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https://github.com/dcs-retribution/dcs-retribution.git
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WIP: display events on the map; start events from adjacent CPs
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@@ -28,7 +28,7 @@ class BaseAttackEvent(Event):
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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attackers_success = alive_attackers >= alive_defenders
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if self.from_cp.captured:
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if self.departure_cp.captured:
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return attackers_success
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else:
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return not attackers_success
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@@ -36,14 +36,14 @@ class BaseAttackEvent(Event):
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def commit(self, debriefing: Debriefing):
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super(BaseAttackEvent, self).commit(debriefing)
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if self.is_successfull(debriefing):
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if self.from_cp.captured:
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if self.departure_cp.captured:
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self.to_cp.captured = True
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self.to_cp.ground_objects = []
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self.to_cp.base.filter_units(db.UNIT_BY_COUNTRY[self.attacker_name])
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self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY)
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else:
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if not self.from_cp.captured:
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if not self.departure_cp.captured:
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self.to_cp.captured = False
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self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY)
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@@ -54,14 +54,14 @@ class BaseAttackEvent(Event):
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def player_defending(self, flights: db.TaskForceDict):
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assert CAP in flights and len(flights) == 1, "Invalid scrambled flights"
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cas = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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escort = self.from_cp.base.scramble_sweep(self.game.settings.multiplier)
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attackers = self.from_cp.base.armor
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cas = self.departure_cp.base.scramble_cas(self.game.settings.multiplier)
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escort = self.departure_cp.base.scramble_sweep(self.game.settings.multiplier)
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attackers = self.departure_cp.base.armor
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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from_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(cas=assigned_units_from(cas),
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@@ -79,7 +79,7 @@ class BaseAttackEvent(Event):
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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from_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
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