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updated location argument; updated ground units placement during attack operation
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@@ -215,10 +215,10 @@ class Conflict:
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distance = GROUND_DISTANCE
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attackers_location = position.point_from_heading(attack_heading, distance)
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attackers_location = Conflict._find_ground_position(attackers_location, distance * 2, _heading_sum(attack_heading, 180), theater)
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attackers_location = Conflict._find_ground_position(attackers_location, distance * 2, attack_heading, theater)
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defenders_location = position.point_from_heading(defense_heading, 0)
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defenders_location = Conflict._find_ground_position(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
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defenders_location = Conflict._find_ground_position(defenders_location, distance * 2, defense_heading, theater)
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return cls(
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position=position,
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