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intercept mission
This commit is contained in:
committed by
Vasyl Horbachenko
parent
a61f487196
commit
781ddce09d
55
game/event.py
Normal file
55
game/event.py
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@@ -0,0 +1,55 @@
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import typing
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import dcs
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from theater.controlpoint import *
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from .mission import *
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class Event:
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silent = False
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operation = None # type: Operation
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def failure(self):
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pass
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def success(self):
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pass
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class InterceptEvent(Event):
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pass
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class CaptureEvent(Event):
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silent = True
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def __init__(self, from_cp: ControlPoint, to_cp: ControlPoint):
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pass
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def player_defending(self, from_cp: ControlPoint, to_cp: ControlPoint, interceptors: typing.Dict[PlaneType, int]):
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assert not self.operation
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cas = from_cp.base.scramble_cas(to_cp)
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escort = from_cp.base.scramble_sweep(to_cp)
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attackers = from_cp.base.assemble_cap(to_cp)
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self.operation = CaptureOperation(from_cp=from_cp,
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to_cp=to_cp,
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cas=cas,
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escort=escort,
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attack=attackers,
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intercept=interceptors,
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defense=to_cp.base.armor,
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aa=to_cp.base.aa)
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def player_attacking(self, from_cp: ControlPoint, to_cp: ControlPoint, cas: typing.Dict[PlaneType, int], escort: typing.Dict[PlaneType, int], armor: typing.Dict[Armor, int]):
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assert not self.operation
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interceptors = to_cp.base.scramble_sweep()
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self.operation = CaptureOperation(from_cp=from_cp,
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to_cp=to_cp,
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cas=cas,
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escort=escort,
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attack=armor,
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intercept=interceptors,
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defense=to_cp.base.armor,
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aa=to_cp.base.aa)
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11
game/game.py
11
game/game.py
@@ -2,9 +2,20 @@ import typing
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from theater.conflicttheater import *
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from theater.controlpoint import *
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from .event import *
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class Game:
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events = [] # type: typing.List[Event]
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def __init__(self, theater: ConflictTheater):
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self.theater = theater
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def _fill_cap_events(self):
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for cp in [x for x in self.theater.controlpoints if x.captured]:
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for connected_cp in [x for x in cp.connected_points if not x.captured]:
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self.events.append(CaptureEvent(cp, connected_cp))
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def pass_turn(self):
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self.events = [] # type: typing.List[Event]
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self._fill_cap_events()
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@@ -23,6 +23,8 @@ class Operation:
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class CaptureOperation(Operation):
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def __init__(self,
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mission: Mission,
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attacker: Country,
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defender: Country,
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from_cp: ControlPoint,
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to_cp: ControlPoint,
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cas: typing.Dict[PlaneType, int],
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@@ -31,13 +33,7 @@ class CaptureOperation(Operation):
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intercept: typing.Dict[PlaneType, int],
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defense: typing.Dict[Armor, int],
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aa: typing.Dict[AirDefence, int]):
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conflict = None
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if from_cp.captured:
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assert not to_cp.captured
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conflict = to_cp.conflict_attack(from_cp, US, THEM)
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else:
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assert not from_cp.captured
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conflict = to_cp.conflict_attack(from_cp, THEM, US)
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conflict = to_cp.conflict_attack(from_cp, attacker, defender)
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super(CaptureOperation, self).__init__(mission, conflict)
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self.from_cp = from_cp
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@@ -51,49 +47,37 @@ class CaptureOperation(Operation):
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self.aa = aa
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@classmethod
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def player_defending(self, from_cp: ControlPoint, to_cp: ControlPoint, interceptors: typing.Dict[PlaneType, int]):
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cas = from_cp.base.scramble_cas(to_cp)
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escort = from_cp.base.scramble_sweep(to_cp)
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attackers = from_cp.base.assemble_cap(to_cp)
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return CaptureOperation(from_cp=from_cp,
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to_cp=to_cp,
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cas=cas,
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escort=escort,
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attack=attackers,
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intercept=interceptors,
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defense=to_cp.base.armor,
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aa=to_cp.base.aa)
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@classmethod
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def player_attacking(self, from_cp: ControlPoint, to_cp: ControlPoint, cas: typing.Dict[PlaneType, int], escort: typing.Dict[PlaneType, int], armor: typing.Dict[Armor, int]):
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interceptors = to_cp.base.scramble_sweep()
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return CaptureOperation(from_cp=from_cp,
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to_cp=to_cp,
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cas=cas,
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escort=escort,
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attack=armor,
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intercept=interceptors,
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defense=to_cp.base.armor,
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aa=to_cp.base.aa)
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@classmethod
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def playerless(self, mission: Mission, from_cp: ControlPoint, to_cp: ControlPoint):
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return CaptureOperation(mission=mission,
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from_cp=from_cp,
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to_cp=to_cp,
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cas=from_cp.base.scramble_cas(to_cp),
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escort=from_cp.base.scramble_sweep(to_cp),
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attack=from_cp.base.assemble_cap(to_cp),
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intercept=to_cp.base.scramble_interceptors(0.5),
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defense=to_cp.base.assemble_defense(0.5),
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aa=to_cp.base.aa)
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def generate(self):
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self.armorgen.generate(self.attack, self.defense)
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self.airgen.generate_cas(self.cas)
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self.airgen.generate_escort(self.escort)
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self.airgen.generate_interceptors(self.intercept)
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self.airgen.generate_cas_escort(self.escort)
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self.airgen.generate_defense(self.intercept)
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self.aagen.generate(self.aa)
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class InterceptOperation(Operation):
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def __init__(self,
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mission: Mission,
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attacker: Country,
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defender: Country,
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destination: ControlPoint,
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destination_port: Airport,
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escort: typing.Dict[PlaneType, int],
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transport: typing.Dict[PlaneType, int],
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interceptors: typing.Dict[PlaneType, int]):
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conflict = Conflict.intercept_conflict(
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attacker=attacker,
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defender=defender,
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position=destination.position,
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heading=0
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)
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super(InterceptOperation, self).__init__(mission, conflict)
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self.destination_port = destination_port
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self.escort = escort
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self.transport = transport
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self.interceptors = interceptors
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def generate(self):
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self.airgen.generate_transport(self.transport, self.destination_port)
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self.airgen.generate_transport_escort(self.escort)
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self.airgen.generate_interception(self.interceptors)
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