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Merge pull request #716 from SimonC6R/sold-aircraft-state
Adds a buffer for sold aircraft/vehicles.
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@@ -136,17 +136,12 @@ class QRecruitBehaviour:
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self.update_available_budget()
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def sell(self, unit_type):
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if self.pending_deliveries.units.get(unit_type, 0) > 0:
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if self.pending_deliveries.available_next_turn(unit_type) > 0:
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price = db.PRICES[unit_type]
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self.budget += price
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self.pending_deliveries.units[unit_type] = self.pending_deliveries.units[unit_type] - 1
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self.pending_deliveries.sell({unit_type: 1})
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if self.pending_deliveries.units[unit_type] == 0:
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del self.pending_deliveries.units[unit_type]
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elif self.cp.base.total_units_of_type(unit_type) > 0:
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price = db.PRICES[unit_type]
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self.budget += price
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self.cp.base.commit_losses({unit_type: 1})
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self._update_count_label(unit_type)
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self.update_available_budget()
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@@ -92,7 +92,13 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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self, "No space for additional aircraft",
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f"There is no parking space left at {self.cp.name} to accommodate another plane.", QMessageBox.Ok)
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return
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# If we change our mind about selling, we want the aircraft to be put
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# back in the inventory immediately.
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elif self.pending_deliveries.units.get(unit_type, 0) < 0:
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global_inventory = self.game_model.game.aircraft_inventory
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inventory = global_inventory.for_control_point(self.cp)
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inventory.add_aircraft(unit_type, 1)
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super().buy(unit_type)
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self.hangar_status.update_label()
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@@ -5,8 +5,10 @@ from PySide2.QtWidgets import (
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QScrollArea,
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QVBoxLayout,
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QWidget,
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QMessageBox,
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)
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from dcs.task import PinpointStrike
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from dcs.unittype import FlyingType, UnitType
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from game import db
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from game.theater import ControlPoint
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@@ -57,3 +59,12 @@ class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
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scroll.setWidget(scroll_content)
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main_layout.addWidget(scroll)
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self.setLayout(main_layout)
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def sell(self, unit_type: UnitType):
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if self.pending_deliveries.available_next_turn(unit_type) <= 0:
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QMessageBox.critical(
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self, "Could not sell ground unit",
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f"Attempted to sell one {unit_type.id} at {self.cp.name} "
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"but none are available.", QMessageBox.Ok)
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return
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super().sell(unit_type)
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