Merge remote-tracking branch 'khopa/develop' into develop

This commit is contained in:
Khopa 2021-05-14 16:16:11 +02:00
commit 969e4a2d65
9 changed files with 115 additions and 73 deletions

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@ -13,6 +13,7 @@ Saves from 2.5 are not compatible with 3.0.
* **[Modding]** Campaigns now choose locations for factories to spawn.
* **[Modding]** Can now install custom factions to <DCS saved games>/Liberation/Factions instead of the Liberation install directory.
* **[Performance Settings]** Added a settings to lower the number of smoke effects generated on frontlines. Lowered default settings for frontline smoke generators, so less smoke should be generated by default.
* **[Configuration]** Liberation preferences (DCS install and save game location) are now saved to `%LOCALAPPDATA%/DCSLiberation` to prevent needing to reconfigure each new install.
## Fixes

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@ -117,6 +117,7 @@ from dcs.planes import (
Yak_40,
plane_map,
I_16,
Tu_142,
)
from dcs.ships import (
Boat_Armed_Hi_speed,
@ -456,6 +457,7 @@ PRICES = {
Tu_160: 50,
Tu_22M3: 40,
Tu_95MS: 35,
Tu_142: 35,
# special
IL_76MD: 30,
An_26B: 25,

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@ -154,6 +154,8 @@ class Faction:
faction.awacs = load_all_aircraft(json.get("awacs", []))
faction.tankers = load_all_aircraft(json.get("tankers", []))
faction.aircrafts = list(set(faction.aircrafts + faction.awacs))
faction.frontline_units = load_all_vehicles(json.get("frontline_units", []))
faction.artillery_units = load_all_vehicles(json.get("artillery_units", []))
faction.infantry_units = load_all_vehicles(json.get("infantry_units", []))

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@ -282,6 +282,11 @@ class Game:
)
self.turn += 1
# Need to recompute before transfers and deliveries to account for captures.
# This happens in in initialize_turn as well, because cheating doesn't advance a
# turn but can capture bases so we need to recompute there as well.
self.compute_transit_networks()
# Must happen *before* unit deliveries are handled, or else new units will spawn
# one hop ahead. ControlPoint.process_turn handles unit deliveries.
self.transfers.perform_transfers()

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@ -1,5 +1,7 @@
import json
import logging
import os
from pathlib import Path
from shutil import copyfile
import dcs
@ -10,7 +12,10 @@ global __dcs_saved_game_directory
global __dcs_installation_directory
global __last_save_file
PREFERENCES_FILE_PATH = "liberation_preferences.json"
USER_PATH = Path(os.environ["LOCALAPPDATA"]) / "DCSLiberation"
PREFERENCES_PATH = USER_PATH / "liberation_preferences.json"
def init():
@ -18,18 +23,16 @@ def init():
global __dcs_installation_directory
global __last_save_file
if os.path.isfile(PREFERENCES_FILE_PATH):
if PREFERENCES_PATH.exists():
try:
with (open(PREFERENCES_FILE_PATH)) as prefs:
pref_data = json.loads(prefs.read())
logging.debug("Loading Liberation preferences from %s", PREFERENCES_PATH)
with PREFERENCES_PATH.open() as prefs:
pref_data = json.load(prefs)
__dcs_saved_game_directory = pref_data["saved_game_dir"]
__dcs_installation_directory = pref_data["dcs_install_dir"]
if "last_save_file" in pref_data:
__last_save_file = pref_data["last_save_file"]
else:
__last_save_file = ""
__last_save_file = pref_data.get("last_save_file", "")
is_first_start = False
except:
except KeyError:
__dcs_saved_game_directory = ""
__dcs_installation_directory = ""
__last_save_file = ""
@ -78,8 +81,9 @@ def save_config():
"dcs_install_dir": __dcs_installation_directory,
"last_save_file": __last_save_file,
}
with (open(PREFERENCES_FILE_PATH, "w")) as prefs:
prefs.write(json.dumps(pref_data))
PREFERENCES_PATH.parent.mkdir(exist_ok=True, parents=True)
with PREFERENCES_PATH.open("w") as prefs:
json.dump(pref_data, prefs, indent=" ")
def get_dcs_install_directory():

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@ -223,6 +223,8 @@ def lint_weapon_data() -> None:
def main():
logging_config.init_logging(VERSION)
logging.debug("Python version %s", sys.version)
game: Optional[Game] = None
args = parse_args()

