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refactor trigger zone generation
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@@ -98,9 +98,6 @@ class Coalition:
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state = self.__dict__.copy()
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# Avoid persisting any volatile types that can be deterministically
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# recomputed on load for the sake of save compatibility.
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if state["player"] != Player.NEUTRAL:
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del state["_threat_zone"]
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del state["_navmesh"]
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del state["faker"]
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return state
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