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https://github.com/dcs-retribution/dcs-retribution.git
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Add culling display option to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/1097
This commit is contained in:
@@ -182,6 +182,7 @@ const redNavmesh = L.layerGroup();
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const inclusionZones = L.layerGroup();
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const exclusionZones = L.layerGroup();
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const seaZones = L.layerGroup();
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const unculledZones = L.layerGroup();
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// Main map controls. These are the ones that we expect users to interact with.
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// These are always open, which unfortunately means that the scroll bar will not
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@@ -245,7 +246,7 @@ L.control
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"Air Defenses": redAirDefenseThreatZones,
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"Radar SAMs": redRadarSamThreatZones,
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},
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"Navmeshes": {
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Navmeshes: {
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Hide: L.layerGroup().addTo(map),
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Blue: blueNavmesh,
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Red: redNavmesh,
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@@ -254,7 +255,8 @@ L.control
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"Inclusion zones": inclusionZones,
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"Exclusion zones": exclusionZones,
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"Sea zones": seaZones,
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}
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"Culling exclusion zones": unculledZones,
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},
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},
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{
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position: "topleft",
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@@ -278,6 +280,7 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
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game.threatZonesChanged.connect(drawThreatZones);
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game.navmeshesChanged.connect(drawNavmeshes);
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game.mapZonesChanged.connect(drawMapZones);
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game.unculledZonesChanged.connect(drawUnculledZones);
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});
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function recenterMap(center) {
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@@ -900,7 +903,7 @@ function drawNavmeshes() {
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}
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function drawMapZones() {
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seaZones.clearLayers()
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seaZones.clearLayers();
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inclusionZones.clearLayers();
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exclusionZones.clearLayers();
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@@ -929,6 +932,21 @@ function drawMapZones() {
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}
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}
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function drawUnculledZones() {
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unculledZones.clearLayers();
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for (const zone of game.unculledZones) {
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console.log(
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`Drawing unculled zone with radius ${zone.radius} at ${zone.position}`
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);
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L.circle(zone.position, {
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radius: zone.radius,
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color: "#b4ff8c",
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stroke: false,
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}).addTo(unculledZones);
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}
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}
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function drawInitialMap() {
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recenterMap(game.mapCenter);
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drawControlPoints();
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@@ -939,6 +957,7 @@ function drawInitialMap() {
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drawThreatZones();
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drawNavmeshes();
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drawMapZones();
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drawUnculledZones();
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}
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function clearAllLayers() {
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