From 7744f84e857c0ce0c8a96cb1213fddb842b0a88a Mon Sep 17 00:00:00 2001 From: walterroach Date: Thu, 10 Dec 2020 14:04:48 -0600 Subject: [PATCH 1/2] Changelog audit --- changelog.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/changelog.md b/changelog.md index 6ff1821d..315bd752 100644 --- a/changelog.md +++ b/changelog.md @@ -3,18 +3,33 @@ # Features/Improvements * **[Campaign Map]** Overhauled the campaign model * **[Campaign Map]** Possible to add FOB as control points +* **[Campaign Map]** Added off-map spawn locations * **[Campaign AI]** Overhauled AI recruiting behaviour +* **[Campaign AI]** Added AI proucurement for Blue * **[Mission Planner]** Possible to move carrier and tarawa on the campaign map * **[Mission Generator]** Infantry squads on frontline can have manpads +* **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes * **[Flight Planner]** Added fighter sweep missions. * **[Flight Planner]** Added BAI missions. * **[Flight Planner]** Added anti-ship missions. * **[Flight Planner]** Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package. +* **[Flight Planner]** Added OCA missions +* **[Flight Planner]** Added Alternate/divert airfields * **[Culling]** Added possibility to include/exclude carriers from culling zones * **[QOL]** On liberation startup, your latest save game is loaded automatically +* **[Units]** Reduced starting fuel load for C101 +* **[UI]** Inform the user of the weather +* **[Factions]** Added livery overrides in faction files +* **[Game]** Added new Economy options for adjusting income multipliers and starting budgets. ## Fixes : * **[Map]** Missiles sites now have a proper icon and will not re-use the SAM sites icon +* **[Mission Generator]** Ground unit waypoints improperly set to "On Road" - fixed +* **[Mission Generator]** Target waypoints not at ground level - fixed +* **[Mission Generator]** Selected skill not applied to Helicopters - fixed +* **[Mission Generator]** Ground units do not always spawn - fixed +* **[Kneeboard]** Briefing waypoints off by one - fixed +* **[Game]** Destroyed buildings still granting budget - fixed # 2.2.1 From 67806f3d762f12d2935219a01d90b62aa066e668 Mon Sep 17 00:00:00 2001 From: walterroach Date: Fri, 11 Dec 2020 11:53:25 -0600 Subject: [PATCH 2/2] Dec 10 review --- changelog.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 315bd752..3b78a22e 100644 --- a/changelog.md +++ b/changelog.md @@ -6,9 +6,11 @@ * **[Campaign Map]** Added off-map spawn locations * **[Campaign AI]** Overhauled AI recruiting behaviour * **[Campaign AI]** Added AI proucurement for Blue +* **[Campaign]** New Campaign: "Black Sea" * **[Mission Planner]** Possible to move carrier and tarawa on the campaign map * **[Mission Generator]** Infantry squads on frontline can have manpads * **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes +* **[Mission Generator]** Opfor now obeys parking limits * **[Flight Planner]** Added fighter sweep missions. * **[Flight Planner]** Added BAI missions. * **[Flight Planner]** Added anti-ship missions. @@ -19,7 +21,6 @@ * **[QOL]** On liberation startup, your latest save game is loaded automatically * **[Units]** Reduced starting fuel load for C101 * **[UI]** Inform the user of the weather -* **[Factions]** Added livery overrides in faction files * **[Game]** Added new Economy options for adjusting income multipliers and starting budgets. ## Fixes :