intercept mission

This commit is contained in:
Vasyl Horbachenko
2018-05-29 22:50:35 +03:00
committed by Vasyl Horbachenko
parent a61f487196
commit 781ddce09d
10 changed files with 256 additions and 96 deletions

55
game/event.py Normal file
View File

@@ -0,0 +1,55 @@
import typing
import dcs
from theater.controlpoint import *
from .mission import *
class Event:
silent = False
operation = None # type: Operation
def failure(self):
pass
def success(self):
pass
class InterceptEvent(Event):
pass
class CaptureEvent(Event):
silent = True
def __init__(self, from_cp: ControlPoint, to_cp: ControlPoint):
pass
def player_defending(self, from_cp: ControlPoint, to_cp: ControlPoint, interceptors: typing.Dict[PlaneType, int]):
assert not self.operation
cas = from_cp.base.scramble_cas(to_cp)
escort = from_cp.base.scramble_sweep(to_cp)
attackers = from_cp.base.assemble_cap(to_cp)
self.operation = CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=attackers,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)
def player_attacking(self, from_cp: ControlPoint, to_cp: ControlPoint, cas: typing.Dict[PlaneType, int], escort: typing.Dict[PlaneType, int], armor: typing.Dict[Armor, int]):
assert not self.operation
interceptors = to_cp.base.scramble_sweep()
self.operation = CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=armor,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)

View File

@@ -2,9 +2,20 @@ import typing
from theater.conflicttheater import *
from theater.controlpoint import *
from .event import *
class Game:
events = [] # type: typing.List[Event]
def __init__(self, theater: ConflictTheater):
self.theater = theater
def _fill_cap_events(self):
for cp in [x for x in self.theater.controlpoints if x.captured]:
for connected_cp in [x for x in cp.connected_points if not x.captured]:
self.events.append(CaptureEvent(cp, connected_cp))
def pass_turn(self):
self.events = [] # type: typing.List[Event]
self._fill_cap_events()

View File

@@ -23,6 +23,8 @@ class Operation:
class CaptureOperation(Operation):
def __init__(self,
mission: Mission,
attacker: Country,
defender: Country,
from_cp: ControlPoint,
to_cp: ControlPoint,
cas: typing.Dict[PlaneType, int],
@@ -31,13 +33,7 @@ class CaptureOperation(Operation):
intercept: typing.Dict[PlaneType, int],
defense: typing.Dict[Armor, int],
aa: typing.Dict[AirDefence, int]):
conflict = None
if from_cp.captured:
assert not to_cp.captured
conflict = to_cp.conflict_attack(from_cp, US, THEM)
else:
assert not from_cp.captured
conflict = to_cp.conflict_attack(from_cp, THEM, US)
conflict = to_cp.conflict_attack(from_cp, attacker, defender)
super(CaptureOperation, self).__init__(mission, conflict)
self.from_cp = from_cp
@@ -51,49 +47,37 @@ class CaptureOperation(Operation):
self.aa = aa
@classmethod
def player_defending(self, from_cp: ControlPoint, to_cp: ControlPoint, interceptors: typing.Dict[PlaneType, int]):
cas = from_cp.base.scramble_cas(to_cp)
escort = from_cp.base.scramble_sweep(to_cp)
attackers = from_cp.base.assemble_cap(to_cp)
return CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=attackers,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)
@classmethod
def player_attacking(self, from_cp: ControlPoint, to_cp: ControlPoint, cas: typing.Dict[PlaneType, int], escort: typing.Dict[PlaneType, int], armor: typing.Dict[Armor, int]):
interceptors = to_cp.base.scramble_sweep()
return CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=armor,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)
@classmethod
def playerless(self, mission: Mission, from_cp: ControlPoint, to_cp: ControlPoint):
return CaptureOperation(mission=mission,
from_cp=from_cp,
to_cp=to_cp,
cas=from_cp.base.scramble_cas(to_cp),
escort=from_cp.base.scramble_sweep(to_cp),
attack=from_cp.base.assemble_cap(to_cp),
intercept=to_cp.base.scramble_interceptors(0.5),
defense=to_cp.base.assemble_defense(0.5),
aa=to_cp.base.aa)
def generate(self):
self.armorgen.generate(self.attack, self.defense)
self.airgen.generate_cas(self.cas)
self.airgen.generate_escort(self.escort)
self.airgen.generate_interceptors(self.intercept)
self.airgen.generate_cas_escort(self.escort)
self.airgen.generate_defense(self.intercept)
self.aagen.generate(self.aa)
class InterceptOperation(Operation):
def __init__(self,
mission: Mission,
attacker: Country,
defender: Country,
destination: ControlPoint,
destination_port: Airport,
escort: typing.Dict[PlaneType, int],
transport: typing.Dict[PlaneType, int],
interceptors: typing.Dict[PlaneType, int]):
conflict = Conflict.intercept_conflict(
attacker=attacker,
defender=defender,
position=destination.position,
heading=0
)
super(InterceptOperation, self).__init__(mission, conflict)
self.destination_port = destination_port
self.escort = escort
self.transport = transport
self.interceptors = interceptors
def generate(self):
self.airgen.generate_transport(self.transport, self.destination_port)
self.airgen.generate_transport_escort(self.escort)
self.airgen.generate_interception(self.interceptors)