mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' into helipads
# Conflicts: # game/theater/conflicttheater.py # gen/flights/flightplan.py
This commit is contained in:
@@ -803,7 +803,7 @@ class AircraftConflictGenerator:
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self._setup_payload(flight, group)
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self._setup_livery(flight, group)
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for unit, pilot in zip(group.units, flight.pilots):
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for unit, pilot in zip(group.units, flight.roster.pilots):
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player = pilot is not None and pilot.player
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self.set_skill(unit, pilot, blue=flight.departure.captured)
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# Do not generate player group with late activation.
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@@ -162,7 +162,7 @@ class AircraftAllocator:
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self, flight: ProposedFlight, task: FlightType
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) -> Optional[Tuple[ControlPoint, Squadron]]:
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types = aircraft_for_task(task)
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airfields_in_range = self.closest_airfields.airfields_within(
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airfields_in_range = self.closest_airfields.operational_airfields_within(
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flight.max_distance
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)
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@@ -180,7 +180,7 @@ class AircraftAllocator:
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# Valid location with enough aircraft available. Find a squadron to fit
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# the role.
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for squadron in self.air_wing.squadrons_for(aircraft):
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if task not in squadron.mission_types:
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if task not in squadron.auto_assignable_mission_types:
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continue
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if len(squadron.available_pilots) >= flight.num_aircraft:
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inventory.remove_aircraft(aircraft, flight.num_aircraft)
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@@ -258,7 +258,9 @@ class PackageBuilder:
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self, aircraft: Type[FlyingType], arrival: ControlPoint
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) -> Optional[ControlPoint]:
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divert_limit = nautical_miles(150)
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for airfield in self.closest_airfields.airfields_within(divert_limit):
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for airfield in self.closest_airfields.operational_airfields_within(
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divert_limit
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):
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if airfield.captured != self.is_player:
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continue
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if airfield == arrival:
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@@ -433,7 +435,7 @@ class ObjectiveFinder:
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is_building = isinstance(ground_object, BuildingGroundObject)
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is_fob = isinstance(enemy_cp, Fob)
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if is_building and is_fob and ground_object.airbase_group:
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if is_building and is_fob and ground_object.is_control_point:
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# This is the FOB structure itself. Can't be repaired or
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# targeted by the player, so shouldn't be targetable by the
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# AI.
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@@ -467,8 +469,10 @@ class ObjectiveFinder:
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# Off-map spawn locations don't need protection.
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continue
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airfields_in_proximity = self.closest_airfields_to(cp)
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airfields_in_threat_range = airfields_in_proximity.airfields_within(
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self.AIRFIELD_THREAT_RANGE
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airfields_in_threat_range = (
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airfields_in_proximity.operational_airfields_within(
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self.AIRFIELD_THREAT_RANGE
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)
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)
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for airfield in airfields_in_threat_range:
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if not airfield.is_friendly(self.is_player):
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@@ -502,31 +506,23 @@ class ObjectiveFinder:
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c for c in self.game.theater.controlpoints if c.is_friendly(self.is_player)
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)
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def farthest_friendly_control_point(self) -> Optional[ControlPoint]:
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"""
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Iterates over all friendly control points and find the one farthest away from the frontline
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BUT! prefer Cvs. Everybody likes CVs!
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"""
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from_frontline = 0
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cp = None
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first_friendly_cp = None
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def farthest_friendly_control_point(self) -> ControlPoint:
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"""Finds the friendly control point that is farthest from any threats."""
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threat_zones = self.game.threat_zone_for(not self.is_player)
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for c in self.game.theater.controlpoints:
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if c.is_friendly(self.is_player):
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if first_friendly_cp is None:
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first_friendly_cp = c
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if c.is_carrier:
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return c
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if c.has_active_frontline:
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if c.distance_to(self.front_lines().__next__()) > from_frontline:
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from_frontline = c.distance_to(self.front_lines().__next__())
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cp = c
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farthest = None
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max_distance = meters(0)
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for cp in self.friendly_control_points():
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if isinstance(cp, OffMapSpawn):
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continue
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distance = threat_zones.distance_to_threat(cp.position)
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if distance > max_distance:
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farthest = cp
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max_distance = distance
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# If no frontlines on the map, return the first friendly cp
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if cp is None:
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return first_friendly_cp
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else:
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return cp
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if farthest is None:
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raise RuntimeError("Found no friendly control points. You probably lost.")
