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Remove random objective generation.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1076
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@@ -75,10 +75,16 @@ VERSION = _build_version_string()
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#: * SPAAA_ZSU_23_4_Shilka_Gun_Dish,
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#:
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#: Version 5.0
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#: * Ammunition Depots objective locations are now predetermined using the "Ammunition Depot"
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#: Warehouse object, and through trigger zone based scenery objects.
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#: * The number of alive Ammunition Depot objective buildings connected to a control point
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#: directly influences how many ground units can be supported on the front line.
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#: * The number of supported ground units at any control point is artificially capped at 50,
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#: even if the number of alive Ammunition Depot objectives can support more.
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CAMPAIGN_FORMAT_VERSION = (5, 0)
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#: * Ammunition Depots objective locations are now predetermined using the "Ammunition
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# Depot" Warehouse object, and through trigger zone based scenery objects.
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#: * The number of alive Ammunition Depot objective buildings connected to a control
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#: point directly influences how many ground units can be supported on the front
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#: line.
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#: * The number of supported ground units at any control point is artificially
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#: capped at 50, even if the number of alive Ammunition Depot objectives can
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#: support more.
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#:
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#: Version 6.0
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#: * Random objective generation no is longer supported. Fixed objective locations were
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#: added in 4.1.
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CAMPAIGN_FORMAT_VERSION = (6, 0)
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