Use FastAPI interface for the front lines.

Can't submit yet because there's no way to uniquely identify front-
lines, so no way to update these as they change.
This commit is contained in:
Dan Albert 2022-03-03 00:11:40 -08:00
parent e5f4974e9a
commit 8d806def5b
2 changed files with 8 additions and 20 deletions

View File

@ -15,7 +15,6 @@ from game.theater import (
from qt_ui.models import GameModel
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from .controlpointjs import ControlPointJs
from .frontlinejs import FrontLineJs
from .groundobjectjs import GroundObjectJs
from .supplyroutejs import SupplyRouteJs
@ -44,7 +43,6 @@ class MapModel(QObject):
controlPointsChanged = Signal()
groundObjectsChanged = Signal()
supplyRoutesChanged = Signal()
frontLinesChanged = Signal()
mapReset = Signal()
def __init__(self, game_model: GameModel) -> None:
@ -54,7 +52,6 @@ class MapModel(QObject):
self._control_points = []
self._ground_objects = []
self._supply_routes = []
self._front_lines = []
GameUpdateSignal.get_instance().game_loaded.connect(self.on_game_load)
self.reset()
@ -63,7 +60,6 @@ class MapModel(QObject):
self._control_points = []
self._supply_routes = []
self._ground_objects = []
self._front_lines = []
self.cleared.emit()
def reset(self) -> None:
@ -74,7 +70,6 @@ class MapModel(QObject):
self.reset_control_points()
self.reset_ground_objects()
self.reset_routes()
self.reset_front_lines()
self.mapReset.emit()
def on_game_load(self, game: Optional[Game]) -> None:
@ -161,14 +156,6 @@ class MapModel(QObject):
def supplyRoutes(self) -> List[SupplyRouteJs]:
return self._supply_routes
def reset_front_lines(self) -> None:
self._front_lines = [FrontLineJs(f) for f in self.game.theater.conflicts()]
self.frontLinesChanged.emit()
@Property(list, notify=frontLinesChanged)
def frontLines(self) -> List[FrontLineJs]:
return self._front_lines
@property
def game(self) -> Game:
if self.game_model.game is None:

View File

@ -255,7 +255,6 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
game.controlPointsChanged.connect(drawControlPoints);
game.groundObjectsChanged.connect(drawGroundObjects);
game.supplyRoutesChanged.connect(drawSupplyRoutes);
game.frontLinesChanged.connect(drawFrontLines);
game.mapReset.connect(drawAircraft);
});
@ -625,12 +624,14 @@ function drawSupplyRoutes() {
function drawFrontLines() {
frontLinesLayer.clearLayers();
game.frontLines.forEach((front) => {
getJson("/front-lines").then((frontLines) => {
for (const front of frontLines) {
L.polyline(front.extents, { weight: 8, color: "#fe7d0a" })
.on("contextmenu", function () {
front.showPackageDialog();
})
.addTo(frontLinesLayer);
}
});
}