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https://github.com/dcs-retribution/dcs-retribution.git
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Move mission type compatibility to the target.
This was also needed in other parts of the UI and is easier to implement in the target class anyway. Note that DEAD is now properly restricted to air defense targets. Also added error boxes to the UI for when planning fails on an invalid target.
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@@ -1,107 +1,16 @@
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"""Combo box for selecting a flight's task type."""
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import logging
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from typing import Iterator
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from PySide2.QtWidgets import QComboBox
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from gen.flights.flight import FlightType
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from theater import (
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ConflictTheater,
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ControlPoint,
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FrontLine,
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MissionTarget,
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TheaterGroundObject,
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)
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from theater import ConflictTheater, MissionTarget
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class QFlightTypeComboBox(QComboBox):
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"""Combo box for selecting a flight task type."""
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COMMON_ENEMY_MISSIONS = [
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FlightType.TARCAP,
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FlightType.ESCORT,
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FlightType.SEAD,
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FlightType.DEAD,
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FlightType.SWEEP,
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# TODO: FlightType.ELINT,
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# TODO: FlightType.EWAR,
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# TODO: FlightType.RECON,
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]
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COMMON_FRIENDLY_MISSIONS = [
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FlightType.BARCAP,
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]
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FRIENDLY_AIRBASE_MISSIONS = [
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# TODO: FlightType.INTERCEPTION
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# TODO: FlightType.LOGISTICS
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] + COMMON_FRIENDLY_MISSIONS
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FRIENDLY_CARRIER_MISSIONS = [
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# TODO: FlightType.INTERCEPTION
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# TODO: Buddy tanking for the A-4?
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# TODO: Rescue chopper?
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# TODO: Inter-ship logistics?
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] + COMMON_FRIENDLY_MISSIONS
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ENEMY_CARRIER_MISSIONS = [
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FlightType.ESCORT,
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FlightType.BARCAP,
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# TODO: FlightType.ANTISHIP
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]
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ENEMY_AIRBASE_MISSIONS = [
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# TODO: FlightType.STRIKE
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] + COMMON_ENEMY_MISSIONS
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FRIENDLY_GROUND_OBJECT_MISSIONS = [
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# TODO: FlightType.LOGISTICS
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# TODO: FlightType.TROOP_TRANSPORT
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] + COMMON_FRIENDLY_MISSIONS
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ENEMY_GROUND_OBJECT_MISSIONS = [
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FlightType.STRIKE,
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] + COMMON_ENEMY_MISSIONS
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FRONT_LINE_MISSIONS = [
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FlightType.CAS,
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# TODO: FlightType.TROOP_TRANSPORT
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# TODO: FlightType.EVAC
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] + COMMON_ENEMY_MISSIONS
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# TODO: Add BAI missions after we have useful BAI targets.
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def __init__(self, theater: ConflictTheater, target: MissionTarget) -> None:
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super().__init__()
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self.theater = theater
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self.target = target
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for mission_type in self.mission_types_for_target():
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for mission_type in self.target.mission_types(for_player=True):
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self.addItem(mission_type.name, userData=mission_type)
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def mission_types_for_target(self) -> Iterator[FlightType]:
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if isinstance(self.target, ControlPoint):
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friendly = self.target.captured
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fleet = self.target.is_fleet
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if friendly:
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if fleet:
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yield from self.FRIENDLY_CARRIER_MISSIONS
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else:
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yield from self.FRIENDLY_AIRBASE_MISSIONS
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else:
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if fleet:
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yield from self.ENEMY_CARRIER_MISSIONS
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else:
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yield from self.ENEMY_AIRBASE_MISSIONS
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elif isinstance(self.target, TheaterGroundObject):
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# TODO: Filter more based on the category.
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friendly = self.target.control_point.captured
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if friendly:
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yield from self.FRIENDLY_GROUND_OBJECT_MISSIONS
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else:
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yield from self.ENEMY_GROUND_OBJECT_MISSIONS
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elif isinstance(self.target, FrontLine):
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yield from self.FRONT_LINE_MISSIONS
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else:
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logging.error(
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f"Unhandled target type: {self.target.__class__.__name__}"
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)
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