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return farthest
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def enemy_control_points(self) -> Iterator[ControlPoint]:
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"""Iterates over all enemy control points."""
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@@ -608,7 +604,7 @@ class CoalitionMissionPlanner:
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for squadron in self.game.air_wing_for(self.is_player).iter_squadrons():
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if (
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squadron.aircraft in all_compatible
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and mission_type in squadron.mission_types
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and mission_type in squadron.auto_assignable_mission_types
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):
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return True
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return False
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@@ -624,15 +620,13 @@ class CoalitionMissionPlanner:
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eliminated this turn.
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"""
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# Find farthest, friendly CP for AEWC
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cp = self.objective_finder.farthest_friendly_control_point()
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if cp is not None:
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yield ProposedMission(
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cp,
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[ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)],
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# Supports all the early CAP flights, so should be in the air ASAP.
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asap=True,
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)
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# Find farthest, friendly CP for AEWC.
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yield ProposedMission(
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self.objective_finder.farthest_friendly_control_point(),
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[ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)],
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# Supports all the early CAP flights, so should be in the air ASAP.
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asap=True,
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)
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# Find friendly CPs within 100 nmi from an enemy airfield, plan CAP.
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for cp in self.objective_finder.vulnerable_control_points():
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@@ -1012,7 +1006,7 @@ class CoalitionMissionPlanner:
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interval = (latest - earliest) // count
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for time in range(earliest, latest, interval):
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error = random.randint(-margin, margin)
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yield timedelta(minutes=max(0, time + error))
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yield timedelta(seconds=max(0, time + error))
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dca_types = {
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FlightType.BARCAP,
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@@ -1026,11 +1020,11 @@ class CoalitionMissionPlanner:
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start_time = start_time_generator(
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count=len(non_dca_packages),
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earliest=5,
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earliest=5 * 60,
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latest=int(
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self.game.settings.desired_player_mission_duration.total_seconds() / 60
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self.game.settings.desired_player_mission_duration.total_seconds()
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),
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margin=5,
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margin=5 * 60,
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)
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for package in self.ato.packages:
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tot = TotEstimator(package).earliest_tot()
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@@ -31,17 +31,35 @@ class ClosestAirfields:
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if c.runway_is_operational() or c.has_helipads
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)
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def airfields_within(self, distance: Distance) -> Iterator[ControlPoint]:
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def _airfields_within(
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self, distance: Distance, operational: bool
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) -> Iterator[ControlPoint]:
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airfields = (
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self.operational_airfields if operational else self.closest_airfields
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)
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for cp in airfields:
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if cp.distance_to(self.target) < distance.meters:
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yield cp
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else:
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break
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def operational_airfields_within(
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self, distance: Distance
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) -> Iterator[ControlPoint]:
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"""Iterates over all airfields within the given range of the target.
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Note that this iterates over *all* airfields, not just friendly
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airfields.
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"""
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for cp in self.closest_airfields:
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if cp.distance_to(self.target) < distance.meters:
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yield cp
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else:
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break
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return self._airfields_within(distance, operational=True)
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def all_airfields_within(self, distance: Distance) -> Iterator[ControlPoint]:
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"""Iterates over all airfields within the given range of the target.
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Note that this iterates over *all* airfields, not just friendly
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airfields.
