diff --git a/changelog.md b/changelog.md index ef62090d..ad329a31 100644 --- a/changelog.md +++ b/changelog.md @@ -215,6 +215,7 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions ## Fixes +* **[Campaign]** Fixed error when canceling squadron transfer if the current location would be exactly full. * **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site. * **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs. * **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to. diff --git a/game/squadrons/squadron.py b/game/squadrons/squadron.py index a74ee8ef..437e441b 100644 --- a/game/squadrons/squadron.py +++ b/game/squadrons/squadron.py @@ -415,7 +415,7 @@ class Squadron: return parking_type = ParkingType().from_squadron(self) - if self.expected_size_next_turn >= self.location.unclaimed_parking( + if self.expected_size_next_turn > self.location.unclaimed_parking( parking_type ): raise RuntimeError(f"Not enough parking for {self} at {self.location}.")