naval interceptions fixed; unit placement fixes

This commit is contained in:
Vasyl Horbachenko 2018-06-19 03:11:01 +03:00
parent e2dbaa100f
commit 78ab7cadd4
24 changed files with 342 additions and 177 deletions

View File

@ -72,8 +72,10 @@ PRICES = {
CV_1143_5_Admiral_Kuznetsov: 100,
CVN_74_John_C__Stennis: 100,
Bulk_cargo_ship_Yakushev: 100,
Dry_cargo_ship_Ivanov: 100,
LHA_1_Tarawa: 30,
Bulk_cargo_ship_Yakushev: 10,
Dry_cargo_ship_Ivanov: 10,
Tanker_Elnya_160: 10,
}
UNIT_BY_TASK = {
@ -135,7 +137,7 @@ UNIT_BY_TASK = {
],
Carriage: [CVN_74_John_C__Stennis, CV_1143_5_Admiral_Kuznetsov, ],
CargoTransportation: [Dry_cargo_ship_Ivanov, Bulk_cargo_ship_Yakushev],
CargoTransportation: [Dry_cargo_ship_Ivanov, Bulk_cargo_ship_Yakushev, Tanker_Elnya_160, LHA_1_Tarawa],
}
SAM_BAN = [
@ -193,6 +195,7 @@ UNIT_BY_COUNTRY = {
CV_1143_5_Admiral_Kuznetsov,
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160,
],
"USA": [
@ -220,15 +223,14 @@ UNIT_BY_COUNTRY = {
AirDefence.SAM_Patriot_ICC,
CVN_74_John_C__Stennis,
# TODO: verify or find out proper USA cargo ship
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
LHA_1_Tarawa,
],
}
PLANE_PAYLOAD_OVERRIDES = {
FA_18C_hornet: {
"*": "AIM-9M*6, AIM-7M*2, FUEL*3",
Escort: "AIM-9M*6, AIM-7M*2, FUEL*3",
CAP: "AIM-9M*6, AIM-7M*2, FUEL*3",
},
# TODO: figure out a way to setup su33 loadout

View File

@ -1,6 +1,8 @@
import math
import random
from dcs.task import *
from game import db
from game.operation.capture import CaptureOperation
from userdata.debriefing import Debriefing
@ -29,8 +31,8 @@ class CaptureEvent(Event):
return descr
def is_successfull(self, debriefing: Debriefing):
alive_attackers = sum(debriefing.alive_units[self.attacker_name].values())
alive_defenders = sum(debriefing.alive_units[self.defender_name].values())
alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
attackers_success = alive_attackers > alive_defenders
if self.from_cp.captured:
return attackers_success

View File

@ -5,6 +5,7 @@ from dcs.task import *
from game import *
from game.event import *
from game.operation.groundintercept import GroundInterceptOperation
from userdata.debriefing import Debriefing
@ -27,7 +28,10 @@ class GroundInterceptEvent(Event):
if unit in self.targets:
destroyed_targets += count
return (float(destroyed_targets) / float(total_targets)) >= self.SUCCESS_TARGETS_HIT_PERCENTAGE
if self.from_cp.captured:
return math.ceil(float(destroyed_targets) / total_targets) >= self.SUCCESS_TARGETS_HIT_PERCENTAGE
else:
return math.ceil(float(destroyed_targets) / total_targets) < self.SUCCESS_TARGETS_HIT_PERCENTAGE
def commit(self, debriefing: Debriefing):
super(GroundInterceptEvent, self).commit(debriefing)
@ -38,13 +42,14 @@ class GroundInterceptEvent(Event):
else:
self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE)
else:
assert False
if self.is_successfull(debriefing):
self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
else:
self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
def skip(self):
if not self.to_cp.captured:
self.to_cp.base.affect_strength(+0.1)
else:
pass
if self.to_cp.captured:
self.to_cp.base.affect_strength(-0.1)
def player_attacking(self, strikegroup: db.PlaneDict, clients: db.PlaneDict):
suitable_unittypes = db.find_unittype(PinpointStrike, self.defender_name)
@ -61,8 +66,31 @@ class GroundInterceptEvent(Event):
from_cp=self.from_cp,
to_cp=self.to_cp)
op.setup(target=self.targets,
strikegroup=strikegroup)
strikegroup=strikegroup,
interceptors={})
self.operation = op
def player_defending(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
suitable_unittypes = db.find_unittype(PinpointStrike, self.defender_name)
random.shuffle(suitable_unittypes)
unittypes = suitable_unittypes[:self.TARGET_VARIETY]
typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
self.targets = {unittype: typecount for unittype in unittypes}
op = GroundInterceptOperation(
self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients={},
defender_clients=clients,
from_cp=self.from_cp,
to_cp=self.to_cp
)
strikegroup = self.from_cp.base.scramble_cas()
op.setup(target=self.targets,
strikegroup=strikegroup,
interceptors=interceptors)
self.operation = op

