Fix usage of CombatStance typo

This commit is contained in:
Pedro Magueija
2020-09-15 15:03:41 +02:00
parent b8afb01c46
commit 93b2e91c10
4 changed files with 6 additions and 6 deletions

View File

@@ -267,7 +267,7 @@ class Event:
ratio = (1.0 + enemy_casualties) / (1.0 + ally_casualties)
player_aggresive = cp.stances[enemy_cp.id] in [CombatStance.AGGRESIVE, CombatStance.ELIMINATION, CombatStance.BREAKTHROUGH]
player_aggresive = cp.stances[enemy_cp.id] in [CombatStance.AGGRESSIVE, CombatStance.ELIMINATION, CombatStance.BREAKTHROUGH]
if ally_units_alive == 0:
player_won = False