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Polishing, Bug Fixes, Slight improvements to flight generator for BARCAP.
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@@ -1,45 +0,0 @@
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from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout
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from game import db
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from qt_ui.uiconstants import AIRCRAFT_ICONS, VEHICLES_ICONS
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from theater import ControlPoint, Airport
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class QBaseInformation(QGroupBox):
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def __init__(self, cp:ControlPoint, airport:Airport):
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super(QBaseInformation, self).__init__("Base defenses")
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self.cp = cp
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self.airport = airport
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self.setMinimumWidth(500)
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self.init_ui()
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def init_ui(self):
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self.layout = QGridLayout()
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unit_dict = {}
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for g in self.cp.ground_objects:
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if g.airbase_group:
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for group in g.groups:
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for u in group.units:
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if u.type in unit_dict.keys():
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unit_dict[u.type] = unit_dict[u.type] + 1
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else:
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unit_dict[u.type] = 1
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i = 0
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for k,v in unit_dict.items():
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icon = QLabel()
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if k in VEHICLES_ICONS.keys():
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icon.setPixmap(VEHICLES_ICONS[k])
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else:
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icon.setText("<b>"+k[:6]+"</b>")
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icon.setProperty("style", "icon-plane")
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self.layout.addWidget(icon, i, 0)
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self.layout.addWidget(QLabel(str(v) + " x " + k), i, 1)
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i = i + 1
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stretch = QVBoxLayout()
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stretch.addStretch()
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self.layout.addLayout(stretch, len(unit_dict) + 1, 0)
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self.setLayout(self.layout)
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