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https://github.com/dcs-retribution/dcs-retribution.git
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Cleanup Lua plugin implementation.
* Move the UI code out of the plugin logic. * Add types where needed. * Move into game package. * Improve error handling. * Simplify settings behavior. * Don't load disabled plugins. * Remove knowledge of non-base plugins from game generation. Fixes https://github.com/Khopa/dcs_liberation/issues/311
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@@ -14,6 +14,7 @@ from dcs.translation import String
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from dcs.triggers import TriggerStart
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from dcs.unittype import UnitType
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from game.plugins import LuaPluginManager
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from gen import Conflict, FlightType, VisualGenerator
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from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
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from gen.airfields import AIRFIELD_DATA
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@@ -28,7 +29,6 @@ from gen.kneeboard import KneeboardGenerator
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from gen.radios import RadioFrequency, RadioRegistry
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from gen.tacan import TacanRegistry
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from gen.triggergen import TRIGGER_RADIUS_MEDIUM, TriggersGenerator
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from plugin import LuaPluginManager
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from theater import ControlPoint
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from .. import db
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from ..debriefing import Debriefing
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@@ -473,9 +473,10 @@ dcsLiberation.TargetPoints = {
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self.current_mission.triggerrules.triggers.append(trigger)
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# Inject Plugins Lua Scripts and data
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for plugin in LuaPluginManager().getPlugins():
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plugin.injectScripts(self)
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plugin.injectConfiguration(self)
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for plugin in LuaPluginManager.plugins():
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if plugin.enabled:
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plugin.inject_scripts(self)
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plugin.inject_configuration(self)
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self.assign_channels_to_flights(airgen.flights,
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airsupportgen.air_support)
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