Polishing, Bug Fixes, Slight improvements to flight generator for BARCAP.

This commit is contained in:
Khopa
2020-05-29 03:05:27 +02:00
parent fc64e57495
commit 8afdf5ef65
21 changed files with 194 additions and 123 deletions

View File

@@ -1,45 +0,0 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout
from game import db
from qt_ui.uiconstants import AIRCRAFT_ICONS, VEHICLES_ICONS
from theater import ControlPoint, Airport
class QBaseInformation(QGroupBox):
def __init__(self, cp:ControlPoint, airport:Airport):
super(QBaseInformation, self).__init__("Base defenses")
self.cp = cp
self.airport = airport
self.setMinimumWidth(500)
self.init_ui()
def init_ui(self):
self.layout = QGridLayout()
unit_dict = {}
for g in self.cp.ground_objects:
if g.airbase_group:
for group in g.groups:
for u in group.units:
if u.type in unit_dict.keys():
unit_dict[u.type] = unit_dict[u.type] + 1
else:
unit_dict[u.type] = 1
i = 0
for k,v in unit_dict.items():
icon = QLabel()
if k in VEHICLES_ICONS.keys():
icon.setPixmap(VEHICLES_ICONS[k])
else:
icon.setText("<b>"+k[:6]+"</b>")
icon.setProperty("style", "icon-plane")
self.layout.addWidget(icon, i, 0)
self.layout.addWidget(QLabel(str(v) + " x " + k), i, 1)
i = i + 1
stretch = QVBoxLayout()
stretch.addStretch()
self.layout.addLayout(stretch, len(unit_dict) + 1, 0)
self.setLayout(self.layout)