diff --git a/qt_ui/windows/newgame/QNewGameWizard.py b/qt_ui/windows/newgame/QNewGameWizard.py index 3daace57..cba58371 100644 --- a/qt_ui/windows/newgame/QNewGameWizard.py +++ b/qt_ui/windows/newgame/QNewGameWizard.py @@ -83,7 +83,7 @@ class NewGameWizard(QtWidgets.QWizard): print("Enemy name : " + enemy_name) print("Player name : " + player_name) print("Midgame : " + str(midgame)) - start_generator.generate_inital_units(conflictTheater, enemy_name, True, multiplier) + start_generator.generate_initial_units(conflictTheater, enemy_name, True, multiplier) print("-- Initial units generated") game = Game(player_name=player_name, diff --git a/theater/start_generator.py b/theater/start_generator.py index b029ae92..d459cbb1 100644 --- a/theater/start_generator.py +++ b/theater/start_generator.py @@ -27,7 +27,7 @@ COUNT_BY_TASK = { } -def generate_inital_units(theater: ConflictTheater, enemy_country: str, sams: bool, multiplier: float): +def generate_initial_units(theater: ConflictTheater, enemy_country: str, sams: bool, multiplier: float): for cp in theater.enemy_points(): if cp.captured: continue