forward_heading
dcs_group.manualHeading = True
# We add a new retreat waypoint
dcs_group.add_waypoint(self.find_retreat_point(dcs_group, forward_heading, (int)(RETREAT_DISTANCE / 8)), PointAction.OffRoad)
# Fallback task
fallback = ControlledTask(GoToWaypoint(toIndex=len(dcs_group.points)))
fallback.enabled = False
dcs_group.add_trigger_action(Hold())
dcs_group.add_trigger_action(fallback)
# Create trigger
fallback = TriggerOnce(Event.NoEvent, "Morale manager #" + str(dcs_group.id))
# Usually more than 50% casualties = RETREAT
fallback.add_condition(GroupLifeLess(dcs_group.id, random.randint(51, 76)))
# Do retreat to the configured retreat waypoint
fallback.add_action(AITaskPush(dcs_group.id, len(dcs_group.tasks)))
self.mission.triggerrules.triggers.append(fallback)
def find_retreat_point(self, dcs_group, frontline_heading, distance=RETREAT_DISTANCE):
"""
Find a point to retreat to
:param dcs_group: DCS mission group we are searching a retreat point for
:param frontline_heading: Heading of the frontline
:return: dcs.mapping.Point object with the desired position
"""
return dcs_group.points[0].position.point_from_heading(frontline_heading-180, RETREAT_DISTANCE)
return dcs_group.points[0].position.point_from_heading(frontline_heading-180, distance)
def find_offensive_point(self, dcs_group, frontline_heading, distance):
"""

View File

@@ -45,12 +45,6 @@ class GroundObjectsGenerator:
def generate(self):
cp = None # type: ControlPoint
if self.conflict.attackers_country.name == self.game.player_country:
cp = self.conflict.to_cp
else:
cp = self.conflict.from_cp
for cp in self.game.theater.controlpoints:
if cp.captured: