Limit range for transport helicopters.

https://github.com/Khopa/dcs_liberation/issues/825
This commit is contained in:
Dan Albert 2021-04-23 23:23:42 -07:00
parent f69450e2ae
commit 8a44fc19ee

View File

@ -10,7 +10,7 @@ from dcs.mapping import Point
from dcs.unittype import FlyingType, VehicleType from dcs.unittype import FlyingType, VehicleType
from game.procurement import AircraftProcurementRequest from game.procurement import AircraftProcurementRequest
from game.utils import nautical_miles from game.utils import meters, nautical_miles
from gen.ato import Package from gen.ato import Package
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE
from gen.flights.flightplan import FlightPlanBuilder from gen.flights.flightplan import FlightPlanBuilder
@ -144,24 +144,56 @@ class Airlift(Transport):
class AirliftPlanner: class AirliftPlanner:
#: Maximum range from for any link in the route of takeoff, pickup, dropoff, and RTB
#: for a helicopter to be considered for airlift. Total route length is not
#: considered because the helicopter can refuel at each stop. Cargo planes have no
#: maximum range.
HELO_MAX_RANGE = nautical_miles(100)
def __init__(self, game: Game, transfer: TransferOrder) -> None: def __init__(self, game: Game, transfer: TransferOrder) -> None:
self.game = game self.game = game
self.transfer = transfer self.transfer = transfer
self.for_player = transfer.destination.captured self.for_player = transfer.destination.captured
self.package = Package(target=transfer.destination, auto_asap=True) self.package = Package(target=transfer.destination, auto_asap=True)
def is_airlift_capable(self, unit_type: Type[FlyingType]) -> bool: def compatible_with_mission(
return ( self, unit_type: Type[FlyingType], airfield: ControlPoint
unit_type in TRANSPORT_CAPABLE ) -> bool:
and self.transfer.origin.can_operate(unit_type) if not unit_type in TRANSPORT_CAPABLE:
and self.transfer.destination.can_operate(unit_type) return False
) if not self.transfer.origin.can_operate(unit_type):
return False
if not self.transfer.destination.can_operate(unit_type):
return False
# Cargo planes have no maximum range.
if not unit_type.helicopter:
return True
# A helicopter that is transport capable and able to operate at both bases. Need
# to check that no leg of the journey exceeds the maximum range. This doesn't
# account for any routing around threats that might take place, but it's close
# enough.
home = airfield.position
pickup = self.transfer.position.position
drop_off = self.transfer.position.position
if meters(home.distance_to_point(pickup)) > self.HELO_MAX_RANGE:
return False
if meters(pickup.distance_to_point(drop_off)) > self.HELO_MAX_RANGE:
return False
if meters(drop_off.distance_to_point(home)) > self.HELO_MAX_RANGE:
return False
return True
def create_package_for_airlift(self) -> None: def create_package_for_airlift(self) -> None:
for cp in self.game.theater.player_points(): for cp in self.game.theater.player_points():
inventory = self.game.aircraft_inventory.for_control_point(cp) inventory = self.game.aircraft_inventory.for_control_point(cp)
for unit_type, available in inventory.all_aircraft: for unit_type, available in inventory.all_aircraft:
if self.is_airlift_capable(unit_type): if self.compatible_with_mission(unit_type, cp):
while available and self.transfer.transport is None: while available and self.transfer.transport is None:
flight_size = self.create_airlift_flight(unit_type, inventory) flight_size = self.create_airlift_flight(unit_type, inventory)
available -= flight_size available -= flight_size