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Remove unused conflictgen globals
Remove unused `Conflict` properties mypy fixes Cleanup
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@@ -14,7 +14,6 @@ from dcs.task import (
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)
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from game import db
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from game.operation.operation import Operation
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from .naming import namegen
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from .callsigns import callsign_for_support_unit
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from .conflictgen import Conflict
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@@ -122,9 +121,10 @@ class AirSupportConflictGenerator:
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self.air_support.tankers.append(TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan))
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try:
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
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if awacs_unit:
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freq = self.radio_registry.alloc_uhf()
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
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@@ -142,6 +142,5 @@ class AirSupportConflictGenerator:
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self.air_support.awacs.append(AwacsInfo(
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str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
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except:
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Operation.player_awacs_enabled = False
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else:
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logging.warning("No AWACS for faction")
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@@ -8,37 +8,8 @@ from dcs.mapping import Point
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from game.theater.conflicttheater import ConflictTheater, FrontLine
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from game.theater.controlpoint import ControlPoint
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AIR_DISTANCE = 40000
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CAPTURE_AIR_ATTACKERS_DISTANCE = 25000
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CAPTURE_AIR_DEFENDERS_DISTANCE = 60000
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STRIKE_AIR_ATTACKERS_DISTANCE = 45000
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STRIKE_AIR_DEFENDERS_DISTANCE = 25000
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CAP_CAS_DISTANCE = 10000, 120000
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GROUND_INTERCEPT_SPREAD = 5000
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GROUND_DISTANCE_FACTOR = 1.4
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GROUND_DISTANCE = 2000
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GROUND_ATTACK_DISTANCE = 25000, 13000
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TRANSPORT_FRONTLINE_DIST = 1800
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INTERCEPT_ATTACKERS_HEADING = -45, 45
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INTERCEPT_DEFENDERS_HEADING = -10, 10
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INTERCEPT_CONFLICT_DISTANCE = 50000
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INTERCEPT_ATTACKERS_DISTANCE = 100000
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INTERCEPT_MAX_DISTANCE = 160000
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INTERCEPT_MIN_DISTANCE = 100000
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NAVAL_INTERCEPT_DISTANCE_FACTOR = 1
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NAVAL_INTERCEPT_DISTANCE_MAX = 40000
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NAVAL_INTERCEPT_STEP = 5000
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FRONTLINE_LENGTH = 80000
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FRONTLINE_MIN_CP_DISTANCE = 5000
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FRONTLINE_DISTANCE_STRENGTH_FACTOR = 0.7
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def _opposite_heading(h):
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@@ -98,10 +69,6 @@ class Conflict:
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def opposite_heading(self) -> int:
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return _heading_sum(self.heading, 180)
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@property
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def to_size(self):
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return self.to_cp.size * GROUND_DISTANCE_FACTOR
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def find_ground_position(self, at: Point, heading: int, max_distance: int = 40000) -> Point:
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return Conflict._find_ground_position(at, max_distance, heading, self.theater)
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