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Fix #199
Adjust 'should_halt_sim' conditions for taxi & takeoff flight-states, fixing an infinite loop that would occur if the FF-interrupt setting would not match with the start-type of the flight
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@@ -536,9 +536,8 @@ class Settings:
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"Player missions interrupt fast forward",
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page=MISSION_GENERATOR_PAGE,
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section=GAMEPLAY_SECTION,
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default=None,
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default=StartType.COLD,
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choices={
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"Never": None,
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"At startup time": StartType.COLD,
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"At taxi time": StartType.WARM,
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"At takeoff time": StartType.RUNWAY,
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