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Cleanup Theater Ground Object.
A whole bunch of this data is redundant.
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@@ -87,8 +87,8 @@ class Debriefing:
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for i, ground_object in enumerate(cp.ground_objects):
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logging.info(unit)
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logging.info(ground_object.string_identifier)
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if ground_object.matches_string_identifier(unit):
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logging.info(ground_object.group_name)
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if ground_object.is_same_group(unit):
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unit = DebriefingDeadUnitInfo(country, player_unit, ground_object.dcs_identifier)
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self.dead_buildings.append(unit)
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elif ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
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@@ -145,8 +145,8 @@ class Event:
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if ground_object.is_dead:
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continue
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if ground_object.matches_string_identifier(destroyed_ground_unit_name):
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logging.info("cp {} killing ground object {}".format(cp, ground_object.string_identifier))
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if ground_object.is_same_group(destroyed_ground_unit_name):
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logging.info("cp {} killing ground object {}".format(cp, ground_object.group_name))
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cp.ground_objects[i].is_dead = True
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info = Information("Building destroyed",
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