mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fix inversion of AI management for opfor.
This commit is contained in:
parent
ccf6b6ef5f
commit
9568bc7ea6
@ -206,9 +206,9 @@ class Coalition:
|
|||||||
manage_front_line = self.game.settings.automate_front_line_reinforcements
|
manage_front_line = self.game.settings.automate_front_line_reinforcements
|
||||||
manage_aircraft = self.game.settings.automate_aircraft_reinforcements
|
manage_aircraft = self.game.settings.automate_aircraft_reinforcements
|
||||||
else:
|
else:
|
||||||
manage_runways = False
|
manage_runways = True
|
||||||
manage_front_line = False
|
manage_front_line = True
|
||||||
manage_aircraft = False
|
manage_aircraft = True
|
||||||
|
|
||||||
self.budget = ProcurementAi(
|
self.budget = ProcurementAi(
|
||||||
self.game,
|
self.game,
|
||||||
|
|||||||
@ -0,0 +1,19 @@
|
|||||||
|
from collections import Iterator
|
||||||
|
from dataclasses import dataclass
|
||||||
|
|
||||||
|
from game.commander.tasks.primitive.aggressiveattack import AggressiveAttack
|
||||||
|
from game.commander.tasks.primitive.cas import PlanCas
|
||||||
|
from game.commander.tasks.primitive.eliminationattack import EliminationAttack
|
||||||
|
from game.commander.theaterstate import TheaterState
|
||||||
|
from game.htn import CompoundTask, Method
|
||||||
|
from game.theater import FrontLine
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass(frozen=True)
|
||||||
|
class DestroyEnemyGroundUnits(CompoundTask[TheaterState]):
|
||||||
|
front_line: FrontLine
|
||||||
|
|
||||||
|
def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
|
||||||
|
yield [EliminationAttack(self.front_line, state.context.coalition.player)]
|
||||||
|
yield [AggressiveAttack(self.front_line, state.context.coalition.player)]
|
||||||
|
yield [PlanCas(self.front_line)]
|
||||||
Loading…
x
Reference in New Issue
Block a user