Force dumping debug info on recreate.

We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
This commit is contained in:
Dan Albert
2023-08-08 20:56:26 -07:00
committed by Raffson
parent d96f7a267c
commit 97ee6ba19f
4 changed files with 26 additions and 13 deletions

View File

@@ -10,6 +10,7 @@ from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.flightplan import JoinZoneGeometry
from game.flightplan.ipsolver import IpSolver
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
from game.persistence.paths import liberation_user_dir
from game.utils import dcs_to_shapely_point
from game.utils import nautical_miles
@@ -27,16 +28,27 @@ class PackageWaypoints:
refuel: Point
@staticmethod
def create(package: Package, coalition: Coalition) -> PackageWaypoints:
def create(
package: Package, coalition: Coalition, dump_debug_info: bool
) -> PackageWaypoints:
origin = package.departure_closest_to_target()
waypoint_debug_directory = liberation_user_dir() / "Debug/Waypoints"
# Start by picking the best IP for the attack.
ingress_point_shapely = IpSolver(
ip_solver = IpSolver(
dcs_to_shapely_point(origin.position),
dcs_to_shapely_point(package.target.position),
coalition.doctrine,
coalition.opponent.threat_zone.all,
).solve()
)
ip_solver.set_debug_properties(
waypoint_debug_directory / "IP", coalition.game.theater.terrain
)
ingress_point_shapely = ip_solver.solve()
if dump_debug_info:
ip_solver.dump_debug_info()
ingress_point = origin.position.new_in_same_map(
ingress_point_shapely.x, ingress_point_shapely.y
)