Remove unused conflictgen globals

Remove unused  `Conflict` properties

mypy fixes

Cleanup
This commit is contained in:
walterroach
2020-11-23 16:47:00 -06:00
parent da17d1e5d1
commit 967574820f
6 changed files with 19 additions and 57 deletions

View File

@@ -38,7 +38,6 @@ class Event:
location = None # type: Point
from_cp = None # type: ControlPoint
to_cp = None # type: ControlPoint
operation = Operation
difficulty = 1 # type: int
BONUS_BASE = 5
@@ -63,8 +62,6 @@ class Event:
return int(math.log(self.to_cp.importance + 1, DIFFICULTY_LOG_BASE) * self.BONUS_BASE)
def generate(self) -> UnitMap:
self.operation.ca_slots = self.ca_slots
self.operation.prepare(self.game)
unit_map = self.operation.generate()
self.operation.current_mission.save(

View File

@@ -14,9 +14,7 @@ from dcs.lua.parse import loads
from dcs.mapping import Point
from dcs.translation import String
from dcs.triggers import TriggerStart
from dcs.unittype import UnitType
from game.plugins import LuaPluginManager
from game.theater import ControlPoint
from gen import Conflict, FlightType, VisualGenerator
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
from gen.airfields import AIRFIELD_DATA
@@ -59,8 +57,7 @@ class Operation:
player_awacs_enabled = True
# TODO: #436 Generate Air Support for red
enemy_awacs_enabled = True
is_awacs_enabled = False
ca_slots = 0
ca_slots = 1
unit_map: UnitMap
jtacs: List[JtacInfo] = []
plugin_scripts: List[str] = []

View File

@@ -5,7 +5,7 @@ import logging
import textwrap
from dataclasses import dataclass
from pathlib import Path
from typing import List, Optional, TYPE_CHECKING
from typing import List, Optional, TYPE_CHECKING, Type
from game.settings import Settings
@@ -22,7 +22,7 @@ class LuaPluginWorkOrder:
self.mnemonic = mnemonic
self.disable = disable
def work(self, operation: Operation) -> None:
def work(self, operation: Type[Operation]) -> None:
if self.disable:
operation.bypass_plugin_script(self.mnemonic)
else:
@@ -144,11 +144,11 @@ class LuaPlugin(PluginSettings):
for option in self.definition.options:
option.set_settings(self.settings)
def inject_scripts(self, operation: Operation) -> None:
def inject_scripts(self, operation: Type[Operation]) -> None:
for work_order in self.definition.work_orders:
work_order.work(operation)
def inject_configuration(self, operation: Operation) -> None:
def inject_configuration(self, operation: Type[Operation]) -> None:
# inject the plugin options
if self.options:
option_decls = []

View File

@@ -7,7 +7,7 @@ from dataclasses import dataclass
from functools import cached_property
from itertools import tee
from pathlib import Path
from typing import Any, Dict, Iterator, List, Optional, Tuple, Union
from typing import Any, Dict, Iterator, List, Optional, Tuple, Union, cast
from dcs import Mission
from dcs.countries import (
@@ -471,7 +471,7 @@ class ConflictTheater:
closest_distance = distance
return closest
def closest_opposing_control_points(self) -> Tuple[ControlPoint]:
def closest_opposing_control_points(self) -> Tuple[ControlPoint, ControlPoint]:
"""
Returns a tuple of the two nearest opposing ControlPoints in theater.
(player_cp, enemy_cp)
@@ -487,17 +487,19 @@ class ConflictTheater:
closest_distance = dist
if dist < closest_distance:
distances[cp.id] = dist
closest_cp = min(distances, key=distances.get)
all_cp_min_distances[(control_point.id, closest_cp)] = distances[closest_cp]
closest_cp_id = min(distances, key=distances.get) # type: ignore
all_cp_min_distances[(control_point.id, closest_cp_id)] = distances[closest_cp_id]
closest_opposing_cps = [
self.find_control_point_by_id(i)
for i
in min(all_cp_min_distances, key=all_cp_min_distances.get)
for i
in min(all_cp_min_distances, key=all_cp_min_distances.get) # type: ignore
] # type: List[ControlPoint]
assert len(closest_opposing_cps) == 2
if closest_opposing_cps[0].captured:
return tuple(closest_opposing_cps)
return cast(Tuple[ControlPoint, ControlPoint], tuple(closest_opposing_cps))
else:
return tuple(reversed(closest_opposing_cps))
return cast(Tuple[ControlPoint, ControlPoint], tuple(reversed(closest_opposing_cps)))
def find_control_point_by_id(self, id: int) -> ControlPoint:
for i in self.controlpoints: