mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Factor out Lua generation.
This commit is contained in:
parent
200c13dc31
commit
851c2d88a9
@ -320,157 +320,7 @@ class Operation:
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if self.game.settings.perf_smoke_gen:
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visualgen.generate()
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luaData = {}
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luaData["AircraftCarriers"] = {}
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luaData["Tankers"] = {}
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luaData["AWACs"] = {}
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luaData["JTACs"] = {}
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luaData["TargetPoints"] = {}
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self.assign_channels_to_flights(airgen.flights,
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airsupportgen.air_support)
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for tanker in airsupportgen.air_support.tankers:
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luaData["Tankers"][tanker.callsign] = {
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"dcsGroupName": tanker.dcsGroupName,
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"callsign": tanker.callsign,
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"variant": tanker.variant,
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"radio": tanker.freq.mhz,
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"tacan": str(tanker.tacan.number) + tanker.tacan.band.name
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}
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if self.is_awacs_enabled:
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for awacs in airsupportgen.air_support.awacs:
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luaData["AWACs"][awacs.callsign] = {
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"dcsGroupName": awacs.dcsGroupName,
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"callsign": awacs.callsign,
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"radio": awacs.freq.mhz
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}
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for jtac in jtacs:
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luaData["JTACs"][jtac.callsign] = {
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"dcsGroupName": jtac.dcsGroupName,
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"callsign": jtac.callsign,
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"zone": jtac.region,
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"dcsUnit": jtac.unit_name,
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"laserCode": jtac.code
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}
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for flight in airgen.flights:
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if flight.friendly and flight.flight_type in [FlightType.ANTISHIP, FlightType.DEAD, FlightType.SEAD, FlightType.STRIKE]:
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flightType = flight.flight_type.name
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flightTarget = flight.package.target
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if flightTarget:
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flightTargetName = None
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flightTargetType = None
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if hasattr(flightTarget, 'obj_name'):
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flightTargetName = flightTarget.obj_name
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flightTargetType = flightType + f" TGT ({flightTarget.category})"
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elif hasattr(flightTarget, 'name'):
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flightTargetName = flightTarget.name
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flightTargetType = flightType + " TGT (Airbase)"
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luaData["TargetPoints"][flightTargetName] = {
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"name": flightTargetName,
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"type": flightTargetType,
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"position": { "x": flightTarget.position.x, "y": flightTarget.position.y}
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}
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# set a LUA table with data from Liberation that we want to set
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# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
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# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
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state_location = "[[" + os.path.abspath(".") + "]]"
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lua = """
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-- setting configuration table
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env.info("DCSLiberation|: setting configuration table")
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-- all data in this table is overridable.
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dcsLiberation = {}
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-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
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dcsLiberation.installPath=""" + state_location + """
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"""
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# Process the tankers
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lua += """
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-- list the tankers generated by Liberation
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dcsLiberation.Tankers = {
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"""
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for key in luaData["Tankers"]:
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data = luaData["Tankers"][key]
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dcsGroupName= data["dcsGroupName"]
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callsign = data["callsign"]
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variant = data["variant"]
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tacan = data["tacan"]
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radio = data["radio"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', variant='{variant}', tacan='{tacan}', radio='{radio}' }}, \n"
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#lua += f" {{name='{dcsGroupName}', description='{callsign} ({variant})', information='Tacan:{tacan} Radio:{radio}' }}, \n"
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lua += "}"
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# Process the AWACSes
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lua += """
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-- list the AWACs generated by Liberation
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dcsLiberation.AWACs = {
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"""
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for key in luaData["AWACs"]:
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data = luaData["AWACs"][key]
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dcsGroupName= data["dcsGroupName"]
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callsign = data["callsign"]
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radio = data["radio"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', radio='{radio}' }}, \n"
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#lua += f" {{name='{dcsGroupName}', description='{callsign} (AWACS)', information='Radio:{radio}' }}, \n"
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lua += "}"
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# Process the JTACs
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lua += """
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-- list the JTACs generated by Liberation
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dcsLiberation.JTACs = {
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"""
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for key in luaData["JTACs"]:
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data = luaData["JTACs"][key]
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dcsGroupName= data["dcsGroupName"]
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callsign = data["callsign"]
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zone = data["zone"]
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laserCode = data["laserCode"]
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dcsUnit = data["dcsUnit"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
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#lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
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lua += "}"
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# Process the Target Points
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lua += """
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-- list the target points generated by Liberation
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dcsLiberation.TargetPoints = {
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"""
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for key in luaData["TargetPoints"]:
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data = luaData["TargetPoints"][key]
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name = data["name"]
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pointType = data["type"]
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positionX = data["position"]["x"]
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positionY = data["position"]["y"]
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lua += f" {{name='{name}', pointType='{pointType}', positionX='{positionX}', positionY='{positionY}' }}, \n"
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#lua += f" {{name='{pointType} {name}', point{{x={positionX}, z={positionY} }} }}, \n"
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lua += "}"
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lua += """
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-- list the airbases generated by Liberation
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-- dcsLiberation.Airbases = {}
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-- list the aircraft carriers generated by Liberation
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-- dcsLiberation.Carriers = {}
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-- later, we'll add more data to the table
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"""
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trigger = TriggerStart(comment="Set DCS Liberation data")
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trigger.add_action(DoScript(String(lua)))
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self.current_mission.triggerrules.triggers.append(trigger)
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self.generate_lua(airgen, airsupportgen, jtacs)
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# Inject Plugins Lua Scripts and data
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for plugin in LuaPluginManager.plugins():
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@ -505,3 +355,161 @@ dcsLiberation.TargetPoints = {
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aircraft_data.channel_allocator.assign_channels_for_flight(
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flight, air_support
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)
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def generate_lua(self, airgen: AircraftConflictGenerator,
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airsupportgen: AirSupportConflictGenerator,
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jtacs: List[JtacInfo]) -> None:
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luaData = {}
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luaData["AircraftCarriers"] = {}
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luaData["Tankers"] = {}
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luaData["AWACs"] = {}
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luaData["JTACs"] = {}
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luaData["TargetPoints"] = {}
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self.assign_channels_to_flights(airgen.flights,
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airsupportgen.air_support)
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for tanker in airsupportgen.air_support.tankers:
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luaData["Tankers"][tanker.callsign] = {
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"dcsGroupName": tanker.dcsGroupName,
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"callsign": tanker.callsign,
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"variant": tanker.variant,
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"radio": tanker.freq.mhz,
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"tacan": str(tanker.tacan.number) + tanker.tacan.band.name
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}
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if self.is_awacs_enabled:
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for awacs in airsupportgen.air_support.awacs:
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luaData["AWACs"][awacs.callsign] = {
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"dcsGroupName": awacs.dcsGroupName,
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"callsign": awacs.callsign,
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"radio": awacs.freq.mhz
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}
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for jtac in jtacs:
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luaData["JTACs"][jtac.callsign] = {
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"dcsGroupName": jtac.dcsGroupName,
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"callsign": jtac.callsign,
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"zone": jtac.region,
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"dcsUnit": jtac.unit_name,
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"laserCode": jtac.code
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}
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for flight in airgen.flights:
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if flight.friendly and flight.flight_type in [FlightType.ANTISHIP,
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FlightType.DEAD,
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FlightType.SEAD,
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FlightType.STRIKE]:
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flightType = flight.flight_type.name
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flightTarget = flight.package.target
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if flightTarget:
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flightTargetName = None
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flightTargetType = None
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if hasattr(flightTarget, 'obj_name'):
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flightTargetName = flightTarget.obj_name
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flightTargetType = flightType + f" TGT ({flightTarget.category})"
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elif hasattr(flightTarget, 'name'):
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flightTargetName = flightTarget.name
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flightTargetType = flightType + " TGT (Airbase)"
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luaData["TargetPoints"][flightTargetName] = {
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"name": flightTargetName,
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"type": flightTargetType,
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"position": {"x": flightTarget.position.x,
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"y": flightTarget.position.y}
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}
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# set a LUA table with data from Liberation that we want to set
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# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
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# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
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state_location = "[[" + os.path.abspath(".") + "]]"
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lua = """
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-- setting configuration table
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env.info("DCSLiberation|: setting configuration table")
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-- all data in this table is overridable.
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dcsLiberation = {}
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-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
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dcsLiberation.installPath=""" + state_location + """
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"""
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# Process the tankers
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lua += """
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-- list the tankers generated by Liberation
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dcsLiberation.Tankers = {
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"""
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for key in luaData["Tankers"]:
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data = luaData["Tankers"][key]
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dcsGroupName = data["dcsGroupName"]
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callsign = data["callsign"]
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variant = data["variant"]
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tacan = data["tacan"]
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radio = data["radio"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', variant='{variant}', tacan='{tacan}', radio='{radio}' }}, \n"
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# lua += f" {{name='{dcsGroupName}', description='{callsign} ({variant})', information='Tacan:{tacan} Radio:{radio}' }}, \n"
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lua += "}"
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# Process the AWACSes
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lua += """
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-- list the AWACs generated by Liberation
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dcsLiberation.AWACs = {
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"""
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for key in luaData["AWACs"]:
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data = luaData["AWACs"][key]
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dcsGroupName = data["dcsGroupName"]
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callsign = data["callsign"]
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radio = data["radio"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', radio='{radio}' }}, \n"
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# lua += f" {{name='{dcsGroupName}', description='{callsign} (AWACS)', information='Radio:{radio}' }}, \n"
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lua += "}"
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# Process the JTACs
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lua += """
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-- list the JTACs generated by Liberation
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dcsLiberation.JTACs = {
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"""
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for key in luaData["JTACs"]:
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data = luaData["JTACs"][key]
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dcsGroupName = data["dcsGroupName"]
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callsign = data["callsign"]
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zone = data["zone"]
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laserCode = data["laserCode"]
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dcsUnit = data["dcsUnit"]
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lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
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# lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
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lua += "}"
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# Process the Target Points
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lua += """
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-- list the target points generated by Liberation
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dcsLiberation.TargetPoints = {
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"""
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for key in luaData["TargetPoints"]:
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data = luaData["TargetPoints"][key]
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name = data["name"]
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pointType = data["type"]
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positionX = data["position"]["x"]
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positionY = data["position"]["y"]
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lua += f" {{name='{name}', pointType='{pointType}', positionX='{positionX}', positionY='{positionY}' }}, \n"
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# lua += f" {{name='{pointType} {name}', point{{x={positionX}, z={positionY} }} }}, \n"
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lua += "}"
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lua += """
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-- list the airbases generated by Liberation
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-- dcsLiberation.Airbases = {}
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-- list the aircraft carriers generated by Liberation
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-- dcsLiberation.Carriers = {}
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-- later, we'll add more data to the table
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"""
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trigger = TriggerStart(comment="Set DCS Liberation data")
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trigger.add_action(DoScript(String(lua)))
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self.current_mission.triggerrules.triggers.append(trigger)
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