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Add cargo ships to the sim, track kills.
Not targetable yet. https://github.com/Khopa/dcs_liberation/issues/826
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@@ -22,6 +22,7 @@ from dcs.unittype import FlyingType, UnitType
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from game import db
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from game.theater import Airfield, ControlPoint
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from game.transfers import CargoShip
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from game.unitmap import (
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AirliftUnit,
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Building,
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@@ -70,6 +71,9 @@ class GroundLosses:
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player_convoy: List[ConvoyUnit] = field(default_factory=list)
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enemy_convoy: List[ConvoyUnit] = field(default_factory=list)
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player_cargo_ships: List[CargoShip] = field(default_factory=list)
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enemy_cargo_ships: List[CargoShip] = field(default_factory=list)
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player_airlifts: List[AirliftUnit] = field(default_factory=list)
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enemy_airlifts: List[AirliftUnit] = field(default_factory=list)
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@@ -138,6 +142,11 @@ class Debriefing:
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yield from self.ground_losses.player_convoy
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yield from self.ground_losses.enemy_convoy
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@property
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def cargo_ship_losses(self) -> Iterator[CargoShip]:
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yield from self.ground_losses.player_cargo_ships
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yield from self.ground_losses.enemy_cargo_ships
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@property
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def airlift_losses(self) -> Iterator[AirliftUnit]:
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yield from self.ground_losses.player_airlifts
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@@ -181,6 +190,17 @@ class Debriefing:
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losses_by_type[loss.unit_type] += 1
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return losses_by_type
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def cargo_ship_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
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losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
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if player:
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ships = self.ground_losses.player_cargo_ships
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else:
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ships = self.ground_losses.enemy_cargo_ships
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for ship in ships:
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for unit_type, count in ship.units.items():
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losses_by_type[unit_type] += count
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return losses_by_type
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def airlift_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
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losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
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if player:
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@@ -237,6 +257,14 @@ class Debriefing:
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losses.enemy_convoy.append(convoy_unit)
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continue
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cargo_ship = self.unit_map.cargo_ship(unit_name)
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if cargo_ship is not None:
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if cargo_ship.player_owned:
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losses.player_cargo_ships.append(cargo_ship)
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else:
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losses.enemy_cargo_ships.append(cargo_ship)
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continue
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ground_object_unit = self.unit_map.ground_object_unit(unit_name)
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if ground_object_unit is not None:
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if ground_object_unit.ground_object.control_point.captured:
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