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success rate calculation division by zero fix
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ec28cdc936
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@ -30,7 +30,7 @@ class FrontlineAttackEvent(Event):
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def is_successfull(self, debriefing: Debriefing):
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def is_successfull(self, debriefing: Debriefing):
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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attackers_success = (float(alive_attackers) / alive_defenders + 0.01) > self.SUCCESS_FACTOR
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attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
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if self.from_cp.captured:
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if self.from_cp.captured:
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return attackers_success
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return attackers_success
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else:
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else:
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@ -42,7 +42,7 @@ class FrontlinePatrolEvent(Event):
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def is_successfull(self, debriefing: Debriefing):
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def is_successfull(self, debriefing: Debriefing):
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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attackers_success = (float(alive_attackers) / alive_defenders + 0.01) >= self.SUCCESS_FACTOR
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attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) >= self.SUCCESS_FACTOR
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if self.from_cp.captured:
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if self.from_cp.captured:
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return attackers_success
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return attackers_success
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else:
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else:
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@ -24,7 +24,7 @@ class InsurgentAttackEvent(Event):
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def is_successfull(self, debriefing: Debriefing):
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def is_successfull(self, debriefing: Debriefing):
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killed_units = sum([v for k, v in debriefing.destroyed_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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killed_units = sum([v for k, v in debriefing.destroyed_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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all_units = sum(self.targets.values())
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all_units = sum(self.targets.values())
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attackers_success = (float(killed_units) / all_units + 0.01) > self.SUCCESS_FACTOR
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attackers_success = (float(killed_units) / (all_units + 0.01)) > self.SUCCESS_FACTOR
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if self.from_cp.captured:
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if self.from_cp.captured:
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return attackers_success
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return attackers_success
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else:
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else:
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