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@ -27,8 +27,27 @@ from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
LeafletLatLon = List[float]
# **EVERY PROPERTY NEEDS A NOTIFY SIGNAL**
#
# https://bugreports.qt.io/browse/PYSIDE-1426
#
# PySide2 5.15.2 released 6 days before the fix for this was merged, but presumably we
# can clean up after 5.15.3 (or a future version) is released.
#
# Until then, all properties must use a notify signal. For some reason the error doesn't
# show up when running from source, and member properties also are not sufficient.
# Failing to do this will cause every sync of the property to emit an expensive log
# message. This can prevent the UI from being responsive.
#
# A local signal (i.e. `@Property(t, notify=Signal())`) is not sufficient. The class
# needs a named signal for every property, even if it is constant.
class ControlPointJs(QObject):
nameChanged = Signal()
blueChanged = Signal()
positionChanged = Signal()
def __init__(
self,
control_point: ControlPoint,
@ -41,15 +60,15 @@ class ControlPointJs(QObject):
self.theater = theater
self.dialog: Optional[QBaseMenu2] = None
@Property(str)
@Property(str, notify=nameChanged)
def name(self) -> str:
return self.control_point.name
@Property(bool)
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.control_point.captured
@Property(list)
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.control_point.position)
return [ll.latitude, ll.longitude]
@ -66,6 +85,13 @@ class ControlPointJs(QObject):
class GroundObjectJs(QObject):
nameChanged = Signal()
unitsChanged = Signal()
blueChanged = Signal()
positionChanged = Signal()
samThreatRangesChanged = Signal()
samDetectionRangesChanged = Signal()
def __init__(self, tgo: TheaterGroundObject, game: Game) -> None:
super().__init__()
self.tgo = tgo
@ -96,7 +122,7 @@ class GroundObjectJs(QObject):
def showPackageDialog(self) -> None:
Dialog.open_new_package_dialog(self.tgo)
@Property(str)
@Property(str, notify=nameChanged)
def name(self) -> str:
return self.tgo.name
@ -110,7 +136,7 @@ class GroundObjectJs(QObject):
)
return f"Unit #{unit.id} - {unit_display_name}{dead_label}"
@Property(list)
@Property(list, notify=unitsChanged)
def units(self) -> List[str]:
units = []
if self.buildings:
@ -124,16 +150,16 @@ class GroundObjectJs(QObject):
units.append(self.make_unit_name(unit, dead=True))
return units
@Property(bool)
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.tgo.control_point.captured
@Property(list)
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.tgo.position)
return [ll.latitude, ll.longitude]
@Property(list)
@Property(list, notify=samThreatRangesChanged)
def samThreatRanges(self) -> List[float]:
if not self.tgo.might_have_aa:
return []
@ -145,7 +171,7 @@ class GroundObjectJs(QObject):
ranges.append(threat_range.meters)
return ranges
@Property(list)
@Property(list, notify=samDetectionRangesChanged)
def samDetectionRanges(self) -> List[float]:
if not self.tgo.might_have_aa:
return []
@ -159,6 +185,11 @@ class GroundObjectJs(QObject):
class SupplyRouteJs(QObject):
pointsChanged = Signal()
frontActiveChanged = Signal()
isSeaChanged = Signal()
blueChanged = Signal()
def __init__(
self,
a: ControlPoint,
@ -172,32 +203,34 @@ class SupplyRouteJs(QObject):
self._points = points
self.sea_route = sea_route
@Property(list)
@Property(list, notify=pointsChanged)
def points(self) -> List[LeafletLatLon]:
return self._points
@Property(bool)
@Property(bool, notify=frontActiveChanged)
def frontActive(self) -> bool:
if self.sea_route:
return False
return self.control_point_a.front_is_active(self.control_point_b)
@Property(bool)
@Property(bool, notify=isSeaChanged)
def isSea(self) -> bool:
return self.sea_route
@Property(bool)
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.control_point_a.captured
class FrontLineJs(QObject):
extentsChanged = Signal()
def __init__(self, front_line: FrontLine, theater: ConflictTheater) -> None:
super().__init__()
self.front_line = front_line
self.theater = theater
@Property(list)
@Property(list, notify=extentsChanged)
def extents(self) -> List[LeafletLatLon]:
a = self.theater.point_to_ll(
self.front_line.position.point_from_heading(
@ -217,6 +250,14 @@ class FrontLineJs(QObject):
class WaypointJs(QObject):
numberChanged = Signal()
positionChanged = Signal()
altitudeFtChanged = Signal()
altitudeReferenceChanged = Signal()
nameChanged = Signal()
timingChanged = Signal()
isDivertChanged = Signal()
def __init__(
self,
waypoint: FlightWaypoint,
@ -230,28 +271,28 @@ class WaypointJs(QObject):
self.flight_plan = flight_plan
self.theater = theater
@Property(int)
@Property(int, notify=numberChanged)
def number(self) -> int:
return self._number
@Property(list)
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.waypoint.position)
return [ll.latitude, ll.longitude]
@Property(int)
@Property(int, notify=altitudeFtChanged)
def altitudeFt(self) -> int:
return int(self.waypoint.alt.feet)
@Property(str)
@Property(str, notify=altitudeReferenceChanged)
def altitudeReference(self) -> str:
return "AGL" if self.waypoint.alt_type == "RADIO" else "MSL"
@Property(str)
@Property(str, notify=nameChanged)
def name(self) -> str:
return self.waypoint.name
@Property(str)
@Property(str, notify=timingChanged)
def timing(self) -> str:
prefix = "TOT"
time = self.flight_plan.tot_for_waypoint(self.waypoint)
@ -262,13 +303,15 @@ class WaypointJs(QObject):
return ""
return f"{prefix} T+{timedelta(seconds=int(time.total_seconds()))}"
@Property(bool)
@Property(bool, notify=isDivertChanged)
def isDivert(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.DIVERT
class FlightJs(QObject):
flightPlanChanged = Signal()
blueChanged = Signal()
selectedChanged = Signal()
def __init__(
self, flight: Flight, selected: bool, theater: ConflictTheater
@ -298,11 +341,11 @@ class FlightJs(QObject):
def flightPlan(self) -> List[WaypointJs]:
return self._waypoints
@Property(bool)
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.flight.departure.captured
@Property(bool)
@Property(bool, notify=selectedChanged)
def selected(self) -> bool:
return self._selected

