Load two units per cargo plane.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1029
This commit is contained in:
Dan Albert
2021-06-05 12:21:34 -07:00
parent cb159e3341
commit 96cdea2a94
6 changed files with 56 additions and 40 deletions

View File

@@ -24,7 +24,7 @@ from game import db
from game.theater import Airfield, ControlPoint
from game.transfers import CargoShip
from game.unitmap import (
AirliftUnit,
AirliftUnits,
Building,
ConvoyUnit,
FrontLineUnit,
@@ -75,8 +75,8 @@ class GroundLosses:
player_cargo_ships: List[CargoShip] = field(default_factory=list)
enemy_cargo_ships: List[CargoShip] = field(default_factory=list)
player_airlifts: List[AirliftUnit] = field(default_factory=list)
enemy_airlifts: List[AirliftUnit] = field(default_factory=list)
player_airlifts: List[AirliftUnits] = field(default_factory=list)
enemy_airlifts: List[AirliftUnits] = field(default_factory=list)
player_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
enemy_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
@@ -160,7 +160,7 @@ class Debriefing:
yield from self.ground_losses.enemy_cargo_ships
@property
def airlift_losses(self) -> Iterator[AirliftUnit]:
def airlift_losses(self) -> Iterator[AirliftUnits]:
yield from self.ground_losses.player_airlifts
yield from self.ground_losses.enemy_airlifts
@@ -220,7 +220,8 @@ class Debriefing:
else:
losses = self.ground_losses.enemy_airlifts
for loss in losses:
losses_by_type[loss.unit_type] += 1
for unit_type in loss.cargo:
losses_by_type[unit_type] += 1
return losses_by_type
def building_losses_by_type(self, player: bool) -> Dict[str, int]: