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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Cleanup debriefing signals.
We don't need most of this information.
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aea82e2266
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84b8613cf5
@ -103,9 +103,10 @@ class Debriefing:
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def __init__(self, state_data: Dict[str, Any], game: Game,
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def __init__(self, state_data: Dict[str, Any], game: Game,
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unit_map: UnitMap) -> None:
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unit_map: UnitMap) -> None:
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self.state_data = StateData.from_json(state_data)
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self.state_data = StateData.from_json(state_data)
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self.game = game
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self.unit_map = unit_map
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self.unit_map = unit_map
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self.player_country = game.player_country
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self.enemy_country = game.enemy_country
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self.player_country_id = db.country_id_from_name(game.player_country)
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self.player_country_id = db.country_id_from_name(game.player_country)
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self.enemy_country_id = db.country_id_from_name(game.enemy_country)
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self.enemy_country_id = db.country_id_from_name(game.enemy_country)
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@ -1,19 +1,11 @@
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from __future__ import annotations
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from __future__ import annotations
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from typing import Optional, Tuple
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from typing import Optional
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from PySide2.QtCore import QObject, Signal
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from PySide2.QtCore import QObject, Signal
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from game import Game
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from game import Game
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from game.event import Event, Debriefing
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from game.event import Debriefing
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class DebriefingSignal:
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def __init__(self, game, gameEvent, debriefing):
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self.game = game
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self.gameEvent = gameEvent
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self.debriefing = debriefing
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class GameUpdateSignal(QObject):
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class GameUpdateSignal(QObject):
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@ -21,7 +13,7 @@ class GameUpdateSignal(QObject):
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instance = None
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instance = None
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gameupdated = Signal(Game)
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gameupdated = Signal(Game)
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budgetupdated = Signal(Game)
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budgetupdated = Signal(Game)
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debriefingReceived = Signal(DebriefingSignal)
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debriefingReceived = Signal(Debriefing)
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flight_paths_changed = Signal()
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flight_paths_changed = Signal()
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package_selection_changed = Signal(int) # -1 indicates no selection.
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package_selection_changed = Signal(int) # -1 indicates no selection.
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@ -51,12 +43,9 @@ class GameUpdateSignal(QObject):
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# noinspection PyUnresolvedReferences
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# noinspection PyUnresolvedReferences
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self.budgetupdated.emit(game)
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self.budgetupdated.emit(game)
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def sendDebriefing(self, game: Game, gameEvent: Event, debriefing: Debriefing):
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def sendDebriefing(self, debriefing: Debriefing) -> None:
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sig = DebriefingSignal(game, gameEvent, debriefing)
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# noinspection PyUnresolvedReferences
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# noinspection PyUnresolvedReferences
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self.gameupdated.emit(game)
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self.debriefingReceived.emit(debriefing)
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# noinspection PyUnresolvedReferences
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self.debriefingReceived.emit(sig)
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@staticmethod
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@staticmethod
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def get_instance() -> GameUpdateSignal:
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def get_instance() -> GameUpdateSignal:
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@ -10,24 +10,21 @@ from PySide2.QtWidgets import (
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QVBoxLayout,
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QVBoxLayout,
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)
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)
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from game import db
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from game.debriefing import Debriefing
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from game.debriefing import Debriefing
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from game.game import Event, Game, db
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class QDebriefingWindow(QDialog):
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class QDebriefingWindow(QDialog):
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def __init__(self, debriefing: Debriefing, gameEvent: Event, game: Game):
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def __init__(self, debriefing: Debriefing):
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super(QDebriefingWindow, self).__init__()
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super(QDebriefingWindow, self).__init__()
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self.debriefing = debriefing
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self.setModal(True)
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self.setModal(True)
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self.setWindowTitle("Debriefing")
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self.setWindowTitle("Debriefing")
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self.setMinimumSize(300, 200)
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self.setMinimumSize(300, 200)
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.game = game
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self.gameEvent = gameEvent
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self.debriefing = debriefing
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self.initUI()
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self.initUI()
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def initUI(self):
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def initUI(self):
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@ -45,7 +42,8 @@ class QDebriefingWindow(QDialog):
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self.layout.addWidget(title)
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self.layout.addWidget(title)
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# Player lost units
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# Player lost units
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lostUnits = QGroupBox(self.game.player_country + "'s lost units :")
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lostUnits = QGroupBox(
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f"{self.debriefing.player_country}'s lost units:")
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lostUnitsLayout = QGridLayout()
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lostUnitsLayout = QGridLayout()
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lostUnits.setLayout(lostUnitsLayout)
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lostUnits.setLayout(lostUnitsLayout)
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@ -87,7 +85,8 @@ class QDebriefingWindow(QDialog):
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self.layout.addWidget(lostUnits)
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self.layout.addWidget(lostUnits)
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# Enemy lost units
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# Enemy lost units
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enemylostUnits = QGroupBox(self.game.enemy_country + "'s lost units :")
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enemylostUnits = QGroupBox(
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f"{self.debriefing.enemy_country}'s lost units:")
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enemylostUnitsLayout = QGridLayout()
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enemylostUnitsLayout = QGridLayout()
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enemylostUnits.setLayout(enemylostUnitsLayout)
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enemylostUnits.setLayout(enemylostUnitsLayout)
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@ -18,6 +18,7 @@ from PySide2.QtWidgets import (
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import qt_ui.uiconstants as CONST
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION, persistency
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from game import Game, VERSION, persistency
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from game.debriefing import Debriefing
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from qt_ui.dialogs import Dialog
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from qt_ui.dialogs import Dialog
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from qt_ui.displayoptions import DisplayGroup, DisplayOptions, DisplayRule
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from qt_ui.displayoptions import DisplayGroup, DisplayOptions, DisplayRule
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from qt_ui.models import GameModel
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from qt_ui.models import GameModel
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@ -286,9 +287,9 @@ class QLiberationWindow(QMainWindow):
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self.subwindow = QLiberationPreferencesWindow()
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self.subwindow = QLiberationPreferencesWindow()
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self.subwindow.show()
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self.subwindow.show()
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def onDebriefing(self, debrief: DebriefingSignal):
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def onDebriefing(self, debrief: Debriefing):
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logging.info("On Debriefing")
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logging.info("On Debriefing")
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self.debriefing = QDebriefingWindow(debrief.debriefing, debrief.gameEvent, debrief.game)
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self.debriefing = QDebriefingWindow(debrief)
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self.debriefing.show()
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self.debriefing.show()
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def closeEvent(self, event: QCloseEvent) -> None:
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def closeEvent(self, event: QCloseEvent) -> None:
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@ -1,3 +1,5 @@
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from __future__ import annotations
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import json
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import json
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import os
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import os
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@ -37,7 +39,7 @@ class DebriefingFileWrittenSignal(QObject):
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self.debriefingReceived.emit(debriefing)
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self.debriefingReceived.emit(debriefing)
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@staticmethod
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@staticmethod
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def get_instance():
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def get_instance() -> DebriefingFileWrittenSignal:
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return DebriefingFileWrittenSignal.instance
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return DebriefingFileWrittenSignal.instance
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@ -185,7 +187,8 @@ class QWaitingForMissionResultWindow(QDialog):
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self.game.finish_event(event=self.gameEvent, debriefing=self.debriefing)
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self.game.finish_event(event=self.gameEvent, debriefing=self.debriefing)
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self.game.pass_turn()
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self.game.pass_turn()
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GameUpdateSignal.get_instance().sendDebriefing(self.game, self.gameEvent, self.debriefing)
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GameUpdateSignal.get_instance().sendDebriefing(self.debriefing)
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GameUpdateSignal.get_instance().updateGame(self.game)
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self.close()
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self.close()
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def debriefing_directory_location(self) -> str:
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def debriefing_directory_location(self) -> str:
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