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"""
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return self._airfields_within(distance, operational=False)
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class ObjectiveDistanceCache:
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@@ -1,5 +1,6 @@
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from __future__ import annotations
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from dataclasses import dataclass
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from datetime import timedelta
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from enum import Enum
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from typing import List, Optional, TYPE_CHECKING, Type, Union
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@@ -202,6 +203,49 @@ class FlightWaypoint:
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return waypoint
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class FlightRoster:
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def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
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self.squadron = squadron
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self.pilots: list[Optional[Pilot]] = []
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self.resize(initial_size)
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@property
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def max_size(self) -> int:
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return len(self.pilots)
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@property
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def player_count(self) -> int:
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return len([p for p in self.pilots if p is not None and p.player])
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@property
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def missing_pilots(self) -> int:
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return len([p for p in self.pilots if p is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.squadron.return_pilots(
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[p for p in self.pilots[new_size:] if p is not None]
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)
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self.pilots = self.pilots[:new_size]
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return
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self.pilots.extend(
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[
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self.squadron.claim_available_pilot()
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for _ in range(new_size - self.max_size)
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]
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)
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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if pilot is not None:
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self.squadron.claim_pilot(pilot)
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if (current_pilot := self.pilots[index]) is not None:
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self.squadron.return_pilot(current_pilot)
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self.pilots[index] = pilot
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def clear(self) -> None:
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self.squadron.return_pilots([p for p in self.pilots if p is not None])
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class Flight:
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def __init__(
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self,
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@@ -216,11 +260,15 @@ class Flight:
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divert: Optional[ControlPoint],
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custom_name: Optional[str] = None,
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cargo: Optional[TransferOrder] = None,
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roster: Optional[FlightRoster] = None,
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) -> None:
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self.package = package
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self.country = country
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self.squadron = squadron
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self.pilots = [squadron.claim_available_pilot() for _ in range(count)]
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if roster is None:
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self.roster = FlightRoster(self.squadron, initial_size=count)
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else:
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self.roster = roster
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self.departure = departure
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self.arrival = arrival
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self.divert = divert
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@@ -246,11 +294,11 @@ class Flight:
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@property
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def count(self) -> int:
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return len(self.pilots)
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return self.roster.max_size
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@property
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def client_count(self) -> int:
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return len([p for p in self.pilots if p is not None and p.player])
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return self.roster.player_count
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@property
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def unit_type(self) -> Type[FlyingType]:
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@@ -265,32 +313,17 @@ class Flight:
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return self.flight_plan.waypoints[1:]
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def resize(self, new_size: int) -> None:
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if self.count > new_size:
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self.squadron.return_pilots(
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p for p in self.pilots[new_size:] if p is not None
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)
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self.pilots = self.pilots[:new_size]
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return
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self.pilots.extend(
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[
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self.squadron.claim_available_pilot()
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for _ in range(new_size - self.count)
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]
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)
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self.roster.resize(new_size)
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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if pilot is not None:
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self.squadron.claim_pilot(pilot)
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if (current_pilot := self.pilots[index]) is not None:
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self.squadron.return_pilot(current_pilot)
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self.pilots[index] = pilot
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self.roster.set_pilot(index, pilot)
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@property
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def missing_pilots(self) -> int:
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return len([p for p in self.pilots if p is None])
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return self.roster.missing_pilots
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def clear_roster(self) -> None:
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self.squadron.return_pilots([p for p in self.pilots if p is not None])
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self.roster.clear()
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def __repr__(self):
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name = db.unit_type_name(self.unit_type)
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@@ -1057,7 +1057,7 @@ class FlightPlanBuilder:
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"""
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location = self.package.target
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start = self.aewc_orbit(location)
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orbit_location = self.aewc_orbit(location)
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# As high as possible to maximize detection and on-station time.
