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Use weibull distribution for wind generation.
Wind speeds should not be uniformly distributed. This switches to a Weibull distribution which allegedly (see the bug) is good enough. Experimentally that seems true as well, though I know nothing about how wind works irl. This at least looks like it'll generate reasonable variation in missions while keeping the 1st through 3rd quartile behaviors from getting out of hand. I'm very uncertain about the scaling factor aspect of this. Naively the wind speeds at different altitudes ought to be somewhat correlated, but I'm not sure how much, and whether this kind of scaling is at all the right way to do it. As before, meh, close enough? Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2861.
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@@ -21,6 +21,7 @@ from game.utils import (
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interpolate,
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knots,
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meters,
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Speed,
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)
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if TYPE_CHECKING:
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@@ -185,56 +186,39 @@ class Weather:
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raise NotImplementedError
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@staticmethod
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def random_wind(minimum: int, maximum: int) -> WindConditions:
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def random_wind(
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weibull_shape: float,
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weibull_scale_speed: Speed,
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at_2000m_factor_range: tuple[float, float],
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at_8000m_factor_range: tuple[float, float],
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) -> WindConditions:
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"""Generates random wind."""
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wind_direction = Heading.random()
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wind_direction_2000m = wind_direction + Heading.random(-90, 90)
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wind_direction_8000m = wind_direction + Heading.random(-90, 90)
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at_0m_factor = 1
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at_2000m_factor = 3 + random.choice([0, 0, 0, 0, 0, 1, 1])
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high_alt_variation = random.choice(
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[
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-3,
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-3,
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-2,
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-2,
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-2,
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-2,
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-2,
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-2,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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0,
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0,
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0,
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1,
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1,
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2,
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3,
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]
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# The first parameter is the scale. 63.2% of all results will fall below that
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# value.
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# https://www.itl.nist.gov/div898/handbook/eda/section3/weibplot.htm
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msl = random.weibullvariate(
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weibull_scale_speed.meters_per_second, weibull_shape
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)
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at_8000m_factor = at_2000m_factor + 5 + high_alt_variation
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base_wind = random.randint(minimum, maximum)
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at_2000m_factor = random.uniform(*at_2000m_factor_range)
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at_8000m_factor = random.uniform(*at_8000m_factor_range)
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# DCS is limited to 97 knots wind speed.
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max_supported_wind_speed = knots(97).meters_per_second
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return WindConditions(
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# Always some wind to make the smoke move a bit.
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at_0m=Wind(wind_direction.degrees, max(1, base_wind * at_0m_factor)),
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at_0m=Wind(wind_direction.degrees, max(1.0, msl)),
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at_2000m=Wind(
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wind_direction_2000m.degrees,
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min(max_supported_wind_speed, base_wind * at_2000m_factor),
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min(max_supported_wind_speed, msl * at_2000m_factor),
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),
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at_8000m=Wind(
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wind_direction_8000m.degrees,
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min(max_supported_wind_speed, base_wind * at_8000m_factor),
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min(max_supported_wind_speed, msl * at_8000m_factor),
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),
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)
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@@ -334,7 +318,7 @@ class ClearSkies(Weather):
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return None
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def generate_wind(self) -> WindConditions:
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return self.random_wind(1, 4)
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return self.random_wind(1.5, knots(5), (1, 1.8), (1.5, 2.5))
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class Cloudy(Weather):
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@@ -358,7 +342,7 @@ class Cloudy(Weather):
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return None
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def generate_wind(self) -> WindConditions:
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return self.random_wind(1, 5)
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return self.random_wind(1.6, knots(6.5), (1, 1.8), (1.5, 2.5))
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class Raining(Weather):
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@@ -382,7 +366,7 @@ class Raining(Weather):
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return None
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def generate_wind(self) -> WindConditions:
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return self.random_wind(2, 6)
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return self.random_wind(2.6, knots(12), (1, 1.7), (2.2, 2.8))
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class Thunderstorm(Weather):
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@@ -407,7 +391,7 @@ class Thunderstorm(Weather):
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)
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def generate_wind(self) -> WindConditions:
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return self.random_wind(2, 8)
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return self.random_wind(6, knots(20), (1, 2), (2.5, 3.5))
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@dataclass
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