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Load two units per cargo plane.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1029
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@@ -24,7 +24,7 @@ from game import db
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from game.theater import Airfield, ControlPoint
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from game.transfers import CargoShip
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from game.unitmap import (
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AirliftUnit,
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AirliftUnits,
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Building,
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ConvoyUnit,
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FrontLineUnit,
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@@ -75,8 +75,8 @@ class GroundLosses:
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player_cargo_ships: List[CargoShip] = field(default_factory=list)
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enemy_cargo_ships: List[CargoShip] = field(default_factory=list)
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player_airlifts: List[AirliftUnit] = field(default_factory=list)
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enemy_airlifts: List[AirliftUnit] = field(default_factory=list)
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player_airlifts: List[AirliftUnits] = field(default_factory=list)
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enemy_airlifts: List[AirliftUnits] = field(default_factory=list)
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player_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
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enemy_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
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@@ -160,7 +160,7 @@ class Debriefing:
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yield from self.ground_losses.enemy_cargo_ships
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@property
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def airlift_losses(self) -> Iterator[AirliftUnit]:
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def airlift_losses(self) -> Iterator[AirliftUnits]:
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yield from self.ground_losses.player_airlifts
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yield from self.ground_losses.enemy_airlifts
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@@ -220,7 +220,8 @@ class Debriefing:
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else:
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losses = self.ground_losses.enemy_airlifts
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for loss in losses:
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losses_by_type[loss.unit_type] += 1
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for unit_type in loss.cargo:
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losses_by_type[unit_type] += 1
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return losses_by_type
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def building_losses_by_type(self, player: bool) -> Dict[str, int]:
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