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if flight.unit_type == E_2C:
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@@ -1072,22 +1072,22 @@ class FlightPlanBuilder:
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patrol_alt = feet(25000)
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builder = WaypointBuilder(flight, self.game, self.is_player)
|
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start = builder.orbit(start, patrol_alt)
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orbit_location = builder.orbit(orbit_location, patrol_alt)
|
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|
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return AwacsFlightPlan(
|
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package=self.package,
|
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flight=flight,
|
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takeoff=builder.takeoff(flight.departure),
|
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nav_to=builder.nav_path(
|
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flight.departure.position, start.position, patrol_alt
|
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flight.departure.position, orbit_location.position, patrol_alt
|
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),
|
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nav_from=builder.nav_path(
|
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start.position, flight.arrival.position, patrol_alt
|
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orbit_location.position, flight.arrival.position, patrol_alt
|
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),
|
||||
land=builder.land(flight.arrival),
|
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divert=builder.divert(flight.divert),
|
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bullseye=builder.bullseye(),
|
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hold=start,
|
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hold=orbit_location,
|
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hold_duration=timedelta(hours=4),
|
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)
|
||||
|
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@@ -1339,20 +1339,24 @@ class FlightPlanBuilder:
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return start, end
|
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|
||||
def aewc_orbit(self, location: MissionTarget) -> Point:
|
||||
# in threat zone
|
||||
closest_boundary = self.threat_zones.closest_boundary(location.position)
|
||||
heading_to_threat_boundary = location.position.heading_between_point(
|
||||
closest_boundary
|
||||
)
|
||||
distance_to_threat = meters(
|
||||
location.position.distance_to_point(closest_boundary)
|
||||
)
|
||||
orbit_heading = heading_to_threat_boundary
|
||||
# Station 100nm outside the threat zone.
|
||||
threat_buffer = nautical_miles(100)
|
||||
if self.threat_zones.threatened(location.position):
|
||||
# Borderpoint
|
||||
closest_boundary = self.threat_zones.closest_boundary(location.position)
|
||||
|
||||
# Heading + Distance to border point
|
||||
heading = location.position.heading_between_point(closest_boundary)
|
||||
distance = location.position.distance_to_point(closest_boundary)
|
||||
|
||||
return location.position.point_from_heading(heading, distance)
|
||||
|
||||
# this Part is fine. No threat zone, just use our point
|
||||
