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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Move FlightPlan ownership from Flight to IBuilder.
The next step in splitting up the layout and scheduling phases. This facilitates splitting flights into two classes where one has a full flight plan, but one used in the earlier phases of planning has only a layout. Layout-only flights won't need TOTs, which will make them much easier to work with once we've migrated TOTs from timedeltas to datetimes. Layout-only flights of course aren't actually usable, but it lets us avoid dealing with the current sim time until we're certain the Flight will even survive planning. I'm not actually sure if we'll be able to split the two phases any more, but this ends up being a nice cleanup anyway.
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@@ -7,13 +7,10 @@ from typing import Any, List, Optional, TYPE_CHECKING
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from dcs import Point
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from dcs.planes import C_101CC, C_101EB, Su_33
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from .flightplans.planningerror import PlanningError
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from .flightplans.waypointbuilder import WaypointBuilder
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from .flightroster import FlightRoster
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from .flightstate import FlightState, Navigating, Uninitialized
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from .flightstate.killed import Killed
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from .loadouts import Loadout
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from .packagewaypoints import PackageWaypoints
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from ..sidc import (
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Entity,
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SidcDescribable,
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@@ -85,15 +82,13 @@ class Flight(SidcDescribable):
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# Will be replaced with a more appropriate FlightPlan later, but start with a
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# cheaply constructed one since adding more flights to the package may affect
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# the optimal layout.
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from .flightplans.custom import CustomFlightPlan, CustomLayout
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from .flightplans.flightplanbuildertypes import FlightPlanBuilderTypes
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self.flight_plan: FlightPlan[Any] = CustomFlightPlan(
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self,
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CustomLayout(
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departure=WaypointBuilder(self, self.coalition).takeoff(self.departure),
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custom_waypoints=[],
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),
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)
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self._flight_plan_builder = FlightPlanBuilderTypes.for_flight(self)(self)
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@property
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def flight_plan(self) -> FlightPlan[Any]:
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return self._flight_plan_builder.get_or_build()
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def __getstate__(self) -> dict[str, Any]:
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state = self.__dict__.copy()
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@@ -199,13 +194,14 @@ class Flight(SidcDescribable):
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def abort(self) -> None:
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from .flightplans.rtb import RtbFlightPlan
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self.flight_plan = RtbFlightPlan.builder_type()(self).build()
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self._flight_plan_builder = RtbFlightPlan.builder_type()(self)
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plan = self._flight_plan_builder.get_or_build()
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self.set_state(
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Navigating(
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self,
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self.squadron.settings,
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self.flight_plan.abort_index,
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plan.abort_index,
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has_aborted=True,
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)
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)
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@@ -250,22 +246,4 @@ class Flight(SidcDescribable):
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results.kill_pilot(self, pilot)
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def recreate_flight_plan(self) -> None:
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self.flight_plan = self._make_flight_plan()
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def _make_flight_plan(self) -> FlightPlan[Any]:
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from game.navmesh import NavMeshError
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from .flightplans.flightplanbuildertypes import FlightPlanBuilderTypes
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try:
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if self.package.waypoints is None:
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self.package.waypoints = PackageWaypoints.create(
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self.package, self.coalition
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)
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builder = FlightPlanBuilderTypes.for_flight(self)(self)
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return builder.build()
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except NavMeshError as ex:
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color = "blue" if self.squadron.player else "red"
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raise PlanningError(
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f"Could not plan {color} {self.flight_type.value} from "
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f"{self.departure} to {self.package.target}"
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) from ex
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self._flight_plan_builder.regenerate()
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