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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fixed weapons names in pdcs extensions, removed deprecated rafale mod, fixed many other compilation issues with pydcs 2.7+
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@@ -3,13 +3,13 @@ import random
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from typing import TYPE_CHECKING
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from dcs.ships import (
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FFL_1124_4_Grisha,
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FSG_1241_1MP_Molniya,
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FFG_11540_Neustrashimy,
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FF_1135M_Rezky,
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CG_1164_Moskva,
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SSK_877,
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SSK_641B,
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Corvette_1124_4_Grisha,
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Corvette_1241_1_Molniya,
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Frigate_11540_Neustrashimy,
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Frigate_1135M_Rezky,
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Cruiser_1164_Moskva,
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SSK_877V_Kilo,
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SSK_641B_Tango,
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)
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from gen.fleet.dd_group import DDGroupGenerator
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@@ -37,7 +37,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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include_frigate = True
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if include_frigate:
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frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
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frigate_type = random.choice([Corvette_1124_4_Grisha, Corvette_1241_1_Molniya])
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self.add_unit(
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frigate_type,
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"FF1",
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@@ -54,7 +54,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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)
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if include_dd:
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dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
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dd_type = random.choice([Frigate_11540_Neustrashimy, Frigate_1135M_Rezky])
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self.add_unit(
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dd_type,
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"DD1",
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@@ -74,7 +74,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
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# See https://github.com/Khopa/dcs_liberation/issues/567
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self.add_unit(
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CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading
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Cruiser_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading
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)
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self.get_generated_group().points[0].speed = 20
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@@ -85,7 +85,7 @@ class GrishaGroupGenerator(DDGroupGenerator):
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(GrishaGroupGenerator, self).__init__(
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game, ground_object, faction, FFL_1124_4_Grisha
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game, ground_object, faction, Corvette_1124_4_Grisha
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)
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@@ -94,7 +94,7 @@ class MolniyaGroupGenerator(DDGroupGenerator):
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(MolniyaGroupGenerator, self).__init__(
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game, ground_object, faction, FSG_1241_1MP_Molniya
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game, ground_object, faction, Corvette_1241_1_Molniya
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)
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@@ -103,7 +103,7 @@ class KiloSubGroupGenerator(DDGroupGenerator):
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(KiloSubGroupGenerator, self).__init__(
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game, ground_object, faction, SSK_877
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game, ground_object, faction, SSK_877V_Kilo
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)
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@@ -112,5 +112,5 @@ class TangoSubGroupGenerator(DDGroupGenerator):
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(TangoSubGroupGenerator, self).__init__(
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game, ground_object, faction, SSK_641B
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game, ground_object, faction, SSK_641B_Tango
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)
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