orbit_distance = distance_to_threat + threat_buffer
|
||||
else:
|
||||
return location.position
|
||||
orbit_distance = distance_to_threat - threat_buffer
|
||||
|
||||
return location.position.point_from_heading(
|
||||
orbit_heading, orbit_distance.meters
|
||||
)
|
||||
|
||||
def racetrack_for_frontline(
|
||||
self, origin: Point, front_line: FrontLine
|
||||
@@ -1807,7 +1811,7 @@ class FlightPlanBuilder:
|
||||
# We'll always have a package, but if this is being planned via the UI
|
||||
# it could be the first flight in the package.
|
||||
if not self.package.flights:
|
||||
raise RuntimeError(
|
||||
raise PlanningError(
|
||||
"Cannot determine source airfield for package with no flights"
|
||||
)
|
||||
|
||||
@@ -1819,5 +1823,4 @@ class FlightPlanBuilder:
|
||||
for flight in self.package.flights:
|
||||
if flight.departure == airfield:
|
||||
return airfield
|
||||
|
||||
raise RuntimeError("Could not find any airfield assigned to this package")
|
||||
raise PlanningError("Could not find any airfield assigned to this package")
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import logging
|
||||
import random
|
||||
from enum import Enum
|
||||
from typing import Dict, List
|
||||
@@ -5,7 +6,8 @@ from typing import Dict, List
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from game.theater import ControlPoint
|
||||
from gen.ground_forces.ai_ground_planner_db import *
|
||||
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from gen.ground_forces.combat_stance import CombatStance
|
||||
|
||||
MAX_COMBAT_GROUP_PER_CP = 10
|
||||
@@ -91,37 +93,35 @@ class GroundPlanner:
|
||||
group_size_choice = GROUP_SIZES_BY_COMBAT_STANCE[CombatStance.DEFENSIVE]
|
||||
|
||||
# Create combat groups and assign them randomly to each enemy CP
|
||||
for key in self.cp.base.armor.keys():
|
||||
|
||||
role = None
|
||||
collection = None
|
||||
if key in TYPE_TANKS:
|
||||
for unit_type in self.cp.base.armor:
|
||||
if unit_type in GroundUnitClass.Tank:
|
||||
collection = self.tank_groups
|
||||
role = CombatGroupRole.TANK
|
||||
elif key in TYPE_APC:
|
||||
elif unit_type in GroundUnitClass.Apc:
|
||||
collection = self.apc_group
|
||||
role = CombatGroupRole.APC
|
||||
elif key in TYPE_ARTILLERY:
|
||||
elif unit_type in GroundUnitClass.Artillery:
|
||||
collection = self.art_group
|
||||
role = CombatGroupRole.ARTILLERY
|
||||
elif key in TYPE_IFV:
|
||||
elif unit_type in GroundUnitClass.Ifv:
|
||||
collection = self.ifv_group
|
||||
role = CombatGroupRole.IFV
|
||||
elif key in TYPE_LOGI:
|
||||
elif unit_type in GroundUnitClass.Logistics:
|
||||
collection = self.logi_groups
|
||||
role = CombatGroupRole.LOGI
|
||||
elif key in TYPE_ATGM:
|
||||
elif unit_type in GroundUnitClass.Atgm:
|
||||
collection = self.atgm_group
|
||||
role = CombatGroupRole.ATGM
|
||||
elif key in TYPE_SHORAD:
|
||||
elif unit_type in GroundUnitClass.Shorads:
|
||||
collection = self.shorad_groups
|
||||
role = CombatGroupRole.SHORAD
|
||||
else:
|
||||
print("Warning unit type not handled by ground generator")
|
||||
print(key)
|
||||
logging.warning(
|
||||
f"Unused front line vehicle at base {unit_type}: unknown unit class"
|
||||
)
|
||||
continue
|
||||
|
||||
available = self.cp.base.armor[key]
|
||||
available = self.cp.base.armor[unit_type]
|
||||
|
||||
if available > remaining_available_frontline_units:
|
||||
available = remaining_available_frontline_units
|
||||
@@ -151,7 +151,7 @@ class GroundPlanner:
|
||||