View File

@ -14,13 +14,14 @@ from .event import Event
class NavalInterceptEvent(Event):
STRENGTH_INFLUENCE = 0.3
SUCCESS_RATE = 0.5
targets = None # type: db.ShipDict
def _targets_count(self) -> int:
from gen.conflictgen import IMPORTANCE_LOW, IMPORTANCE_HIGH
factor = (self.to_cp.importance - IMPORTANCE_LOW) * 10
return min(int(factor), 1)
return max(int(factor), 1)
def __str__(self) -> str:
return "Naval intercept at {}".format(self.to_cp)
@ -33,11 +34,16 @@ class NavalInterceptEvent(Event):
return s
def is_successfull(self, debriefing: Debriefing):
targets_destroyed = [c for t, c in debriefing.destroyed_units.items() if t in self.targets.values()]
total_targets = sum(self.targets.values())
destroyed_targets = 0
for unit, count in debriefing.destroyed_units[self.defender_name].items():
if unit in self.targets:
destroyed_targets += count
if self.from_cp.captured:
return targets_destroyed > 0
return math.ceil(float(destroyed_targets) / total_targets) > self.SUCCESS_RATE
else:
return targets_destroyed == 0
return math.ceil(float(destroyed_targets) / total_targets) < self.SUCCESS_RATE
def commit(self, debriefing: Debriefing):
super(NavalInterceptEvent, self).commit(debriefing)
@ -88,8 +94,8 @@ class NavalInterceptEvent(Event):
self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients=clients,
defender_clients={},
attacker_clients={},
defender_clients=clients,
from_cp=self.from_cp,
to_cp=self.to_cp
)

View File

@ -32,10 +32,12 @@ COMMISION_AMOUNTS_FACTORS = {
ENEMY_INTERCEPT_PROBABILITY_BASE = 8
ENEMY_INTERCEPT_GLOBAL_PROBABILITY_BASE = 5
ENEMY_CAPTURE_PROBABILITY_BASE = 4
ENEMY_GROUNDINTERCEPT_PROBABILITY_BASE = 8
ENEMY_NAVALINTERCEPT_PROBABILITY_BASE = 8
PLAYER_INTERCEPT_PROBABILITY_BASE = 35
PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 35
PLAYER_NAVALINTERCEPT_PROBABILITY_BASE = 35
PLAYER_INTERCEPT_GLOBAL_PROBABILITY_BASE = 25
PLAYER_INTERCEPT_GLOBAL_PROBABILITY_LOG = 2
@ -135,12 +137,21 @@ class Game:
game=self))
break
for from_cp, to_cp in self.theater.conflicts(False):
if self._roll(ENEMY_GROUNDINTERCEPT_PROBABILITY_BASE, from_cp.base.strength):
self.events.append(GroundInterceptEvent(attacker_name=self.enemy,
defender_name=self.player,
from_cp=from_cp,
to_cp=to_cp,
game=self))
break
def _generate_navalinterceptions(self):
for from_cp, to_cp in self.theater.conflicts(True):
if to_cp.radials == ALL_RADIALS:
if to_cp.radials == LAND:
continue
if self._roll(100, from_cp.base.strength):
if self._roll(PLAYER_NAVALINTERCEPT_PROBABILITY_BASE, from_cp.base.strength):
self.events.append(NavalInterceptEvent(attacker_name=self.player,
defender_name=self.enemy,
from_cp=from_cp,
@ -148,6 +159,18 @@ class Game:
game=self))
break
for from_cp, to_cp in self.theater.conflicts(False):
if to_cp.radials == LAND:
continue
if self._roll(ENEMY_NAVALINTERCEPT_PROBABILITY_BASE, from_cp.base.strength):
self.events.append(NavalInterceptEvent(attacker_name=self.enemy,
defender_name=self.player,
from_cp=from_cp,
to_cp=to_cp,
game=self))
break
def _generate_globalinterceptions(self):
global_count = len([x for x in self.theater.player_points() if x.is_global])
for from_cp in [x for x in self.theater.player_points() if x.is_global]:

View File

@ -44,7 +44,8 @@ class CaptureOperation(Operation):
attacker=self.mission.country(self.attacker_name),
defender=self.mission.country(self.defender_name),
from_cp=self.from_cp,
to_cp=self.to_cp
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.mission,
conflict=conflict)

