Remove random objective generation.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1076
This commit is contained in:
Dan Albert
2021-05-30 20:37:51 -07:00
parent d1c7146a47
commit 871e7f7a50
6 changed files with 91 additions and 593 deletions

View File

@@ -75,10 +75,16 @@ VERSION = _build_version_string()
#: * SPAAA_ZSU_23_4_Shilka_Gun_Dish,
#:
#: Version 5.0
#: * Ammunition Depots objective locations are now predetermined using the "Ammunition Depot"
#: Warehouse object, and through trigger zone based scenery objects.
#: * The number of alive Ammunition Depot objective buildings connected to a control point
#: directly influences how many ground units can be supported on the front line.
#: * The number of supported ground units at any control point is artificially capped at 50,
#: even if the number of alive Ammunition Depot objectives can support more.
CAMPAIGN_FORMAT_VERSION = (5, 0)
#: * Ammunition Depots objective locations are now predetermined using the "Ammunition
# Depot" Warehouse object, and through trigger zone based scenery objects.
#: * The number of alive Ammunition Depot objective buildings connected to a control
#: point directly influences how many ground units can be supported on the front
#: line.
#: * The number of supported ground units at any control point is artificially
#: capped at 50, even if the number of alive Ammunition Depot objectives can
#: support more.
#:
#: Version 6.0
#: * Random objective generation no is longer supported. Fixed objective locations were
#: added in 4.1.
CAMPAIGN_FORMAT_VERSION = (6, 0)