diff --git a/game/procurement.py b/game/procurement.py index 5f0fdc8e..281bb429 100644 --- a/game/procurement.py +++ b/game/procurement.py @@ -85,8 +85,8 @@ class ProcurementAi: ground = 1 - air weighted_investment = aircraft_investment * air + armor_investment * ground if weighted_investment == 0: - # Turn 0 or all units were destroyed. Either way, split 30/70. - return ground + # Turn 0 or all units were destroyed. + return balance / 100.0 # the more planes we have, the more ground units we want and vice versa ground_unit_share = aircraft_investment * air / weighted_investment