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Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map works so it's at least not a regression. It might be better to generate events for the between-turn changes in state instead. https://github.com/dcs-liberation/dcs_liberation/issues/2039
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@@ -307,6 +307,7 @@ class Game:
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with logged_duration("Turn initialization"):
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self.initialize_turn(events)
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events.begin_new_turn()
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EventStream.put_nowait(events)
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# Autosave progress
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