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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Apply CSS to whole app, but disabled for now
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70331d913d
commit
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@ -184,6 +184,7 @@ UNIT_BY_TASK = {
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Su_27,
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Su_27,
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Su_33,
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Su_33,
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MiG_21Bis,
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MiG_21Bis,
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MiG_19P,
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MiG_29A,
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MiG_29A,
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MiG_29S,
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MiG_29S,
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FA_18C_hornet,
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FA_18C_hornet,
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@ -198,7 +199,6 @@ UNIT_BY_TASK = {
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CAS: [
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CAS: [
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F_86F_Sabre,
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F_86F_Sabre,
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MiG_15bis,
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MiG_15bis,
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MiG_19P,
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L_39ZA,
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L_39ZA,
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AV8BNA,
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AV8BNA,
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AJS37,
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AJS37,
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@ -42,11 +42,13 @@ if __name__ == "__main__":
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app.processEvents()
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app.processEvents()
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# Uncomment to apply CSS (need works)
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#app.setStyleSheet(css)
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GameUpdateSignal()
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GameUpdateSignal()
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# Start window
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# Start window
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window = QLiberationWindow()
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window = QLiberationWindow()
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window.setStyleSheet(css)
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window.show()
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window.show()
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splash.finish(window)
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splash.finish(window)
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@ -78,8 +78,6 @@ class QLiberationMap(QGraphicsView):
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scene.addItem(QMapControlPoint(self, pos[0] - CONST.CP_SIZE / 2, pos[1] - CONST.CP_SIZE / 2, CONST.CP_SIZE,
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scene.addItem(QMapControlPoint(self, pos[0] - CONST.CP_SIZE / 2, pos[1] - CONST.CP_SIZE / 2, CONST.CP_SIZE,
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CONST.CP_SIZE, cp, self.game))
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CONST.CP_SIZE, cp, self.game))
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# e = scene.addEllipse(pos[0]-CONST.CP_SIZE/2, pos[1]-CONST.CP_SIZE/2, CONST.CP_SIZE, CONST.CP_SIZE, QPen(brush=QBrush(color=color), width=5), brush=color)
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text = scene.addText(cp.name, font=QFont("Trebuchet MS", 10, weight=5, italic=False))
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text = scene.addText(cp.name, font=QFont("Trebuchet MS", 10, weight=5, italic=False))
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text.setPos(pos[0] + CONST.CP_SIZE, pos[1] - CONST.CP_SIZE / 2)
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text.setPos(pos[0] + CONST.CP_SIZE, pos[1] - CONST.CP_SIZE / 2)
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@ -254,14 +252,14 @@ class QLiberationMap(QGraphicsView):
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ov = QPixmap(bg.width(), bg.height())
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ov = QPixmap(bg.width(), bg.height())
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ov.fill(QColor(40, 40, 150))
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ov.fill(QColor(40, 40, 150))
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overlay = scene.addPixmap(ov)
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overlay = scene.addPixmap(ov)
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effect = QGraphicsOpacityEffect();
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effect = QGraphicsOpacityEffect()
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effect.setOpacity(0.7)
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effect.setOpacity(0.7)
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overlay.setGraphicsEffect(effect)
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overlay.setGraphicsEffect(effect)
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else:
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else:
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ov = QPixmap(bg.width(), bg.height())
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ov = QPixmap(bg.width(), bg.height())
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ov.fill(QColor(165, 100, 100))
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ov.fill(QColor(165, 100, 100))
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overlay = scene.addPixmap(ov)
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overlay = scene.addPixmap(ov)
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effect = QGraphicsOpacityEffect();
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effect = QGraphicsOpacityEffect()
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effect.setOpacity(0.3)
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effect.setOpacity(0.3)
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overlay.setGraphicsEffect(effect)
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overlay.setGraphicsEffect(effect)
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@ -1,21 +1,39 @@
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QWidget {
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background-color: #4E5760;
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color:white;
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}
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QComboxBox {
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background-color: #fff;
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color:white;
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}
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QLiberationWindow{
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QLiberationWindow{
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background-color: #4E5760;
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color:white;
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}
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}
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QTopPanel,
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QTopPanel,
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QTopPanel *{
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QTopPanel *{
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/*background-color: #4E5760;*/
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background-color: #aaa;
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/*color: white;*/
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color: white;
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font-size: 12px;
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font-size: 12px;
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font-weight: bold;
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font-weight: bold;
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}
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}
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QPushButton[style="btn-primary"]{
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QPushButton[style="btn-primary"]{
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/*background-color:#699245;*/
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background-color:#699245;
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/*color:white;*/
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cursor:pointer;
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/*padding: 21px 5px 21px 5px;
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padding: 5px 5px 5px 5px;
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margin-top: 6px;*/
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border-radius:2px;
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}
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QPushButton[style="btn-primary"]:hover{
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background-color:#f00;
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padding: 5px 5px 5px 5px;
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border-radius:2px;
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}
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}
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QBaseMenu{
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QBaseMenu{
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