From 8f16f242b15478ac58ef6ccb3e71ee9ced3f4f7b Mon Sep 17 00:00:00 2001 From: RndName Date: Tue, 19 Apr 2022 10:32:53 +0200 Subject: [PATCH] Update Changelog --- changelog.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 0a52a410..c071c885 100644 --- a/changelog.md +++ b/changelog.md @@ -7,19 +7,23 @@ Saves from 5.x are not compatible with 6.0. * **[Mission Generation]** Added an option to fast-forward mission generation until the point of first contact (WIP). * **[Mission Generation]** Added performance option to not cull IADS when culling would effect how mission is played at target area. * **[Mission Generation]** Reworked the ground object generation which now uses a new layout system +* **[Mission Generation]** Added information about the modulation (AM/FM) of the assigned frequencies to the kneeboard and assign AM modulation instead of FM for JTAC. * **[Factions]** Updated the Faction file structure. Older custom faction files will not work correctly and have to be updated to the new structure. * **[Flight Planning]** Added preset formations for different flight types at hold, join, ingress, and split waypoints. Air to Air flights will tend toward line-abreast and spread-four formations. Air to ground flights will tend towards trail formation. * **[Flight Planning]** Added the ability to plan tankers for recovery on package flights. AI does not plan. * **[Flight Planning]** Air to Ground flights now have ECM enabled on lock at the join point, and SEAD/DEAD also have ECM enabled on detection and lock at ingress. * **[Flight Planning]** AWACS flightplan changed from orbit to a racetrack to reduce data link disconnects which were caused by blind spots as a result of the bank angle. * **[UI]** Added options to the loadout editor for setting properties such as HMD choice. +* **[UI]** Added separate images for the different carrier types. +* **[Campaign]** Allow campaign designers to define default values for the economy settings (starting budget and multiplier). ## Fixes * **[Mission Generation]** Fixed SA-13 incorrectly created as SA-8 Loading Unit which will not be spawned in the generated mission. * **[Mission Generation]** Fixed an issue which generated the helipads at FARPs incorrectly and placed the helicopters within each other. * **[Mission Generation]** Fixed an issue with SEAD missions flown by the AI when using the Skynet Plugin and anti-radiation missiles (ARM). The AI now correctly engages the SAM when it comes alive instead of diving into it. -* **[Mission Generation]** Fixed an issue where SEAD/DEAD/BAI flights fired all missiles / bombs against a single unit in a group instead of targeting the whole group +* **[Mission Generation]** Fixed an issue where SEAD/DEAD/BAI flights fired all missiles / bombs against a single unit in a group instead of targeting the whole group. +* **[UI]** Fixed and issue where the liberation main exe was still running after application close. # 5.2.0