Revert "Migrate buildings and TGOs to unit map."

Not registering kills correctly. It was in my limited testing, so need
to dig deeper.

https://github.com/Khopa/dcs_liberation/issues/494

This reverts commit 90697194a1.
This commit is contained in:
Dan Albert
2020-12-04 23:57:58 -08:00
parent ccb41829c9
commit 72ac8ca872
9 changed files with 245 additions and 237 deletions

View File

@@ -41,6 +41,13 @@ class QDebriefingWindow(QDialog):
self.layout.addWidget(header)
self.layout.addStretch()
# Result
#if self.gameEvent.is_successfull(self.debriefing):
# title = QLabel("<b>Operation end !</b>")
# title.setProperty("style", "title-success")
#else:
# title = QLabel("<b>Operation end !</b>")
# title.setProperty("style", "title-danger")
title = QLabel("<b>Casualty report</b>")
self.layout.addWidget(title)
@@ -61,7 +68,7 @@ class QDebriefingWindow(QDialog):
logging.exception(
f"Issue adding {unit_type} to debriefing information")
front_line_losses = self.debriefing.front_line_losses_by_type(
front_line_losses = self.debriefing.front_line_losses.by_type(
player=True
)
for unit_type, count in front_line_losses.items():
@@ -74,10 +81,9 @@ class QDebriefingWindow(QDialog):
logging.exception(
f"Issue adding {unit_type} to debriefing information")
building_losses = self.debriefing.building_losses_by_type(player=True)
for building, count in building_losses.items():
for building, count in self.debriefing.player_dead_buildings_dict.items():
try:
lostUnitsLayout.addWidget(QLabel(building), row, 0)
lostUnitsLayout.addWidget(QLabel(building, row, 0))
lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
row += 1
except AttributeError:
@@ -91,6 +97,12 @@ class QDebriefingWindow(QDialog):
enemylostUnitsLayout = QGridLayout()
enemylostUnits.setLayout(enemylostUnitsLayout)
#row = 0
#if self.debriefing.destroyed_objects:
# enemylostUnitsLayout.addWidget(QLabel("Ground assets"), row, 0)
# enemylostUnitsLayout.addWidget(QLabel("{}".format(len(self.debriefing.destroyed_objects))), row, 1)
# row += 1
enemy_air_losses = self.debriefing.air_losses.by_type(player=False)
for unit_type, count in enemy_air_losses.items():
try:
@@ -102,7 +114,7 @@ class QDebriefingWindow(QDialog):
logging.exception(
f"Issue adding {unit_type} to debriefing information")
front_line_losses = self.debriefing.front_line_losses_by_type(
front_line_losses = self.debriefing.front_line_losses.by_type(
player=False
)
for unit_type, count in front_line_losses.items():
@@ -112,8 +124,7 @@ class QDebriefingWindow(QDialog):
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
row += 1
building_losses = self.debriefing.building_losses_by_type(player=False)
for building, count in building_losses.items():
for building, count in self.debriefing.enemy_dead_buildings_dict.items():
try:
enemylostUnitsLayout.addWidget(QLabel(building), row, 0)
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
@@ -124,8 +135,6 @@ class QDebriefingWindow(QDialog):
self.layout.addWidget(enemylostUnits)
# TODO: Display dead ground object units and runways.
# confirm button
okay = QPushButton("Okay")
okay.clicked.connect(self.close)

View File

@@ -138,21 +138,15 @@ class QWaitingForMissionResultWindow(QDialog):
updateLayout.addWidget(
QLabel("<b>Front line units destroyed</b>"), 1, 0)
updateLayout.addWidget(
QLabel(str(len(list(debriefing.front_line_losses)))), 1, 1)
QLabel(str(len(debriefing.front_line_losses.losses))), 1, 1)
updateLayout.addWidget(
QLabel("<b>Other ground units destroyed</b>"), 2, 0)
updateLayout.addWidget(
QLabel(str(len(list(debriefing.ground_object_losses)))), 2, 1)
updateLayout.addWidget(QLabel(str(len(debriefing.dead_units))), 2, 1)
updateLayout.addWidget(QLabel("<b>Base Capture Events</b>"), 3, 0)
updateLayout.addWidget(
QLabel("<b>Buildings destroyed</b>"), 3, 0)
updateLayout.addWidget(
QLabel(str(len(list(debriefing.building_losses)))), 3, 1)
updateLayout.addWidget(QLabel("<b>Base Capture Events</b>"), 4, 0)
updateLayout.addWidget(
QLabel(str(len(debriefing.base_capture_events))), 4, 1)
QLabel(str(len(debriefing.base_capture_events))), 3, 1)
# Clear previous content of the window
for i in reversed(range(self.gridLayout.count())):