View File

@ -13,20 +13,31 @@ from gen.conflictgen import Conflict
from .operation import Operation
class GroundInterceptOperation(Operation):
strikegroup = None # type: db.PlaneDict
interceptors = None # type: db.PlaneDict
target = None # type: db.ArmorDict
def setup(self,
target: db.ArmorDict,
strikegroup: db.PlaneDict):
strikegroup: db.PlaneDict,
interceptors: db.PlaneDict):
self.strikegroup = strikegroup
self.interceptors = interceptors
self.target = target
def prepare(self, terrain: Terrain, is_quick: bool):
super(GroundInterceptOperation, self).prepare(terrain, is_quick)
if self.defender_name == self.game.player:
self.attackers_starting_position = None
self.defenders_starting_position = None
conflict = Conflict.ground_intercept_conflict(
attacker=self.mission.country(self.attacker_name),
defender=self.mission.country(self.defender_name),
heading=self.to_cp.position.heading_between_point(self.from_cp.position),
from_cp=self.from_cp,
to_cp=self.to_cp
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.mission,
@ -34,6 +45,9 @@ class GroundInterceptOperation(Operation):
def generate(self):
self.airgen.generate_cas_strikegroup(self.strikegroup, clients=self.attacker_clients, at=self.attackers_starting_position)
self.armorgen.generate({}, self.target)
if self.interceptors:
self.airgen.generate_defense(self.interceptors, clients=self.defender_clients, at=self.defenders_starting_position)
self.armorgen.generate({}, self.target)
super(GroundInterceptOperation, self).generate()

View File

@ -30,7 +30,8 @@ class InterceptOperation(Operation):
attacker=self.mission.country(self.attacker_name),
defender=self.mission.country(self.defender_name),
from_cp=self.from_cp,
to_cp=self.to_cp
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.mission,

View File

@ -19,13 +19,15 @@ class NavalInterceptionOperation(Operation):
def prepare(self, terrain: Terrain, is_quick: bool):
super(NavalInterceptionOperation, self).prepare(terrain, is_quick)
if self.defender_name == self.game.player:
self.attackers_starting_position = None
conflict = Conflict.naval_intercept_conflict(
attacker=self.mission.country(self.attacker_name),
defender=self.mission.country(self.defender_name),
theater=self.game.theater,
from_cp=self.from_cp,
to_cp=self.to_cp
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(self.mission, conflict)
@ -33,17 +35,18 @@ class NavalInterceptionOperation(Operation):
def generate(self):
super(NavalInterceptionOperation, self).generate()
target_groups = self.shipgen.generate_cargo(units=self.targets)
self.airgen.generate_ship_strikegroup(
attackers= self.strikegroup,
attackers=self.strikegroup,
clients=self.attacker_clients,
target_groups=target_groups,
at=self.attackers_starting_position
)
self.airgen.generate_interception(
interceptors=self.interceptors,
if self.interceptors:
self.airgen.generate_defense(
defenders=self.interceptors,
clients=self.defender_clients,
at=self.defenders_starting_position
)
self.shipgen.generate_cargo(units=self.targets)

View File

@ -6,7 +6,7 @@ from .naming import *
from dcs.mission import *
DISTANCE_FACTOR = 2, 4
DISTANCE_FACTOR = 0.5, 1
EXTRA_AA_MIN_DISTANCE = 35000
EXTRA_AA_POSITION_FROM_CP = 550

View File

@ -195,7 +195,7 @@ class AircraftConflictGenerator:
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None):
assert len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
@ -208,7 +208,10 @@ class AircraftConflictGenerator:
at=at and at or self._group_point(self.conflict.air_attackers_location))
self.escort_targets.append(group)
group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
for target_group in target_groups:
wayp.tasks.append(AttackGroup(target_group.id))
group.task = AntishipStrike.name
self._setup_group(group, AntishipStrike, clients)

