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Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map works so it's at least not a regression. It might be better to generate events for the between-turn changes in state instead. https://github.com/dcs-liberation/dcs_liberation/issues/2039
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@@ -35,6 +35,7 @@ class GameUpdateEventsJs(BaseModel):
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updated_control_points: set[int]
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reset_on_map_center: LeafletLatLon | None
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game_unloaded: bool
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new_turn: bool
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@classmethod
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def from_events(
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@@ -85,4 +86,5 @@ class GameUpdateEventsJs(BaseModel):
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updated_control_points=events.updated_control_points,
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reset_on_map_center=recenter_map,
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game_unloaded=events.game_unloaded,
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new_turn=events.new_turn,
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)
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