group.assigned_enemy_cp = "__reserve__"
|
||||
|
||||
for i in range(n):
|
||||
group.units.append(key)
|
||||
group.units.append(unit_type)
|
||||
collection.append(group)
|
||||
|
||||
if remaining_available_frontline_units == 0:
|
||||
@@ -161,7 +161,7 @@ class GroundPlanner:
|
||||
print("Ground Planner : ")
|
||||
print(self.cp.name)
|
||||
print("------------------")
|
||||
for key in self.units_per_cp.keys():
|
||||
print("For : #" + str(key))
|
||||
for group in self.units_per_cp[key]:
|
||||
for unit_type in self.units_per_cp.keys():
|
||||
print("For : #" + str(unit_type))
|
||||
for group in self.units_per_cp[unit_type]:
|
||||
print(str(group))
|
||||
|
||||
@@ -1,189 +0,0 @@
|
||||
from dcs.vehicles import AirDefence, Infantry, Unarmed, Artillery, Armor
|
||||
|
||||
from pydcs_extensions.frenchpack import frenchpack
|
||||
|
||||
TYPE_TANKS = [
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.MBT_T_72B3,
|
||||
Armor.MBT_T_80U,
|
||||
Armor.MBT_T_90,
|
||||
Armor.MBT_Leopard_2A4,
|
||||
Armor.MBT_Leopard_2A4_Trs,
|
||||
Armor.MBT_Leopard_2A5,
|
||||
Armor.MBT_Leopard_2A6M,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.MBT_Leclerc,
|
||||
Armor.MBT_Challenger_II,
|
||||
Armor.MBT_Chieftain_Mk_3,
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_Merkava_IV,
|
||||
Armor.ZTZ_96B,
|
||||
Armor.LT_PT_76,
|
||||
# WW2
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.Tk_PzIV_H,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
|
||||
Armor.Tk_M4_Sherman,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.SPG_StuG_IV,
|
||||
Armor.CT_Centaur_IV,
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
Armor.LT_Mk_VII_Tetrarch,
|
||||
Armor.SPG_Sturmpanzer_IV_Brummbar,
|
||||
# Mods
|
||||
frenchpack.DIM__TOYOTA_BLUE,
|
||||
frenchpack.DIM__TOYOTA_GREEN,
|
||||
frenchpack.DIM__TOYOTA_DESERT,
|
||||
frenchpack.DIM__KAMIKAZE,
|
||||
frenchpack.AMX_10RCR,
|
||||
frenchpack.AMX_10RCR_SEPAR,
|
||||
frenchpack.AMX_30B2,
|
||||
frenchpack.Leclerc_Serie_XXI,
|
||||
]
|
||||
|
||||
TYPE_ATGM = [
|
||||
Armor.ATGM_HMMWV,
|
||||
Armor.ATGM_VAB_Mephisto,
|
||||
Armor.ATGM_Stryker,
|
||||
Armor.IFV_BMP_2,
|
||||
# WW2 (Tank Destroyers)
|
||||
Unarmed.Carrier_M30_Cargo,
|
||||
Armor.SPG_Jagdpanzer_IV,
|
||||
Armor.SPG_Jagdpanther_G1,
|
||||
Armor.SPG_M10_GMC,
|
||||
# Mods
|
||||
frenchpack.VBAE_CRAB_MMP,
|
||||
frenchpack.VAB_MEPHISTO,
|
||||
frenchpack.TRM_2000_PAMELA,
|
||||
]
|
||||
|
||||
TYPE_IFV = [
|
||||
Armor.IFV_BMP_3,
|
||||
Armor.IFV_BMP_2,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.IFV_Marder,
|
||||
Armor.IFV_Warrior,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.SPG_Stryker_MGS,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.ZBD_04A,
|
||||
# WW2
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.Car_M8_Greyhound_Armored,
|
||||
Armor.Car_Daimler_Armored,
|
||||
# Mods
|
||||
frenchpack.ERC_90,
|
||||
frenchpack.VBAE_CRAB,
|
||||
frenchpack.VAB_T20_13,
|
||||
]
|
||||
|
||||
TYPE_APC = [
|
||||
Armor.Scout_HMMWV,
|
||||
Armor.IFV_M1126_Stryker_ICV,
|
||||
Armor.APC_M113,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.IFV_BTR_82A,
|
||||
Armor.APC_MTLB,
|
||||
Armor.APC_M2A1_Halftrack,
|
||||
Armor.Scout_Cobra,
|
||||
Armor.APC_Sd_Kfz_251_Halftrack,
|
||||
Armor.APC_AAV_7_Amphibious,
|
||||
Armor.APC_TPz_Fuchs,
|
||||
Armor.Scout_BRDM_2,
|
||||
Armor.APC_BTR_RD,
|
||||
Artillery.Grad_MRL_FDDM__FC,
|
||||
# WW2
|
||||
Armor.APC_M2A1_Halftrack,
|
||||