View File

@ -17,8 +17,8 @@ from dcs.country import *
from theater import *
GROUND_DISTANCE_FACTOR = 0.8
GROUNDINTERCEPT_DISTANCE_FACTOR = 3
GROUND_DISTANCE_FACTOR = 1
GROUNDINTERCEPT_DISTANCE_FACTOR = 6
AIR_DISTANCE = 32000
INTERCEPT_ATTACKERS_HEADING = -45, 45
@ -29,6 +29,7 @@ INTERCEPT_MAX_DISTANCE = 80000
INTERCEPT_MIN_DISTANCE = 45000
NAVAL_INTERCEPT_DISTANCE_FACTOR = 1.3
NAVAL_INTERCEPT_DISTANCE_MAX = 90000
NAVAL_INTERCEPT_STEP = 3000
@ -60,96 +61,148 @@ class Conflict:
air_attackers_location = None # type: Point
air_defenders_location = None # type: Point
def __init__(self,
position: Point,
theater: ConflictTheater,
from_cp: ControlPoint,
to_cp: ControlPoint,
attackers_side: Country,
defenders_side: Country,
ground_attackers_location: Point,
ground_defenders_location: Point,
air_attackers_location: Point,
air_defenders_location: Point):
self.attackers_side = attackers_side
self.defenders_side = defenders_side
self.from_cp = from_cp
self.to_cp = to_cp
self.theater = theater
self.position = position
self.size = to_cp.size
self.radials = to_cp.radials
self.ground_attackers_location = ground_attackers_location
self.ground_defenders_location = ground_defenders_location
self.air_attackers_location = air_attackers_location
self.air_defenders_location = air_defenders_location
@classmethod
def capture_conflict(self, attacker: Country, defender: Country, from_cp, to_cp):
def _find_ground_location(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
for _ in range(0, int(max_distance), 100):
if theater.is_on_land(initial):
return initial
initial = initial.point_from_heading(heading, 100)
return initial
@classmethod
def capture_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
position = to_cp.position
attack_heading = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
defense_heading = to_cp.find_radial(from_cp.position.heading_between_point(to_cp.position), ignored_radial=attack_heading)
position = to_cp.position
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.from_cp = from_cp
instance.to_cp = to_cp
instance.position = position
instance.size = to_cp.size
instance.radials = to_cp.radials
distance = to_cp.size * GROUND_DISTANCE_FACTOR
attackers_location = position.point_from_heading(attack_heading, distance)
attackers_location = Conflict._find_ground_location(attackers_location, distance * 2, _heading_sum(attack_heading, 180), theater)
instance.ground_attackers_location = instance.position.point_from_heading(attack_heading, instance.size * GROUND_DISTANCE_FACTOR)
instance.ground_defenders_location = instance.position.point_from_heading(defense_heading, instance.size * GROUND_DISTANCE_FACTOR)
defenders_location = position.point_from_heading(defense_heading, distance)
defenders_location = Conflict._find_ground_location(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
instance.air_attackers_location = instance.position.point_from_heading(attack_heading, AIR_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(defense_heading, AIR_DISTANCE)
return instance
return cls(
position=position,
theater=theater,
from_cp=from_cp,
to_cp=to_cp,
attackers_side=attacker,
defenders_side=defender,
ground_attackers_location=attackers_location,
ground_defenders_location=defenders_location,
air_attackers_location=position.point_from_heading(attack_heading, AIR_DISTANCE),
air_defenders_location=position.point_from_heading(defense_heading, AIR_DISTANCE)
)
@classmethod
def intercept_conflict(self, attacker: Country, defender: Country, from_cp, to_cp):
from theater.conflicttheater import SIZE_REGULAR
from theater.conflicttheater import ALL_RADIALS
heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
def intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
raw_distance = from_cp.position.distance_to_point(to_cp.position) * 0.4
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
position = from_cp.position.point_from_heading(heading, distance)
instance = self()
instance.from_cp = from_cp
instance.to_cp = to_cp
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_REGULAR
instance.radials = ALL_RADIALS
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
instance.air_defenders_location = instance.position
return instance
return cls(
position=position,
theater=theater,
from_cp=from_cp,
to_cp=to_cp,
attackers_side=attacker,
defenders_side=defender,
ground_attackers_location=None,
ground_defenders_location=None,
air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE),
air_defenders_location=position
)
@classmethod
def ground_intercept_conflict(self, attacker: Country, defender: Country, heading: int, from_cp, to_cp):
instance = self()
instance.from_cp = from_cp
instance.to_cp = to_cp
instance.attackers_side = attacker
instance.defenders_side = defender
def ground_intercept_conflict(cls, attacker: Country, defender: Country, heading: int, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
heading = random.choice(to_cp.radials)
initial_location = to_cp.position.point_from_heading(heading, to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR),
max_distance = to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR
ground_location = Conflict._find_ground_location(initial_location, max_distance, _heading_sum(heading, 180), theater)
instance.position = to_cp.position
instance.size = to_cp.size
instance.radials = to_cp.radials
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
instance.ground_defenders_location = instance.position.point_from_heading(random.choice(to_cp.radials), instance.size * GROUNDINTERCEPT_DISTANCE_FACTOR)
return instance
return cls(
position=to_cp.position,
theater=theater,
from_cp=from_cp,
to_cp=to_cp,
attackers_side=attacker,
defenders_side=defender,
ground_attackers_location=None,
ground_defenders_location=ground_location,
air_attackers_location=to_cp.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE),
air_defenders_location=to_cp.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + _opposite_heading(heading), AIR_DISTANCE)
)
@classmethod
def naval_intercept_conflict(cls, attacker: Country, defender: Country, theater: ConflictTheater, from_cp: ControlPoint, to_cp: ControlPoint):
def intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
raw_distance = from_cp.position.distance_to_point(to_cp.position) * 0.4
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
position = from_cp.position.point_from_heading(heading, distance)
return cls(
position=position,
theater=theater,
from_cp=from_cp,
to_cp=to_cp,
attackers_side=attacker,
defenders_side=defender,
ground_attackers_location=None,
ground_defenders_location=None,
air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE),
air_defenders_location=position
)
@classmethod
def naval_intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
radial = random.choice(to_cp.sea_radials)
initial_distance = int(from_cp.position.distance_to_point(to_cp.position) * NAVAL_INTERCEPT_DISTANCE_FACTOR)
initial_distance = min(int(from_cp.position.distance_to_point(to_cp.position) * NAVAL_INTERCEPT_DISTANCE_FACTOR), NAVAL_INTERCEPT_DISTANCE_MAX)
position = to_cp.position.point_from_heading(radial, initial_distance)
for offset in range(0, initial_distance, NAVAL_INTERCEPT_STEP):
if theater.is_on_land(position):
if not theater.is_on_land(position):
position = to_cp.position.point_from_heading(radial, initial_distance - offset)
break
else:
position = to_cp.position.point_from_heading(radial, offset)
instance = cls()
instance.from_cp = from_cp
instance.to_cp = to_cp
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_REGULAR
instance.radials = to_cp.radials
attacker_heading = from_cp.position.heading_between_point(to_cp.position)
instance.air_attackers_location = instance.position.point_from_heading(attacker_heading, AIR_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(_opposite_heading(attacker_heading), AIR_DISTANCE)
return instance
return cls(
position=position,
theater=theater,
from_cp=from_cp,
to_cp=to_cp,
attackers_side=attacker,
defenders_side=defender,
ground_attackers_location=None,
ground_defenders_location=position,
air_attackers_location=position.point_from_heading(attacker_heading, AIR_DISTANCE),
air_defenders_location=position.point_from_heading(_opposite_heading(attacker_heading), AIR_DISTANCE)
)

