mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Single ShipGroupGenerator added
This commit is contained in:
@@ -11,6 +11,9 @@ from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerato
|
||||
from gen.fleet.schnellboot import SchnellbootGroupGenerator
|
||||
from gen.fleet.uboat import UBoatGroupGenerator
|
||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
# from dcs import unitgroup
|
||||
# from dcs.unit import Ship
|
||||
|
||||
|
||||
SHIP_MAP = {
|
||||
"SchnellbootGroupGenerator": SchnellbootGroupGenerator,
|
||||
@@ -68,4 +71,27 @@ def generate_lha_group(faction:str, game, ground_object):
|
||||
"""
|
||||
generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
return generator.get_generated_group()
|
||||
|
||||
# class ShipGroupGenerator(GroupGenerator):
|
||||
# """Abstract class for other ship generator classes"""
|
||||
# def __init__(self, game, ground_object, faction):
|
||||
# self.game = game
|
||||
# self.go = ground_object
|
||||
# self.position = ground_object.position
|
||||
# self.heading = random.randint(0, 359)
|
||||
# self.faction = faction
|
||||
# self.vg = unitgroup.ShipGroup(self.game.next_group_id(), self.groupNamePrefix + self.go.group_identifier)
|
||||
# wp = self.vg.add_waypoint(self.position, 0)
|
||||
# wp.ETA_locked = True
|
||||
|
||||
# def add_unit(self, unit_type, name, pos_x, pos_y, heading):
|
||||
# nn = "cgroup|" + str(self.go.cp_id) + '|' + str(self.go.group_id) + '|' + str(self.go.group_identifier) + "|" + name
|
||||
|
||||
# unit = Ship(self.game.next_unit_id(),
|
||||
# nn, unit_type)
|
||||
# unit.position.x = pos_x
|
||||
# unit.position.y = pos_y
|
||||
# unit.heading = heading
|
||||
# self.vg.add_unit(unit)
|
||||
# return unit
|
||||
|
||||
Reference in New Issue
Block a user