Reset game state on new turn.

This may not be the way to do this long term, but it is how the old map
works so it's at least not a regression. It might be better to generate
events for the between-turn changes in state instead.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
This commit is contained in:
Dan Albert
2022-03-06 00:02:25 -08:00
parent 73fcfcec7b
commit 738cf1f381
7 changed files with 26 additions and 4 deletions

View File

@@ -35,6 +35,7 @@ class GameUpdateEventsJs(BaseModel):
updated_control_points: set[int]
reset_on_map_center: LeafletLatLon | None
game_unloaded: bool
new_turn: bool
@classmethod
def from_events(
@@ -85,4 +86,5 @@ class GameUpdateEventsJs(BaseModel):
updated_control_points=events.updated_control_points,
reset_on_map_center=recenter_map,
game_unloaded=events.game_unloaded,
new_turn=events.new_turn,
)