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https://github.com/dcs-retribution/dcs-retribution.git
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Frontline progression is now based on combat results.
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@@ -2,11 +2,10 @@ import logging
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import os
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import sys
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from shutil import copyfile
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from time import sleep
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import dcs
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from PySide2.QtGui import QPixmap
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from PySide2.QtWidgets import QApplication, QLabel, QSplashScreen
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from PySide2.QtWidgets import QApplication, QSplashScreen
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from dcs import installation
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from qt_ui import uiconstants
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@@ -45,30 +45,30 @@ class QWaitingForMissionResultWindow(QDialog):
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def initUi(self):
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self.layout = QGridLayout()
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self.gridLayout = QVBoxLayout()
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self.gridLayout.addWidget(QLabel("<b>You are clear for takeoff</b>"))
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self.gridLayout.addWidget(QLabel(""))
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self.gridLayout.addWidget(QLabel("<h2>For Singleplayer :</h2>"))
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self.gridLayout.addWidget(QLabel("In DCS, open the Mission Editor, and load the file : "))
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self.gridLayout.addWidget(QLabel("<i>liberation_nextturn</i>"))
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self.gridLayout.addWidget(QLabel("Then once the mission is loaded in ME, in menu \"Flight\", click on FLY to launch"))
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self.gridLayout.addWidget(QLabel(""))
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self.gridLayout.addWidget(QLabel("<h2>For Multiplayer</h2>"))
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self.gridLayout.addWidget(QLabel("In DCS, open the Mission Editor, and load the file : "))
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self.gridLayout.addWidget(QLabel("<i>liberation_nextturn</i>"))
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self.gridLayout.addWidget(QLabel("Click on File/Save. Then exit the mission editor, and go to Multiplayer."))
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self.gridLayout.addWidget(QLabel("Then host a server with the mission, and tell your friends to join !"))
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self.gridLayout.addWidget(QLabel("(The step in the mission editor is important, and fix a game breaking bug.)"))
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self.gridLayout.addWidget(QLabel(""))
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self.gridLayout = QGridLayout()
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self.gridLayout.addWidget(QLabel("<b>You are clear for takeoff</b>"), 1, 0)
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self.gridLayout.addWidget(QLabel(""), 2, 0)
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self.gridLayout.addWidget(QLabel("<h2>For Singleplayer :</h2>"), 3, 0)
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self.gridLayout.addWidget(QLabel("In DCS, open the Mission Editor, and load the file : "), 4, 0)
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self.gridLayout.addWidget(QLabel("<i>liberation_nextturn</i>"), 5, 0)
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self.gridLayout.addWidget(QLabel("Then once the mission is loaded in ME, in menu \"Flight\", click on FLY Mission to launch"), 6, 0)
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self.gridLayout.addWidget(QLabel(""), 7, 0)
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self.gridLayout.addWidget(QLabel("<h2>For Multiplayer :</h2>"), 8, 0)
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self.gridLayout.addWidget(QLabel("In DCS, open the Mission Editor, and load the file : "), 9, 0)
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self.gridLayout.addWidget(QLabel("<i>liberation_nextturn</i>"), 10, 0)
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self.gridLayout.addWidget(QLabel("Click on File/Save. Then exit the mission editor, and go to Multiplayer."), 11, 0)
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self.gridLayout.addWidget(QLabel("Then host a server with the mission, and tell your friends to join !"), 12, 0)
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self.gridLayout.addWidget(QLabel("(The step in the mission editor is important, and fix a game breaking bug.)"), 13, 0)
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self.gridLayout.addWidget(QLabel(""), 14, 0)
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progress = QLabel("")
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progress.setAlignment(QtCore.Qt.AlignCenter)
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progressBar = QMovie("./resources/ui/loader.gif")
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progress.setMovie(progressBar)
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self.gridLayout.addWidget(progress)
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self.gridLayout.addWidget(QLabel(""))
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self.gridLayout.addWidget(QLabel("Once you have played the mission, this window will dissapear."))
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self.gridLayout.addWidget(QLabel("You will have to click on \"Accept Results\" to proceed"))
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self.gridLayout.addWidget(progress, 15, 0)
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self.gridLayout.addWidget(QLabel(""), 16, 0)
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self.gridLayout.addWidget(QLabel("Once you have played the mission, this window will dissapear."), 17, 0)
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self.gridLayout.addWidget(QLabel("You will have to click on \"Accept Results\" to proceed"), 18, 0)
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progressBar.start()
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self.layout.addLayout(self.gridLayout,0,0)
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