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Change squadrons to operate out of a single base.
https://github.com/dcs-liberation/dcs_liberation/issues/1145 Currently this is fixed at the start of the campaign. The squadron locations are defined by the campaign file. Follow up work: * Track aircraft ownership per-squadron rather than per-airbase. * UI for relocating squadrons. * Ferry missions for squadrons that are relocating. * Auto-relocation (probably only for retreat handling). Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1138
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51
game/squadrons/pilot.py
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51
game/squadrons/pilot.py
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from __future__ import annotations
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from dataclasses import dataclass, field
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from enum import unique, Enum
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from faker import Faker
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@dataclass
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class PilotRecord:
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missions_flown: int = field(default=0)
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@unique
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class PilotStatus(Enum):
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Active = "Active"
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OnLeave = "On leave"
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Dead = "Dead"
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@dataclass
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class Pilot:
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name: str
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player: bool = field(default=False)
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status: PilotStatus = field(default=PilotStatus.Active)
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record: PilotRecord = field(default_factory=PilotRecord)
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@property
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def alive(self) -> bool:
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return self.status is not PilotStatus.Dead
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@property
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def on_leave(self) -> bool:
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return self.status is PilotStatus.OnLeave
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def send_on_leave(self) -> None:
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if self.status is not PilotStatus.Active:
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raise RuntimeError("Only active pilots may be sent on leave")
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self.status = PilotStatus.OnLeave
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def return_from_leave(self) -> None:
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if self.status is not PilotStatus.OnLeave:
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raise RuntimeError("Only pilots on leave may be returned from leave")
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self.status = PilotStatus.Active
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def kill(self) -> None:
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self.status = PilotStatus.Dead
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@classmethod
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def random(cls, faker: Faker) -> Pilot:
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return Pilot(faker.name())
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