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Add labels game setting and map visibility setting to mission generation forced options
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45
gen/forcedoptionsgen.py
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45
gen/forcedoptionsgen.py
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import logging
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import typing
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from enum import IntEnum
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from dcs.mission import Mission
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from dcs.forcedoptions import ForcedOptions
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from .conflictgen import *
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class Labels(IntEnum):
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Off = 0
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Full = 1
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Abbreviated = 2
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Dot = 3
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class ForcedOptionsGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game):
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self.mission = mission
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self.conflict = conflict
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self.game = game
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def _set_options_view(self):
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if self.game.settings.map_coalition_visibility == "All Units":
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self.mission.forced_options.options_view = ForcedOptions.Views.All
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elif self.game.settings.map_coalition_visibility == "Allied Units":
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self.mission.forced_options.options_view = ForcedOptions.Views.Allies
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elif self.game.settings.map_coalition_visibility == "Own Aircraft":
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self.mission.forced_options.options_view = ForcedOptions.Views.MyAircraft
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elif self.game.settings.map_coalition_visibility == "None":
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self.mission.forced_options.options_view = ForcedOptions.Views.OnlyMap
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def _set_labels(self):
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if self.game.settings.labels == "Abbreviated":
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self.mission.forced_options.labels = int(Labels.Abbreviated)
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elif self.game.settings.labels == "Dot Only":
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self.mission.forced_options.labels = int(Labels.Dot)
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elif self.game.settings.labels == "Off":
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self.mission.forced_options.labels = int(Labels.Off)
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def generate(self):
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self._set_options_view()
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self._set_labels()
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