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@ -52,23 +52,19 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
row = 0
unit_types: Set[Type[FlyingType]] = set()
for task in tasks:
units = db.find_unittype(task, self.game_model.game.player_name)
if not units:
for unit_type in self.game_model.game.player_faction.aircrafts:
if not issubclass(unit_type, FlyingType):
raise RuntimeError(f"Non-flying aircraft found in faction: {unit_type}")
if self.cp.is_carrier and unit_type not in db.CARRIER_CAPABLE:
continue
for unit in units:
if not issubclass(unit, FlyingType):
continue
if self.cp.is_carrier and unit not in db.CARRIER_CAPABLE:
continue
if self.cp.is_lha and unit not in db.LHA_CAPABLE:
if self.cp.is_lha and unit_type not in db.LHA_CAPABLE:
continue
if (
self.cp.cptype in [ControlPointType.FOB, ControlPointType.FARP]
and unit not in helicopter_map.values()
and unit_type not in helicopter_map.values()
):
continue
unit_types.add(unit)
unit_types.add(unit_type)
sorted_units = sorted(
unit_types,

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@ -1,7 +1,9 @@
import os
from pathlib import Path
import shutil
from zipfile import *
THIS_DIR = Path(__file__).resolve()
SRC_DIR = THIS_DIR.parents[1]
IGNORED_PATHS = [
@ -15,10 +17,8 @@ IGNORED_PATHS = [
"venv",
]
VERSION = input("version str:")
def _zip_dir(archieve, path):
def _zip_dir(archive, path):
for path, directories, files in os.walk(path):
is_ignored = False
for ignored_path in IGNORED_PATHS:
@ -32,29 +32,16 @@ def _zip_dir(archieve, path):
for file in files:
if file in IGNORED_PATHS:
continue
archieve.write(os.path.join(path, file))
archive.write(os.path.join(path, file))
def _mk_archieve():
path = os.path.join(
os.path.dirname(__file__),
os.pardir,
os.pardir,
"build",
"dcs_liberation_{}.zip".format(VERSION),
)
if os.path.exists(path):
print("version already exists")
return
def main():
try:
shutil.rmtree("./dist")
except FileNotFoundError:
pass
os.system("pyinstaller.exe --clean pyinstaller.spec")
# archieve = ZipFile(path, "w")
# archieve.writestr("dcs_liberation.bat", "cd dist\\dcs_liberation\r\nliberation_main \"%UserProfile%\\Saved Games\" \"{}\"".format(VERSION))
# _zip_dir(archieve, "./dist/dcs_liberation")
_mk_archieve()
if __name__ == "__main__":
main()