View File

@ -28,7 +28,7 @@ class ShipGenerator:
country=self.conflict.defenders_side,
name=namegen.next_transport_group_name(),
_type=unit_type,
position=self.conflict.position.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD),
position=self.conflict.ground_defenders_location.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD),
group_size=unit_count,
)

Binary file not shown.

View File

@ -4,11 +4,11 @@ from dcs.mission import Mission
from dcs.terrain import PersianGulf
m = Mission()
m.load_file("./gulf_terrain.miz")
m.load_file("tools/cau_terrain.miz")
landmap = []
for plane_group in m.country("USA").plane_group:
landmap.append([(x.position.x, x.position.y) for x in plane_group.points])
with open("gulflandmap.p", "wb") as f:
with open("./caulandmap.p", "wb") as f:
pickle.dump(landmap, f)

View File

@ -99,7 +99,7 @@ class Base:
def filter_units(self, applicable_units: typing.Collection):
self.aircraft = {k: v for k, v in self.aircraft.items() if k in applicable_units}
self.armor = {k: v for k, v in self.aircraft.items() if k in applicable_units}
self.armor = {k: v for k, v in self.armor.items() if k in applicable_units}
def commision_units(self, units: typing.Dict[typing.Any, int]):
for value in units.values():

View File

@ -19,26 +19,26 @@ class CaucasusTheater(ConflictTheater):
"night": (0, 5),
}
soganlug = ControlPoint.from_airport(caucasus.Soganlug, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
kutaisi = ControlPoint.from_airport(caucasus.Kutaisi, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
senaki = ControlPoint.from_airport(caucasus.Senaki_Kolkhi, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
kobuleti = ControlPoint.from_airport(caucasus.Kobuleti, COAST_NS_E, SIZE_SMALL, IMPORTANCE_LOW)
batumi = ControlPoint.from_airport(caucasus.Batumi, COAST_NS_E, SIZE_SMALL, IMPORTANCE_MEDIUM)
sukhumi = ControlPoint.from_airport(caucasus.Sukhumi_Babushara, COAST_NS_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
gudauta = ControlPoint.from_airport(caucasus.Gudauta, COAST_NS_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
sochi = ControlPoint.from_airport(caucasus.Sochi_Adler, COAST_NS_E, SIZE_BIG, IMPORTANCE_HIGH)
soganlug = ControlPoint.from_airport(caucasus.Soganlug, LAND, SIZE_SMALL, IMPORTANCE_LOW)
kutaisi = ControlPoint.from_airport(caucasus.Kutaisi, LAND, SIZE_SMALL, IMPORTANCE_LOW)
senaki = ControlPoint.from_airport(caucasus.Senaki_Kolkhi, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
kobuleti = ControlPoint.from_airport(caucasus.Kobuleti, COAST_A_E, SIZE_SMALL, IMPORTANCE_LOW)
batumi = ControlPoint.from_airport(caucasus.Batumi, COAST_DL_E, SIZE_SMALL, IMPORTANCE_MEDIUM)
sukhumi = ControlPoint.from_airport(caucasus.Sukhumi_Babushara, COAST_DR_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
gudauta = ControlPoint.from_airport(caucasus.Gudauta, COAST_DR_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
sochi = ControlPoint.from_airport(caucasus.Sochi_Adler, COAST_DR_E, SIZE_BIG, IMPORTANCE_HIGH)
gelendzhik = ControlPoint.from_airport(caucasus.Gelendzhik, COAST_NS_E, SIZE_BIG, IMPORTANCE_MEDIUM)
maykop = ControlPoint.from_airport(caucasus.Maykop_Khanskaya, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
krasnodar = ControlPoint.from_airport(caucasus.Krasnodar_Center, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
novorossiysk = ControlPoint.from_airport(caucasus.Novorossiysk, COAST_NS_E, SIZE_BIG, IMPORTANCE_MEDIUM)
krymsk = ControlPoint.from_airport(caucasus.Krymsk, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
anapa = ControlPoint.from_airport(caucasus.Anapa_Vityazevo, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
gelendzhik = ControlPoint.from_airport(caucasus.Gelendzhik, COAST_DR_E, SIZE_BIG, IMPORTANCE_MEDIUM)
maykop = ControlPoint.from_airport(caucasus.Maykop_Khanskaya, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
krasnodar = ControlPoint.from_airport(caucasus.Krasnodar_Center, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
novorossiysk = ControlPoint.from_airport(caucasus.Novorossiysk, COAST_DR_E, SIZE_BIG, IMPORTANCE_MEDIUM)
krymsk = ControlPoint.from_airport(caucasus.Krymsk, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
anapa = ControlPoint.from_airport(caucasus.Anapa_Vityazevo, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
beslan = ControlPoint.from_airport(caucasus.Beslan, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
nalchik = ControlPoint.from_airport(caucasus.Nalchik, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
mineralnye = ControlPoint.from_airport(caucasus.Mineralnye_Vody, ALL_RADIALS, SIZE_BIG, IMPORTANCE_MEDIUM)
mozdok = ControlPoint.from_airport(caucasus.Mozdok, ALL_RADIALS, SIZE_BIG, IMPORTANCE_MEDIUM)
beslan = ControlPoint.from_airport(caucasus.Beslan, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
nalchik = ControlPoint.from_airport(caucasus.Nalchik, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
mineralnye = ControlPoint.from_airport(caucasus.Mineralnye_Vody, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
mozdok = ControlPoint.from_airport(caucasus.Mozdok, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
carrier_1 = ControlPoint.carrier("Carrier", mapping.Point(-305810.6875, 406399.1875))

