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Cleaned up some code.
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51a4b6603d
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@ -56,7 +56,7 @@ class PretenseLuaGenerator(LuaGenerator):
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self.mission.triggerrules.triggers.remove(t)
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self.mission.triggerrules.triggers.remove(t)
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self.mission.triggerrules.triggers.append(t)
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self.mission.triggerrules.triggers.append(t)
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def generate_pretense_land_upgrade_supply(self, cp_name: str, cp_side: int):
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def generate_pretense_land_upgrade_supply(self, cp_name: str, cp_side: int) -> str:
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lua_string_zones = ""
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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cp_side_str = "blue" if cp_side == PRETENSE_BLUE_SIDE else "red"
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cp_side_str = "blue" if cp_side == PRETENSE_BLUE_SIDE else "red"
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@ -450,8 +450,8 @@ class PretenseTgoGenerator(TgoGenerator):
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else:
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else:
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other_coalition = coalition
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other_coalition = coalition
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country = self.m.country(other_coalition.faction.country.name)
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country = self.m.country(other_coalition.faction.country.name)
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new_ground_object: TheaterGroundObject
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for ground_object in cp.ground_objects:
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for ground_object in cp.ground_objects:
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generator: GroundObjectGenerator
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if isinstance(ground_object, BuildingGroundObject):
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if isinstance(ground_object, BuildingGroundObject):
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new_ground_object = BuildingGroundObject(
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new_ground_object = BuildingGroundObject(
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name=ground_object.name,
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name=ground_object.name,
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