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Add support for required variants of all TGOs.
Adds required variants of: * SHORADS * Armor groups * Buildings * Oil rigs * Coastal defenses * Missile sites * Ships This is prep work for removing random generation. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1076
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@@ -53,4 +53,17 @@ VERSION = _build_version_string()
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#: by a blue circular TriggerZone, campaign creation will fail. Blue circular
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#: TriggerZones must also have their first property's value field define the type of
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#: objective (a valid value for a building TGO category, from `game.db.PRICES`).
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CAMPAIGN_FORMAT_VERSION = (4, 0)
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#:
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#: Version 4.1
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#: * All objective types may now be set as required generation (similar to the required
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#: IADS generation). This includes:
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#: * SHORADS
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#: * Armor groups
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#: * Strike targets
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#: * Offshore strike targets
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#: * Ships
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#: * Missile sites
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#: * Coastal defenses
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#:
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#: See the unit lists in MizCampaignLoader in conflicttheater.py for unit types.
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CAMPAIGN_FORMAT_VERSION = (4, 1)
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