View File

@ -17,15 +17,32 @@ IMPORTANCE_LOW = 1
IMPORTANCE_MEDIUM = 1.2
IMPORTANCE_HIGH = 1.4
"""
ALL_RADIALS = [0, 45, 90, 135, 180, 225, 270, 315, ]
COAST_NS_E = [45, 90, 135, ]
COAST_EW_N = [315, 0, 45, ]
COAST_NSEW_E = [225, 270, 315, ]
COAST_NSEW_W = [45, 90, 135, ]
COAST_NS_W = [225, 270, 315, ]
COAST_EW_S = [135, 180, 225, ]
"""
COAST_SWNE = [45, 90, 135, 180, 225, ]
COAST_SENW = [135, 180, 225, 270, 315, ]
LAND = [0, 45, 90, 135, 180, 225, 270, 315, ]
COAST_V_E = [0, 45, 90, 135, 180]
COAST_V_W = [180, 225, 270, 315, 0]
COAST_A_W = [315, 0, 45, 135, 180, 225, 270]
COAST_A_E = [0, 45, 90, 135, 180, 225, 315]
COAST_H_N = [270, 315, 0, 45, 90]
COAST_H_S = [90, 135, 180, 225, 270]
COAST_DL_E = [45, 90, 135, 180, 225]
COAST_DL_W = [225, 270, 315, 0, 45]
COAST_DR_E = [315, 0, 45, 90, 135]
COAST_DR_W = [135, 180, 225, 315]
class ConflictTheater:
@ -50,7 +67,8 @@ class ConflictTheater:
return True
for poly in self.landmap_poly:
return ray_tracing(point.x, point.y, poly)
if ray_tracing(point.x, point.y, poly):
return True
return False

View File

@ -36,7 +36,7 @@ class ControlPoint:
@classmethod
def carrier(cls, name: str, at: Point):
import theater.conflicttheater
return cls(name, at, at, theater.conflicttheater.ALL_RADIALS, theater.conflicttheater.SIZE_SMALL, 1)
return cls(name, at, at, theater.conflicttheater.LAND, theater.conflicttheater.SIZE_SMALL, 1)
def __str__(self):
return self.name

