mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Cleanup Lua plugin implementation.
* Move the UI code out of the plugin logic. * Add types where needed. * Move into game package. * Improve error handling. * Simplify settings behavior. * Don't load disabled plugins. * Remove knowledge of non-base plugins from game generation. Fixes https://github.com/Khopa/dcs_liberation/issues/311
This commit is contained in:
@@ -26,7 +26,8 @@ from game.infos.information import Information
|
||||
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
from qt_ui.windows.finances.QFinancesMenu import QHorizontalSeparationLine
|
||||
from plugin import LuaPluginManager
|
||||
from qt_ui.windows.settings.plugins import PluginOptionsPage, PluginsPage
|
||||
|
||||
|
||||
class CheatSettingsBox(QGroupBox):
|
||||
def __init__(self, game: Game, apply_settings: Callable[[], None]) -> None:
|
||||
@@ -97,21 +98,21 @@ class QSettingsWindow(QDialog):
|
||||
self.categoryModel.appendRow(cheat)
|
||||
self.right_layout.addWidget(self.cheatPage)
|
||||
|
||||
self.initPluginsLayout()
|
||||
if self.pluginsPage:
|
||||
plugins = QStandardItem("LUA Plugins")
|
||||
plugins.setIcon(CONST.ICONS["Plugins"])
|
||||
plugins.setEditable(False)
|
||||
plugins.setSelectable(True)
|
||||
self.categoryModel.appendRow(plugins)
|
||||
self.right_layout.addWidget(self.pluginsPage)
|
||||
if self.pluginsOptionsPage:
|
||||
pluginsOptions = QStandardItem("LUA Plugins Options")
|
||||
pluginsOptions.setIcon(CONST.ICONS["PluginsOptions"])
|
||||
pluginsOptions.setEditable(False)
|
||||
pluginsOptions.setSelectable(True)
|
||||
self.categoryModel.appendRow(pluginsOptions)
|
||||
self.right_layout.addWidget(self.pluginsOptionsPage)
|
||||
self.pluginsPage = PluginsPage()
|
||||
plugins = QStandardItem("LUA Plugins")
|
||||
plugins.setIcon(CONST.ICONS["Plugins"])
|
||||
plugins.setEditable(False)
|
||||
plugins.setSelectable(True)
|
||||
self.categoryModel.appendRow(plugins)
|
||||
self.right_layout.addWidget(self.pluginsPage)
|
||||
|
||||
self.pluginsOptionsPage = PluginOptionsPage()
|
||||
pluginsOptions = QStandardItem("LUA Plugins Options")
|
||||
pluginsOptions.setIcon(CONST.ICONS["PluginsOptions"])
|
||||
pluginsOptions.setEditable(False)
|
||||
pluginsOptions.setSelectable(True)
|
||||
self.categoryModel.appendRow(pluginsOptions)
|
||||
self.right_layout.addWidget(self.pluginsOptionsPage)
|
||||
|
||||
self.categoryList.setSelectionBehavior(QAbstractItemView.SelectRows)
|
||||
self.categoryList.setModel(self.categoryModel)
|
||||
@@ -330,34 +331,6 @@ class QSettingsWindow(QDialog):
|
||||
self.moneyCheatBoxLayout.addWidget(btn, i/2, i%2)
|
||||
self.cheatLayout.addWidget(self.moneyCheatBox, stretch=1)
|
||||
|
||||
def initPluginsLayout(self):
|
||||
uiPrepared = False
|
||||
row:int = 0
|
||||
for plugin in LuaPluginManager().getPlugins():
|
||||
if plugin.hasUI():
|
||||
if not uiPrepared:
|
||||
uiPrepared = True
|
||||
|
||||
self.pluginsOptionsPage = QWidget()
|
||||
self.pluginsOptionsPageLayout = QVBoxLayout()
|
||||
self.pluginsOptionsPageLayout.setAlignment(Qt.AlignTop)
|
||||
self.pluginsOptionsPage.setLayout(self.pluginsOptionsPageLayout)
|
||||
|
||||
self.pluginsPage = QWidget()
|
||||
self.pluginsPageLayout = QVBoxLayout()
|
||||
self.pluginsPageLayout.setAlignment(Qt.AlignTop)
|
||||
self.pluginsPage.setLayout(self.pluginsPageLayout)
|
||||
|
||||
self.pluginsGroup = QGroupBox("Plugins")
|
||||
self.pluginsGroupLayout = QGridLayout();
|
||||
self.pluginsGroupLayout.setAlignment(Qt.AlignTop)
|
||||
self.pluginsGroup.setLayout(self.pluginsGroupLayout)
|
||||
|
||||
self.pluginsPageLayout.addWidget(self.pluginsGroup)
|
||||
|
||||
plugin.setupUI(self, row)
|
||||
row = row + 1
|
||||
|
||||
def cheatLambda(self, amount):
|
||||
return lambda: self.cheatMoney(amount)
|
||||
|
||||
|
||||
71
qt_ui/windows/settings/plugins.py
Normal file
71
qt_ui/windows/settings/plugins.py
Normal file
@@ -0,0 +1,71 @@
|
||||
from PySide2.QtCore import Qt
|
||||
from PySide2.QtWidgets import (
|
||||
QCheckBox,
|
||||
QGridLayout,
|
||||
QGroupBox,
|
||||
QLabel, QVBoxLayout,
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from game.plugins import LuaPlugin, LuaPluginManager
|
||||
|
||||
|
||||
class PluginsBox(QGroupBox):
|
||||
def __init__(self) -> None:
|
||||
super().__init__("Plugins")
|
||||
|
||||
layout = QGridLayout()
|
||||
layout.setAlignment(Qt.AlignTop)
|
||||
self.setLayout(layout)
|
||||
|
||||
for row, plugin in enumerate(LuaPluginManager.plugins()):
|
||||
if not plugin.show_in_ui:
|
||||
continue
|
||||
|
||||
layout.addWidget(QLabel(plugin.name), row, 0)
|
||||
|
||||
checkbox = QCheckBox()
|
||||
checkbox.setChecked(plugin.enabled)
|
||||
checkbox.toggled.connect(plugin.set_enabled)
|
||||
layout.addWidget(checkbox, row, 1)
|
||||
|
||||
|
||||
class PluginsPage(QWidget):
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
|
||||
layout = QVBoxLayout()
|
||||
layout.setAlignment(Qt.AlignTop)
|
||||
self.setLayout(layout)
|
||||
|
||||
layout.addWidget(PluginsBox())
|
||||
|
||||
|
||||
class PluginOptionsBox(QGroupBox):
|
||||
def __init__(self, plugin: LuaPlugin) -> None:
|
||||
super().__init__(plugin.name)
|
||||
|
||||
layout = QGridLayout()
|
||||
layout.setAlignment(Qt.AlignTop)
|
||||
self.setLayout(layout)
|
||||
|
||||
for row, option in enumerate(plugin.options):
|
||||
layout.addWidget(QLabel(option.name), row, 0)
|
||||
|
||||
checkbox = QCheckBox()
|
||||
checkbox.setChecked(option.enabled)
|
||||
checkbox.toggled.connect(option.set_enabled)
|
||||
layout.addWidget(checkbox, row, 1)
|
||||
|
||||
|
||||
class PluginOptionsPage(QWidget):
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
|
||||
layout = QVBoxLayout()
|
||||
layout.setAlignment(Qt.AlignTop)
|
||||
self.setLayout(layout)
|
||||
|
||||
for plugin in LuaPluginManager.plugins():
|
||||
if plugin.options:
|
||||
layout.addWidget(PluginOptionsBox(plugin))
|
||||
Reference in New Issue
Block a user