Armor.APC_Sd_Kfz_251_Halftrack,
|
||||
# Mods
|
||||
frenchpack.VAB__50,
|
||||
frenchpack.VBL__50,
|
||||
frenchpack.VBL_AANF1,
|
||||
]
|
||||
|
||||
TYPE_ARTILLERY = [
|
||||
Artillery.MLRS_9A52_Smerch_HE_300mm,
|
||||
Artillery.SPH_2S1_Gvozdika_122mm,
|
||||
Artillery.SPH_2S3_Akatsia_152mm,
|
||||
Artillery.MLRS_BM_21_Grad_122mm,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27_220mm,
|
||||
Artillery.SPH_M109_Paladin_155mm,
|
||||
Artillery.MLRS_M270_227mm,
|
||||
Artillery.SPM_2S9_Nona_120mm_M,
|
||||
Artillery.SPH_Dana_vz77_152mm,
|
||||
Artillery.SPH_T155_Firtina_155mm,
|
||||
Artillery.PLZ_05,
|
||||
Artillery.SPH_2S19_Msta_152mm,
|
||||
Artillery.MLRS_9A52_Smerch_CM_300mm,
|
||||
# WW2
|
||||
Artillery.SPG_M12_GMC_155mm,
|
||||
]
|
||||
|
||||
TYPE_LOGI = [
|
||||
Unarmed.Truck_M818_6x6,
|
||||
Unarmed.Truck_KAMAZ_43101,
|
||||
Unarmed.Truck_Ural_375,
|
||||
Unarmed.Truck_GAZ_66,
|
||||
Unarmed.Truck_GAZ_3307,
|
||||
Unarmed.Truck_GAZ_3308,
|
||||
Unarmed.Truck_Ural_4320_31_Arm_d,
|
||||
Unarmed.Truck_Ural_4320T,
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.LUV_Kubelwagen_82,
|
||||
Unarmed.Carrier_Sd_Kfz_7_Tractor,
|
||||
Unarmed.LUV_Kettenrad,
|
||||
Unarmed.Car_Willys_Jeep,
|
||||
Unarmed.LUV_Land_Rover_109,
|
||||
Unarmed.Truck_Land_Rover_101_FC,
|
||||
# Mods
|
||||
frenchpack.VBL,
|
||||
frenchpack.VAB,
|
||||
]
|
||||
|
||||
TYPE_INFANTRY = [
|
||||
Infantry.Insurgent_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Infantry_M249,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_RPG,
|
||||
]
|
||||
|
||||
TYPE_SHORAD = [
|
||||
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZSU_57_2,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.SAM_Linebacker___Bradley_M6,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
AirDefence.SAM_Avenger__Stinger,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.AAA_S_60_57mm,
|
||||
AirDefence.AAA_M1_37mm,
|
||||
AirDefence.AAA_QF_3_7,
|
||||
]
|
||||
@@ -15,7 +15,7 @@ from dcs import Mission, Point, unitgroup
|
||||
from dcs.action import SceneryDestructionZone
|
||||
from dcs.country import Country
|
||||
from dcs.point import StaticPoint
|
||||
from dcs.statics import Fortification, fortification_map, warehouse_map, Warehouse
|
||||
from dcs.statics import Fortification, fortification_map, warehouse_map
|
||||
from dcs.task import (
|
||||
ActivateBeaconCommand,
|
||||
ActivateICLSCommand,
|
||||
@@ -24,7 +24,7 @@ from dcs.task import (
|
||||
FireAtPoint,
|
||||
)
|
||||
from dcs.triggers import TriggerStart, TriggerZone
|
||||
from dcs.unit import Ship, Unit, Vehicle, SingleHeliPad, Static
|
||||
from dcs.unit import Ship, Unit, Vehicle, SingleHeliPad
|
||||
from dcs.unitgroup import Group, ShipGroup, StaticGroup, VehicleGroup
|
||||
from dcs.unittype import StaticType, UnitType
|
||||
from dcs.vehicles import vehicle_map
|
||||
@@ -76,8 +76,12 @@ class GenericGroundObjectGenerator:
|
||||
self.m = mission
|
||||
self.unit_map = unit_map
|
||||
|
||||
@property
|
||||
def culled(self) -> bool:
|
||||
return self.game.position_culled(self.ground_object.position)
|
||||
|
||||
def generate(self) -> None:
|
||||
if self.game.position_culled(self.ground_object.position):
|
||||
if self.culled:
|
||||
return
|
||||
|
||||
for group in self.ground_object.groups:
|
||||
@@ -130,6 +134,12 @@ class GenericGroundObjectGenerator:
|
||||
|
||||
|
||||
class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
@property
|
||||
def culled(self) -> bool:
