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@ -14,6 +14,7 @@ Saves from 5.x are not compatible with 6.0.
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## Fixes
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* **[Campaign]** Fixed some minor issues in campaigns which generated error messages in the log.
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* **[Mission Generator]** Fixed incorrect radio specification for the AN/ARC-222.
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* **[Mission Generator]** Fixed mission scripting error when using a dedicated server.
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* **[Mission Generator]** Fixed an issue where empty convoys lead to an index error when a point capture made a pending transfer of units not completable anymore.
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@ -5,7 +5,7 @@ authors: Fuzzle
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recommended_player_faction: Israel-USN 2005 (Allied Sword)
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recommended_enemy_faction: Syria-Lebanon 2005 (Allied Sword)
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description: <p>In this fictional scenario, a US/Israeli coalition must push north from the Israeli border, through Syria and Lebanon to Aleppo.</p><p><strong>Backstory:</strong> A Syrian-Lebanese joint force (with Russian materiel support) has attacked Israel, attmepting to cross the northern border. With the arrival of a US carrier group, Israel prepares its counterattack. The US Navy will handle the Beirut region's coastal arena, while the IAF will push through Damascus and the inland mountain ranges.</p>,
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version: 9.1
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version: "9.1"
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miz: operation_allied_sword.miz
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performance: 2
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recommended_start_date: 2004-07-17
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@ -135,7 +135,7 @@ squadrons:
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aircraft:
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- SA 342M Gazelle
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# Palmyra
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6:
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28:
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- primary: BARCAP
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secondary: air-to-air
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aircraft:
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@ -160,7 +160,7 @@ squadrons:
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- primary: Refueling
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aircraft:
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- IL-78M
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- primary: Transport
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- primary: Transport
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aircraft:
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- IL-76MD
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- primary: AEW&C
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@ -3,7 +3,7 @@ name: Syria - Operation Blackball
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theater: Syria
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authors: Fuzzle
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description: <p>A lightweight fictional showcase of Cyprus for the Syria terrain. A US Navy force must deploy from a FOB and carrier group to push from the north-east down through the island. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> The world is at war. With the help of her eastern allies Russia has taken the Suez Canal and deployed a large naval force to the Mediterranean trapping a US carrier group near the Turkish-Syrian border. Now they must break out by taking Cyprus back.</p>
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version: 9.1
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version: "9.1"
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recommended_player_faction: US Navy 2005
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recommended_enemy_faction: Russia 2010
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miz: operation_blackball.miz
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@ -3,7 +3,7 @@ name: Persian Gulf - Scenic Route
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theater: Persian Gulf
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authors: Fuzzle
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description: <p>A lightweight naval campaign involving a US Navy carrier group pushing across the coast of Iran. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> Iran has declared war on all US forces in the Gulf resulting in all local allies withdrawing their support for American troops. A lone carrier group must pacify the southern coast of Iran and hold out until backup can arrive lest the US and her interests be ejected from the region permanently.</p>
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version: 9.1
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version: "9.1"
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recommended_player_faction: US Navy 2005
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recommended_enemy_faction: Iran 2015
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miz: scenic_route.miz
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