View File

@ -17,20 +17,20 @@ class NevadaTheater(ConflictTheater):
"night": (0, 5),
}
mina = ControlPoint.from_airport(nevada.Mina_Airport_3Q0, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
tonopah = ControlPoint.from_airport(nevada.Tonopah_Airport, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
tonopah_test_range = ControlPoint.from_airport(nevada.Tonopah_Test_Range_Airfield, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
mina = ControlPoint.from_airport(nevada.Mina_Airport_3Q0, LAND, SIZE_SMALL, IMPORTANCE_LOW)
tonopah = ControlPoint.from_airport(nevada.Tonopah_Airport, LAND, SIZE_SMALL, IMPORTANCE_LOW)
tonopah_test_range = ControlPoint.from_airport(nevada.Tonopah_Test_Range_Airfield, LAND, SIZE_SMALL, IMPORTANCE_LOW)
lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, LAND, SIZE_SMALL, IMPORTANCE_LOW)
pahute_mesa = ControlPoint.from_airport(nevada.Pahute_Mesa_Airstrip, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_MEDIUM)
groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
mesquite = ControlPoint.from_airport(nevada.Mesquite, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
beatty = ControlPoint.from_airport(nevada.Beatty_Airport, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
pahute_mesa = ControlPoint.from_airport(nevada.Pahute_Mesa_Airstrip, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
mesquite = ControlPoint.from_airport(nevada.Mesquite, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
beatty = ControlPoint.from_airport(nevada.Beatty_Airport, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
creech = ControlPoint.from_airport(nevada.Creech_AFB, ALL_RADIALS, SIZE_BIG, IMPORTANCE_HIGH)
las_vegas = ControlPoint.from_airport(nevada.North_Las_Vegas, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
jean = ControlPoint.from_airport(nevada.Jean_Airport, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_HIGH)
laughlin = ControlPoint.from_airport(nevada.Laughlin_Airport, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
creech = ControlPoint.from_airport(nevada.Creech_AFB, LAND, SIZE_BIG, IMPORTANCE_HIGH)
las_vegas = ControlPoint.from_airport(nevada.North_Las_Vegas, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
jean = ControlPoint.from_airport(nevada.Jean_Airport, LAND, SIZE_REGULAR, IMPORTANCE_HIGH)
laughlin = ControlPoint.from_airport(nevada.Laughlin_Airport, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
def __init__(self):
super(NevadaTheater, self).__init__()

View File

@ -19,27 +19,27 @@ class PersianGulfTheater(ConflictTheater):
"night": (0, 5),
}
al_dhafra = ControlPoint.from_airport(persiangulf.Al_Dhafra_AB, ALL_RADIALS, SIZE_BIG, IMPORTANCE_LOW)
al_maktoum = ControlPoint.from_airport(persiangulf.Al_Maktoum_Intl, ALL_RADIALS, SIZE_BIG, IMPORTANCE_LOW)
al_minhad = ControlPoint.from_airport(persiangulf.Al_Minhad_AB, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
sir_abu_nuayr = ControlPoint.from_airport(persiangulf.Sir_Abu_Nuayr, [330], SIZE_SMALL, IMPORTANCE_LOW)
al_dhafra = ControlPoint.from_airport(persiangulf.Al_Dhafra_AB, LAND, SIZE_BIG, IMPORTANCE_LOW)
al_maktoum = ControlPoint.from_airport(persiangulf.Al_Maktoum_Intl, LAND, SIZE_BIG, IMPORTANCE_LOW)
al_minhad = ControlPoint.from_airport(persiangulf.Al_Minhad_AB, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
sir_abu_nuayr = ControlPoint.from_airport(persiangulf.Sir_Abu_Nuayr, [0, 330], SIZE_SMALL, IMPORTANCE_LOW)
dubai = ControlPoint.from_airport(persiangulf.Dubai_Intl, COAST_SWNE, SIZE_LARGE, IMPORTANCE_MEDIUM)
sharjah = ControlPoint.from_airport(persiangulf.Sharjah_Intl, ALL_RADIALS, SIZE_BIG, IMPORTANCE_MEDIUM)
fujairah = ControlPoint.from_airport(persiangulf.Fujairah_Intl, COAST_NS_W, SIZE_REGULAR, IMPORTANCE_MEDIUM)
khasab = ControlPoint.from_airport(persiangulf.Khasab, COAST_EW_S, SIZE_SMALL, IMPORTANCE_MEDIUM)
dubai = ControlPoint.from_airport(persiangulf.Dubai_Intl, COAST_DL_E, SIZE_LARGE, IMPORTANCE_MEDIUM)
sharjah = ControlPoint.from_airport(persiangulf.Sharjah_Intl, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
fujairah = ControlPoint.from_airport(persiangulf.Fujairah_Intl, COAST_V_W, SIZE_REGULAR, IMPORTANCE_MEDIUM)
khasab = ControlPoint.from_airport(persiangulf.Khasab, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
sirri = ControlPoint.from_airport(persiangulf.Sirri_Island, ALL_RADIALS, SIZE_TINY, IMPORTANCE_MEDIUM)
abu_musa = ControlPoint.from_airport(persiangulf.Abu_Musa_Island_Airport, ALL_RADIALS, SIZE_TINY, IMPORTANCE_MEDIUM)
tunb_island = ControlPoint.from_airport(persiangulf.Tunb_Island_AFB, [0, 270, 330], SIZE_SMALL, IMPORTANCE_HIGH)
tunb_kochak = ControlPoint.from_airport(persiangulf.Tunb_Kochak, COAST_EW_S, SIZE_TINY, IMPORTANCE_HIGH)
sirri = ControlPoint.from_airport(persiangulf.Sirri_Island, COAST_DL_W, SIZE_REGULAR, IMPORTANCE_MEDIUM)
abu_musa = ControlPoint.from_airport(persiangulf.Abu_Musa_Island_Airport, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
tunb_island = ControlPoint.from_airport(persiangulf.Tunb_Island_AFB, [0, 270, 330], SIZE_REGULAR, IMPORTANCE_HIGH)
tunb_kochak = ControlPoint.from_airport(persiangulf.Tunb_Kochak, [135, 180], SIZE_SMALL, IMPORTANCE_HIGH)
bandar_lengeh = ControlPoint.from_airport(persiangulf.Bandar_Lengeh, COAST_EW_N, SIZE_SMALL, IMPORTANCE_HIGH)
qeshm = ControlPoint.from_airport(persiangulf.Qeshm_Island, COAST_EW_N, SIZE_SMALL, IMPORTANCE_HIGH)
bandar_lengeh = ControlPoint.from_airport(persiangulf.Bandar_Lengeh, [270, 315, 0, 45], SIZE_SMALL, IMPORTANCE_HIGH)
qeshm = ControlPoint.from_airport(persiangulf.Qeshm_Island, [270, 315, 0, 45, 90, 135, 180], SIZE_SMALL, IMPORTANCE_HIGH)
havadarya = ControlPoint.from_airport(persiangulf.Havadarya, COAST_EW_N, SIZE_REGULAR, IMPORTANCE_HIGH)
bandar_abbas = ControlPoint.from_airport(persiangulf.Bandar_Abbas_Intl, COAST_EW_N, SIZE_BIG, IMPORTANCE_HIGH)
lar = ControlPoint.from_airport(persiangulf.Lar_Airbase, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_HIGH)
havadarya = ControlPoint.from_airport(persiangulf.Havadarya, COAST_DL_W, SIZE_REGULAR, IMPORTANCE_HIGH)
bandar_abbas = ControlPoint.from_airport(persiangulf.Bandar_Abbas_Intl, LAND, SIZE_BIG, IMPORTANCE_HIGH)
lar = ControlPoint.from_airport(persiangulf.Lar_Airbase, LAND, SIZE_REGULAR, IMPORTANCE_HIGH)
east_carrier = ControlPoint.carrier("West carrier", Point(-91023.430176, -159467.078125))
west_carrier = ControlPoint.carrier("East carrier", Point(-100531.972946, 60939.275818))