|
||||
# Don't cull missile sites - their range is long enough to make them easily
|
||||
# culled despite being a threat.
|
||||
return False
|
||||
|
||||
def generate(self) -> None:
|
||||
super(MissileSiteGenerator, self).generate()
|
||||
# Note : Only the SCUD missiles group can fire (V1 site cannot fire in game right now)
|
||||
|
||||
@@ -312,10 +312,6 @@ class NameGenerator:
|
||||
db.unit_type_name(unit_type),
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def next_basedefense_name():
|
||||
return "basedefense_aa|0|0|"
|
||||
|
||||
@classmethod
|
||||
def next_awacs_name(cls, country: Country):
|
||||
cls.number += 1
|
||||
@@ -352,7 +348,7 @@ class NameGenerator:
|
||||
|
||||
for _ in range(10):
|
||||
alpha = random.choice(ALPHA_MILITARY).upper()
|
||||
number = str(random.randint(0, 100))
|
||||
number = random.randint(0, 100)
|
||||
alpha_mil_name = f"{alpha} #{number:02}"
|
||||
if alpha_mil_name not in cls.existing_alphas:
|
||||
cls.existing_alphas.append(alpha_mil_name)
|
||||
|
||||
@@ -21,6 +21,8 @@ class AirDefenseGroupGenerator(GroupGenerator, ABC):
|
||||
This is the base for all SAM group generators
|
||||
"""
|
||||
|
||||
price: int
|
||||
|
||||
def __init__(self, game: Game, ground_object: SamGroundObject) -> None:
|
||||
ground_object.skynet_capable = True
|
||||
super().__init__(game, ground_object)
|
||||
|
||||
@@ -17,8 +17,8 @@ from gen.sam.ewrs import (
|
||||
SnowDriftGenerator,
|
||||
StraightFlushGenerator,
|
||||
TallRackGenerator,
|
||||
EwrGenerator,
|
||||
)
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
EWR_MAP = {
|
||||
"BoxSpringGenerator": BoxSpringGenerator,
|
||||
@@ -36,7 +36,7 @@ EWR_MAP = {
|
||||
|
||||
def get_faction_possible_ewrs_generator(
|
||||
faction: Faction,
|
||||
) -> List[Type[GroupGenerator]]:
|
||||
) -> List[Type[EwrGenerator]]:
|
||||
"""
|
||||
Return the list of possible EWR generators for the given faction
|
||||
:param faction: Faction name to search units for
|
||||
|
||||
@@ -5,9 +5,16 @@ from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class EwrGenerator(GroupGenerator):
|
||||
@property
|
||||
def unit_type(self) -> VehicleType:
|
||||
raise NotImplementedError
|
||||
unit_type: VehicleType
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return cls.unit_type.name
|
||||
|
||||
@staticmethod
|
||||
def price() -> int:
|
||||
# TODO: Differentiate sites.
|
||||
return 20
|
||||
|
||||
def generate(self) -> None:
|
||||
self.add_unit(
|
||||
|
||||
@@ -10,14 +10,12 @@ from dcs.condition import (
|
||||
FlagIsFalse,
|
||||
FlagIsTrue,
|
||||
)
|
||||
from dcs.unitgroup import FlyingGroup
|
||||
from dcs.mission import Mission
|
||||
from dcs.task import Option
|
||||
from dcs.translation import String
|
||||
from dcs.triggers import (
|
||||
Event,
|
||||
TriggerOnce,
|
||||
TriggerZone,
|
||||
TriggerCondition,
|
||||
)
|
||||
from dcs.unit import Skill
|
||||
@@ -25,7 +23,6 @@ from dcs.unit import Skill
|
||||
from game.theater import Airfield
|
||||
from game.theater.controlpoint import Fob
|
||||
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
@@ -115,19 +112,22 @@ class TriggersGenerator:
|
||||
mark_trigger.add_condition(TimeAfter(1))
|
||||
v = 10
|
||||
for cp in self.game.theater.controlpoints:
|
||||
added = []
|
||||
seen = set()
|
||||
for ground_object in cp.ground_objects:
|
||||
if ground_object.obj_name not in added:
|
||||
if ground_object.obj_name in seen:
|
||||
continue
|
||||
|
||||
seen.add(ground_object.obj_name)
|
||||
for location in ground_object.mark_locations:
|
||||
zone = self.mission.triggers.add_triggerzone(
|
||||
ground_object.position, radius=10, hidden=True, name="MARK"
|
||||
location, radius=10, hidden=True, name="MARK"
|
||||
)
|
||||
if cp.captured:
|
||||
name = ground_object.obj_name + " [ALLY]"
|
||||
else:
|
||||
name = ground_object.obj_name + " [ENEMY]"
|
||||
mark_trigger.add_action(MarkToAll(v, zone.id, String(name)))
|
||||
v = v + 1
|
||||
added.append(ground_object.obj_name)
|
||||
v += 1
|
||||
self.mission.triggerrules.triggers.append(mark_trigger)
|
||||
|
||||
def _generate_capture_triggers(
|
||||
|
||||
Reference in New Issue
Block a user