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naval interceptions fixed; unit placement fixes
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@@ -187,10 +187,17 @@ class EventMenu(Menu):
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clients=scrambled_clients)
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elif type(self.event) is GroundInterceptEvent:
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e = self.event # type: GroundInterceptEvent
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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if self.game.is_player_attack(self.event):
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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else:
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e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
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elif type(self.event) is NavalInterceptEvent:
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e = self.event # type: NavalInterceptEvent
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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if self.game.is_player_attack(self.event):
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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else:
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e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
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self.game.initiate_event(self.event)
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EventResultsMenu(self.window, self.parent, self.game, self.event).display()
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@@ -83,11 +83,12 @@ class OverviewCanvas:
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extent=extent)
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"""
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For debugging purposes
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#For debugging purposes
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for r in cp.radials:
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p = self.transform_point(cp.position.point_from_heading(r, 20000))
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self.canvas.create_text(p[0], p[1], text="{}".format(r))
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continue
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"""
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self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
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