View File

@ -187,10 +187,17 @@ class EventMenu(Menu):
clients=scrambled_clients)
elif type(self.event) is GroundInterceptEvent:
e = self.event # type: GroundInterceptEvent
if self.game.is_player_attack(self.event):
e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
else:
e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
elif type(self.event) is NavalInterceptEvent:
e = self.event # type: NavalInterceptEvent
if self.game.is_player_attack(self.event):
e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
else:
e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
self.game.initiate_event(self.event)
EventResultsMenu(self.window, self.parent, self.game, self.event).display()

View File

@ -83,11 +83,12 @@ class OverviewCanvas:
extent=extent)
"""
For debugging purposes
#For debugging purposes
for r in cp.radials:
p = self.transform_point(cp.position.point_from_heading(r, 20000))
self.canvas.create_text(p[0], p[1], text="{}".format(r))
continue
"""
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))

View File

@ -6,8 +6,9 @@ import os
from dcs.lua import parse
from dcs.mission import Mission
from dcs.unit import Vehicle
from dcs.unit import Vehicle, Ship
from dcs.vehicles import vehicle_map
from dcs.ships import ship_map
from dcs.planes import plane_map
from dcs.unit import UnitType
@ -34,7 +35,7 @@ class Debriefing:
country_id = int(unit["country"])
if type(unit_type_name) == str:
unit_type = vehicle_map.get(unit_type_name, plane_map.get(unit_type_name, None))
unit_type = vehicle_map.get(unit_type_name, plane_map.get(unit_type_name, ship_map.get(unit_type_name, None)))
if unit_type is None:
continue
@ -55,6 +56,8 @@ class Debriefing:
unit_type = None
if isinstance(unit, Vehicle):
unit_type = vehicle_map[unit.type]
elif isinstance(unit, Ship):
unit_type = ship_map[unit.type]
else:
unit_type = unit.unit_type
@ -74,8 +77,8 @@ class Debriefing:
player = mission.country(player_name)
enemy = mission.country(enemy_name)
player_units = count_groups(player.plane_group + player.vehicle_group)
enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group)
player_units = count_groups(player.plane_group + player.vehicle_group + player.ship_group)
enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group + enemy.ship_group)
self.destroyed_units = {
player.name: calculate_losses(player_units, self.alive_units.get(player.id, {})),